| // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Modifications Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_INTERLEAVED_SINC_RESAMPLER_H_ |
| #define STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_INTERLEAVED_SINC_RESAMPLER_H_ |
| |
| #include <math.h> |
| |
| #include <queue> |
| |
| #include "starboard/common/ref_counted.h" |
| #include "starboard/common/scoped_ptr.h" |
| #include "starboard/shared/internal_only.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace starboard { |
| namespace player { |
| namespace filter { |
| |
| class InterleavedSincResampler { |
| public: |
| // |io_sample_rate_ratio| is the ratio of input / output sample rates. |
| // |channel_count| is the number of channels in the interleaved audio stream. |
| InterleavedSincResampler(double io_sample_rate_ratio, int channel_count); |
| |
| // Append a buffer to the queue. The samples in the buffer has to be floats. |
| void QueueBuffer(const float* data, int frames); |
| |
| // Resample |frames| of data from enqueued buffers. Return false if no sample |
| // is read. Return true if all requested samples have been written into |
| // |destination|. It will never do a partial read. After the stream reaches |
| // the end, the function will fill the rest of buffer with 0. |
| void Resample(float* destination, int frames); |
| |
| // Flush all buffered data and reset internal indices. |
| void Flush(); |
| |
| // Return false if we shouldn't queue more buffers to the resampler. |
| bool CanQueueBuffer() const; |
| |
| // Return true if the enqueued buffers have enough data for us to resample the |
| // requested number of frames. |
| bool HasEnoughData(int frames_to_resample) const; |
| |
| double GetSampleRateRatio() const { return io_sample_rate_ratio_; } |
| |
| int GetNumberOfCashedFrames() const; |
| |
| int channels() const { return channel_count_; } |
| |
| private: |
| class Buffer : public ::starboard::RefCountedThreadSafe<Buffer> { |
| public: |
| Buffer() {} |
| Buffer(const float* data, int frames, int channel_count) : frames_(frames) { |
| data_.reset(new float[frames * channel_count]); |
| SbMemoryCopy(data_.get(), data, frames * channel_count * sizeof(float)); |
| } |
| Buffer(scoped_array<float> data, int frames) |
| : data_(data.Pass()), frames_(frames) {} |
| |
| const float* GetData() const { return data_.get(); } |
| |
| int GetNumFrames() const { return frames_; } |
| |
| bool IsEndOfStream() const { return GetData() == NULL; } |
| |
| private: |
| friend class ::starboard::RefCountedThreadSafe<Buffer>; |
| scoped_array<float> data_; |
| int frames_ = 0; |
| |
| Buffer(const Buffer&) = delete; |
| void operator=(const Buffer&) = delete; |
| }; |
| |
| // The kernel size can be adjusted for quality (higher is better) at the |
| // expense of performance. Must be a multiple of 32. |
| static const int kKernelSize = 32; |
| |
| // The number of destination frames generated per processing pass. Affects |
| // how often and for how much AudioResampler calls back for input. |
| // Must be greater than kKernelSize. |
| static const int kBlockSize = 512; |
| |
| // The kernel offset count is used for interpolation and is the number of |
| // sub-sample kernel shifts. Can be adjusted for quality (higher is better) |
| // at the expense of allocating more memory. |
| static const int kKernelOffsetCount = 32; |
| static const int kKernelStorageSize = kKernelSize * (kKernelOffsetCount + 1); |
| |
| // The size (in samples) of the internal buffer used by the resampler. |
| static const int kBufferSize = kBlockSize + kKernelSize; |
| |
| // The maximum numbers of buffer can be queued. |
| static const int kMaximumPendingBuffers = 8; |
| |
| static const int kMaxChannels = 8; |
| static const int kInputBufferSize = kMaxChannels * kBufferSize; |
| |
| void InitializeKernel(); |
| void Read(float* destination, int frames); |
| |
| float Convolve(const float* input_ptr, |
| const float* k1, |
| const float* k2, |
| double kernel_interpolation_factor); |
| |
| // The ratio of input / output sample rates. |
| double io_sample_rate_ratio_ = 0.0; |
| |
| // An index on the source input buffer with sub-sample precision. It must be |
| // double precision to avoid drift. |
| double virtual_source_idx_ = 0.0; |
| |
| // The buffer is primed once at the very beginning of processing. |
| bool buffer_primed_ = false; |
| |
| // Number of audio channels. |
| int channel_count_ = 0; |
| |
| // The size of bytes for an audio frame. |
| const int frame_size_in_bytes_; |
| |
| // Contains kKernelOffsetCount kernels back-to-back, each of size kKernelSize. |
| // The kernel offsets are sub-sample shifts of a windowed sinc shifted from |
| // 0.0 to 1.0 sample. |
| float kernel_storage_[kKernelStorageSize] = {0}; |
| |
| // Data from the source is copied into this buffer for each processing pass. |
| float input_buffer_[kInputBufferSize] = {0}; |
| |
| // A queue of buffers to be resampled. |
| std::queue<scoped_refptr<Buffer>> pending_buffers_; |
| |
| // The current offset to read when reading from the first pending buffer. |
| int offset_in_frames_ = 0; |
| |
| // The following two variables are used to calculate EOS and in HasEnoughData. |
| int frames_resampled_ = 0; |
| int frames_queued_ = 0; |
| |
| // Pointers to the various regions inside |input_buffer_|. See the diagram at |
| // the top of the .cc file for more information. |
| float* r0_; |
| float* r1_; |
| float* r2_; |
| float* r3_; |
| float* r4_; |
| float* r5_; |
| |
| InterleavedSincResampler(const InterleavedSincResampler&) = delete; |
| void operator=(const InterleavedSincResampler&) = delete; |
| }; |
| |
| } // namespace filter |
| } // namespace player |
| } // namespace starboard |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_INTERLEAVED_SINC_RESAMPLER_H_ |