| /// @ref core |
| /// @file glm/detail/func_geometric.hpp |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| /// |
| /// @defgroup core_func_geometric Geometric functions |
| /// @ingroup core |
| /// |
| /// These operate on vectors as vectors, not component-wise. |
| |
| #pragma once |
| |
| #include "type_vec3.hpp" |
| |
| namespace glm |
| { |
| /// @addtogroup core_func_geometric |
| /// @{ |
| |
| /// Returns the length of x, i.e., sqrt(x * x). |
| /// |
| /// @tparam genType Floating-point vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL T length( |
| vecType<T, P> const & x); |
| |
| /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). |
| /// |
| /// @tparam genType Floating-point vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL T distance( |
| vecType<T, P> const & p0, |
| vecType<T, P> const & p1); |
| |
| /// Returns the dot product of x and y, i.e., result = x * y. |
| /// |
| /// @tparam genType Floating-point vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL T dot( |
| vecType<T, P> const & x, |
| vecType<T, P> const & y); |
| |
| /// Returns the cross product of x and y. |
| /// |
| /// @tparam valType Floating-point scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec3<T, P> cross( |
| tvec3<T, P> const & x, |
| tvec3<T, P> const & y); |
| |
| /// Returns a vector in the same direction as x but with length of 1. |
| /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> normalize( |
| vecType<T, P> const & x); |
| |
| /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. |
| /// |
| /// @tparam genType Floating-point vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> faceforward( |
| vecType<T, P> const & N, |
| vecType<T, P> const & I, |
| vecType<T, P> const & Nref); |
| |
| /// For the incident vector I and surface orientation N, |
| /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. |
| /// |
| /// @tparam genType Floating-point vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename genType> |
| GLM_FUNC_DECL genType reflect( |
| genType const & I, |
| genType const & N); |
| |
| /// For the incident vector I and surface normal N, |
| /// and the ratio of indices of refraction eta, |
| /// return the refraction vector. |
| /// |
| /// @tparam genType Floating-point vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> refract( |
| vecType<T, P> const & I, |
| vecType<T, P> const & N, |
| T eta); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "func_geometric.inl" |