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//===----------------------- DispatchStage.h --------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
/// \file
///
/// This file models the dispatch component of an instruction pipeline.
///
/// The DispatchStage is responsible for updating instruction dependencies
/// and communicating to the simulated instruction scheduler that an instruction
/// is ready to be scheduled for execution.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_TOOLS_LLVM_MCA_DISPATCH_STAGE_H
#define LLVM_TOOLS_LLVM_MCA_DISPATCH_STAGE_H
#include "HWEventListener.h"
#include "Instruction.h"
#include "RegisterFile.h"
#include "RetireControlUnit.h"
#include "Stage.h"
#include "llvm/MC/MCRegisterInfo.h"
#include "llvm/MC/MCSubtargetInfo.h"
namespace mca {
class Scheduler;
// Implements the hardware dispatch logic.
//
// This class is responsible for the dispatch stage, in which instructions are
// dispatched in groups to the Scheduler. An instruction can be dispatched if
// the following conditions are met:
// 1) There are enough entries in the reorder buffer (see class
// RetireControlUnit) to write the opcodes associated with the instruction.
// 2) There are enough physical registers to rename output register operands.
// 3) There are enough entries available in the used buffered resource(s).
//
// The number of micro opcodes that can be dispatched in one cycle is limited by
// the value of field 'DispatchWidth'. A "dynamic dispatch stall" occurs when
// processor resources are not available. Dispatch stall events are counted
// during the entire execution of the code, and displayed by the performance
// report when flag '-dispatch-stats' is specified.
//
// If the number of micro opcodes exceedes DispatchWidth, then the instruction
// is dispatched in multiple cycles.
class DispatchStage : public Stage {
unsigned DispatchWidth;
unsigned AvailableEntries;
unsigned CarryOver;
const llvm::MCSubtargetInfo &STI;
RetireControlUnit &RCU;
RegisterFile &PRF;
Scheduler ≻
bool checkRCU(const InstRef &IR);
bool checkPRF(const InstRef &IR);
bool checkScheduler(const InstRef &IR);
void dispatch(InstRef IR);
void updateRAWDependencies(ReadState &RS, const llvm::MCSubtargetInfo &STI);
void notifyInstructionDispatched(const InstRef &IR,
llvm::ArrayRef<unsigned> UsedPhysRegs);
bool isAvailable(unsigned NumEntries) const {
return NumEntries <= AvailableEntries || AvailableEntries == DispatchWidth;
}
bool canDispatch(const InstRef &IR) {
assert(isAvailable(IR.getInstruction()->getDesc().NumMicroOps));
return checkRCU(IR) && checkPRF(IR) && checkScheduler(IR);
}
void collectWrites(llvm::SmallVectorImpl<WriteRef> &Vec,
unsigned RegID) const {
return PRF.collectWrites(Vec, RegID);
}
public:
DispatchStage(const llvm::MCSubtargetInfo &Subtarget,
const llvm::MCRegisterInfo &MRI, unsigned RegisterFileSize,
unsigned MaxDispatchWidth, RetireControlUnit &R,
RegisterFile &F, Scheduler &Sched)
: DispatchWidth(MaxDispatchWidth), AvailableEntries(MaxDispatchWidth),
CarryOver(0U), STI(Subtarget), RCU(R), PRF(F), SC(Sched) {}
// We can always try to dispatch, so returning false is okay in this case.
// The retire stage, which controls the RCU, might have items to complete but
// RetireStage::hasWorkToComplete will check for that case.
virtual bool hasWorkToComplete() const override final { return false; }
virtual void cycleStart() override final;
virtual bool execute(InstRef &IR) override final;
void notifyDispatchStall(const InstRef &IR, unsigned EventType);
#ifndef NDEBUG
void dump() const;
#endif
};
} // namespace mca
#endif // LLVM_TOOLS_LLVM_MCA_DISPATCH_STAGE_H