| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_EGL_DRAW_OBJECT_MANAGER_H_ |
| #define COBALT_RENDERER_RASTERIZER_EGL_DRAW_OBJECT_MANAGER_H_ |
| |
| #include <vector> |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/scoped_vector.h" |
| #include "cobalt/math/rect_f.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object.h" |
| #include "cobalt/renderer/rasterizer/egl/graphics_state.h" |
| #include "cobalt/renderer/rasterizer/egl/shader_program_manager.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| // Helper class to manage a set of draw objects. This facilitates sorting the |
| // objects to minimize GPU state changes. |
| class DrawObjectManager { |
| public: |
| enum OnscreenType { |
| kOnscreenRectTexture = 0, |
| kOnscreenRectColorTexture, |
| kOnscreenPolyColor, |
| kOnscreenTransparent, |
| kOnscreenCount, |
| }; |
| |
| // Order offscreen rendering by descending expected pixel area. This helps |
| // make better use of the offscreen texture atlas as smaller requests can |
| // fill in gaps created by the larger requests. |
| enum OffscreenType { |
| kOffscreenSkiaFilter = 0, |
| kOffscreenSkiaShadow, |
| kOffscreenSkiaMultiPlaneImage, |
| kOffscreenSkiaRectRounded, |
| kOffscreenSkiaRectBrush, |
| kOffscreenSkiaRectBorder, |
| kOffscreenSkiaText, |
| kOffscreenCount, |
| kOffscreenNone, // ExecuteOffscreenRasterize will not be run for these. |
| }; |
| |
| void AddOpaqueDraw(scoped_ptr<DrawObject> object, |
| OnscreenType onscreen_type, |
| OffscreenType offscreen_type); |
| void AddTransparentDraw(scoped_ptr<DrawObject> object, |
| OnscreenType onscreen_type, |
| OffscreenType offscreen_type, |
| const math::RectF& bounds); |
| |
| void ExecuteOffscreenRasterize(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager); |
| void ExecuteOnscreenUpdateVertexBuffer(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager); |
| void ExecuteOnscreenRasterize(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager); |
| |
| private: |
| struct TransparentObjectInfo { |
| TransparentObjectInfo(OnscreenType onscreen_type, |
| const math::RectF& object_bounds) |
| : bounds(object_bounds), |
| type(onscreen_type) {} |
| math::RectF bounds; |
| OnscreenType type; |
| }; |
| |
| ScopedVector<DrawObject> draw_objects_[kOnscreenCount]; |
| std::vector<TransparentObjectInfo> transparent_object_info_; |
| |
| // Manage execution order of objects in the draw_objects_ vectors. This does |
| // not manage destruction of objects. |
| std::vector<DrawObject*> offscreen_order_[kOffscreenCount]; |
| }; |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_EGL_DRAW_OBJECT_MANAGER_H_ |