| // Copyright 2017 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| function foo_reference(n) { |
| var array = new Int32Array(n + 1); |
| for (var i = 0; i < n; ++i) { |
| array[i] = i; |
| } |
| var array2 = new Int32Array(array); |
| array2.set(new Uint8Array(array.buffer, 0, n), 1); |
| return array2; |
| } |
| |
| function foo(n) { |
| var array = new Int32Array(n + 1); |
| for (var i = 0; i < n; ++i) { |
| array[i] = i; |
| } |
| array.set(new Uint8Array(array.buffer, 0, n), 1); |
| return array; |
| } |
| |
| function bar_reference(n) { |
| var array = new Int32Array(n + 1); |
| for (var i = 0; i < n; ++i) { |
| array[i] = i; |
| } |
| var array2 = new Int32Array(array); |
| array2.set(new Uint8Array(array.buffer, 34), 0); |
| return array2; |
| } |
| |
| function bar(n) { |
| var array = new Int32Array(n + 1); |
| for (var i = 0; i < n; ++i) { |
| array[i] = i; |
| } |
| array.set(new Uint8Array(array.buffer, 34), 0); |
| return array; |
| } |
| |
| foo(10); |
| foo_reference(10); |
| bar(10); |
| bar_reference(10); |