| /// @ref core |
| /// @file glm/detail/func_integer.hpp |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| /// |
| /// @defgroup core_func_integer Integer functions |
| /// @ingroup core |
| /// |
| /// These all operate component-wise. The description is per component. |
| /// The notation [a, b] means the set of bits from bit-number a through bit-number |
| /// b, inclusive. The lowest-order bit is bit 0. |
| |
| #pragma once |
| |
| #include "setup.hpp" |
| #include "precision.hpp" |
| #include "func_common.hpp" |
| #include "func_vector_relational.hpp" |
| |
| namespace glm |
| { |
| /// @addtogroup core_func_integer |
| /// @{ |
| |
| /// Adds 32-bit unsigned integer x and y, returning the sum |
| /// modulo pow(2, 32). The value carry is set to 0 if the sum was |
| /// less than pow(2, 32), or to 1 otherwise. |
| /// |
| /// @tparam genUType Unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<uint, P> uaddCarry( |
| vecType<uint, P> const & x, |
| vecType<uint, P> const & y, |
| vecType<uint, P> & carry); |
| |
| /// Subtracts the 32-bit unsigned integer y from x, returning |
| /// the difference if non-negative, or pow(2, 32) plus the difference |
| /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. |
| /// |
| /// @tparam genUType Unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<uint, P> usubBorrow( |
| vecType<uint, P> const & x, |
| vecType<uint, P> const & y, |
| vecType<uint, P> & borrow); |
| |
| /// Multiplies 32-bit integers x and y, producing a 64-bit |
| /// result. The 32 least-significant bits are returned in lsb. |
| /// The 32 most-significant bits are returned in msb. |
| /// |
| /// @tparam genUType Unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL void umulExtended( |
| vecType<uint, P> const & x, |
| vecType<uint, P> const & y, |
| vecType<uint, P> & msb, |
| vecType<uint, P> & lsb); |
| |
| /// Multiplies 32-bit integers x and y, producing a 64-bit |
| /// result. The 32 least-significant bits are returned in lsb. |
| /// The 32 most-significant bits are returned in msb. |
| /// |
| /// @tparam genIType Signed integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL void imulExtended( |
| vecType<int, P> const & x, |
| vecType<int, P> const & y, |
| vecType<int, P> & msb, |
| vecType<int, P> & lsb); |
| |
| /// Extracts bits [offset, offset + bits - 1] from value, |
| /// returning them in the least significant bits of the result. |
| /// For unsigned data types, the most significant bits of the |
| /// result will be set to zero. For signed data types, the |
| /// most significant bits will be set to the value of bit offset + base - 1. |
| /// |
| /// If bits is zero, the result will be zero. The result will be |
| /// undefined if offset or bits is negative, or if the sum of |
| /// offset and bits is greater than the number of bits used |
| /// to store the operand. |
| /// |
| /// @tparam T Signed or unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> bitfieldExtract( |
| vecType<T, P> const & Value, |
| int Offset, |
| int Bits); |
| |
| /// Returns the insertion the bits least-significant bits of insert into base. |
| /// |
| /// The result will have bits [offset, offset + bits - 1] taken |
| /// from bits [0, bits - 1] of insert, and all other bits taken |
| /// directly from the corresponding bits of base. If bits is |
| /// zero, the result will simply be base. The result will be |
| /// undefined if offset or bits is negative, or if the sum of |
| /// offset and bits is greater than the number of bits used to |
| /// store the operand. |
| /// |
| /// @tparam T Signed or unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> bitfieldInsert( |
| vecType<T, P> const & Base, |
| vecType<T, P> const & Insert, |
| int Offset, |
| int Bits); |
| |
| /// Returns the reversal of the bits of value. |
| /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, |
| /// where bits is the total number of bits used to represent value. |
| /// |
| /// @tparam T Signed or unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); |
| |
| /// Returns the number of bits set to 1 in the binary representation of value. |
| /// |
| /// @tparam T Signed or unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename genType> |
| GLM_FUNC_DECL int bitCount(genType v); |
| |
| /// Returns the number of bits set to 1 in the binary representation of value. |
| /// |
| /// @tparam T Signed or unsigned integer scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); |
| |
| /// Returns the bit number of the least significant bit set to |
| /// 1 in the binary representation of value. |
| /// If value is zero, -1 will be returned. |
| /// |
| /// @tparam T Signed or unsigned integer scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename genIUType> |
| GLM_FUNC_DECL int findLSB(genIUType x); |
| |
| /// Returns the bit number of the least significant bit set to |
| /// 1 in the binary representation of value. |
| /// If value is zero, -1 will be returned. |
| /// |
| /// @tparam T Signed or unsigned integer scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); |
| |
| /// Returns the bit number of the most significant bit in the binary representation of value. |
| /// For positive integers, the result will be the bit number of the most significant bit set to 1. |
| /// For negative integers, the result will be the bit number of the most significant |
| /// bit set to 0. For a value of zero or negative one, -1 will be returned. |
| /// |
| /// @tparam T Signed or unsigned integer scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename genIUType> |
| GLM_FUNC_DECL int findMSB(genIUType x); |
| |
| /// Returns the bit number of the most significant bit in the binary representation of value. |
| /// For positive integers, the result will be the bit number of the most significant bit set to 1. |
| /// For negative integers, the result will be the bit number of the most significant |
| /// bit set to 0. For a value of zero or negative one, -1 will be returned. |
| /// |
| /// @tparam T Signed or unsigned integer scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "func_integer.inl" |