| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSGRenderEffect_DEFINED |
| #define SkSGRenderEffect_DEFINED |
| |
| #include "modules/sksg/include/SkSGEffectNode.h" |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkMaskFilter.h" |
| #include "include/effects/SkImageFilters.h" |
| |
| #include <memory> |
| #include <vector> |
| |
| // TODO: merge EffectNode.h with this header |
| |
| class SkImageFilter; |
| class SkMaskFilter; |
| class SkShader; |
| |
| namespace sksg { |
| |
| /** |
| * Mask filter base class. |
| */ |
| class MaskFilter : public Node { |
| public: |
| ~MaskFilter() override; |
| |
| static sk_sp<MaskFilter> Make(sk_sp<SkMaskFilter> mf) { |
| return sk_sp<MaskFilter>(new MaskFilter(std::move(mf))); |
| } |
| |
| const sk_sp<SkMaskFilter>& getMaskFilter() const { |
| SkASSERT(!this->hasInval()); |
| return fMaskFilter; |
| } |
| |
| void setMaskFilter(sk_sp<SkMaskFilter>); |
| |
| protected: |
| explicit MaskFilter(sk_sp<SkMaskFilter> = nullptr); |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; |
| |
| virtual sk_sp<SkMaskFilter> onRevalidateMask(); |
| |
| private: |
| sk_sp<SkMaskFilter> fMaskFilter; |
| |
| using INHERITED = Node; |
| }; |
| |
| /** |
| * Attaches a mask filter to the render DAG. |
| */ |
| class MaskFilterEffect final : public EffectNode { |
| public: |
| ~MaskFilterEffect() override; |
| |
| static sk_sp<MaskFilterEffect> Make(sk_sp<RenderNode>, sk_sp<MaskFilter>); |
| |
| protected: |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| |
| private: |
| MaskFilterEffect(sk_sp<RenderNode>, sk_sp<MaskFilter>); |
| |
| sk_sp<MaskFilter> fMaskFilter; |
| |
| using INHERITED = EffectNode; |
| }; |
| |
| /** |
| * Shader base class. |
| */ |
| class Shader : public Node { |
| public: |
| ~Shader() override; |
| |
| const sk_sp<SkShader>& getShader() const { |
| SkASSERT(!this->hasInval()); |
| return fShader; |
| } |
| |
| protected: |
| Shader(); |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; |
| |
| virtual sk_sp<SkShader> onRevalidateShader() = 0; |
| |
| private: |
| sk_sp<SkShader> fShader; |
| |
| using INHERITED = Node; |
| }; |
| |
| /** |
| * Attaches a shader to the render DAG. |
| */ |
| class ShaderEffect final : public EffectNode { |
| public: |
| ~ShaderEffect() override; |
| |
| static sk_sp<ShaderEffect> Make(sk_sp<RenderNode> child, sk_sp<Shader> shader = 0); |
| |
| void setShader(sk_sp<Shader>); |
| |
| protected: |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| |
| private: |
| ShaderEffect(sk_sp<RenderNode> child, sk_sp<Shader> shader); |
| |
| sk_sp<Shader> fShader; |
| |
| using INHERITED = EffectNode; |
| }; |
| |
| /** |
| * ImageFilter base class. |
| */ |
| class ImageFilter : public Node { |
| public: |
| ~ImageFilter() override; |
| |
| const sk_sp<SkImageFilter>& getFilter() const { |
| SkASSERT(!this->hasInval()); |
| return fFilter; |
| } |
| |
| protected: |
| explicit ImageFilter(sk_sp<ImageFilter> input = 0); |
| |
| using InputsT = std::vector<sk_sp<ImageFilter>>; |
| explicit ImageFilter(std::unique_ptr<InputsT> inputs); |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; |
| |
| virtual sk_sp<SkImageFilter> onRevalidateFilter() = 0; |
| |
| sk_sp<SkImageFilter> refInput(size_t) const; |
| |
| private: |
| const std::unique_ptr<InputsT> fInputs; |
| |
| sk_sp<SkImageFilter> fFilter; |
| |
| using INHERITED = Node; |
| }; |
| |
| /** |
| * Attaches an ImageFilter (chain) to the render DAG. |
| */ |
| class ImageFilterEffect final : public EffectNode { |
| public: |
| ~ImageFilterEffect() override; |
| |
| static sk_sp<RenderNode> Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter); |
| |
| protected: |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| const RenderNode* onNodeAt(const SkPoint&) const override; |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| |
| private: |
| ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter); |
| |
| sk_sp<ImageFilter> fImageFilter; |
| |
| using INHERITED = EffectNode; |
| }; |
| |
| /** |
| * SkDropShadowImageFilter node. |
| */ |
| class DropShadowImageFilter final : public ImageFilter { |
| public: |
| ~DropShadowImageFilter() override; |
| |
| static sk_sp<DropShadowImageFilter> Make(sk_sp<ImageFilter> input = nullptr); |
| |
| enum class Mode { kShadowAndForeground, kShadowOnly }; |
| |
| SG_ATTRIBUTE(Offset, SkVector, fOffset) |
| SG_ATTRIBUTE(Sigma , SkVector, fSigma ) |
| SG_ATTRIBUTE(Color , SkColor , fColor ) |
| SG_ATTRIBUTE(Mode , Mode , fMode ) |
| |
| protected: |
| sk_sp<SkImageFilter> onRevalidateFilter() override; |
| |
| private: |
| explicit DropShadowImageFilter(sk_sp<ImageFilter> input); |
| |
| SkVector fOffset = { 0, 0 }, |
| fSigma = { 0, 0 }; |
| SkColor fColor = SK_ColorBLACK; |
| Mode fMode = Mode::kShadowAndForeground; |
| |
| using INHERITED = ImageFilter; |
| }; |
| |
| /** |
| * SkBlurImageFilter node. |
| */ |
| class BlurImageFilter final : public ImageFilter { |
| public: |
| ~BlurImageFilter() override; |
| |
| static sk_sp<BlurImageFilter> Make(sk_sp<ImageFilter> input = nullptr); |
| |
| SG_ATTRIBUTE(Sigma , SkVector , fSigma ) |
| SG_ATTRIBUTE(TileMode, SkTileMode, fTileMode) |
| |
| protected: |
| sk_sp<SkImageFilter> onRevalidateFilter() override; |
| |
| private: |
| explicit BlurImageFilter(sk_sp<ImageFilter> input); |
| |
| SkVector fSigma = { 0, 0 }; |
| SkTileMode fTileMode = SkTileMode::kClamp; |
| |
| using INHERITED = ImageFilter; |
| }; |
| |
| /** |
| * Applies a SkBlendMode to descendant render nodes. |
| */ |
| class BlendModeEffect final : public EffectNode { |
| public: |
| ~BlendModeEffect() override; |
| |
| static sk_sp<BlendModeEffect> Make(sk_sp<RenderNode> child, |
| SkBlendMode = SkBlendMode::kSrcOver); |
| |
| SG_ATTRIBUTE(Mode, SkBlendMode, fMode) |
| |
| protected: |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| const RenderNode* onNodeAt(const SkPoint&) const override; |
| |
| private: |
| BlendModeEffect(sk_sp<RenderNode>, SkBlendMode); |
| |
| SkBlendMode fMode; |
| |
| using INHERITED = EffectNode; |
| }; |
| |
| } // namespace sksg |
| |
| #endif // SkSGRenderEffect_DEFINED |