| // Copyright 2015 Google Inc. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // The Starboard configuration for Desktop Linux. Other devices will have | |
| // specific Starboard implementations, even if they ultimately are running some | |
| // version of Linux -- but they may base their configuration on the Desktop | |
| // Linux configuration headers. | |
| // Other source files should never include this header directly, but should | |
| // include the generic "starboard/configuration.h" instead. | |
| #ifndef STARBOARD_LINUX_SHARED_CONFIGURATION_PUBLIC_H_ | |
| #define STARBOARD_LINUX_SHARED_CONFIGURATION_PUBLIC_H_ | |
| #ifndef SB_API_VERSION | |
| #define SB_API_VERSION 6 | |
| #endif | |
| // --- System Header Configuration ------------------------------------------- | |
| // Any system headers listed here that are not provided by the platform will be | |
| // emulated in starboard/types.h. | |
| // Whether the current platform provides the standard header stdarg.h. | |
| #define SB_HAS_STDARG_H 1 | |
| // Whether the current platform provides the standard header stdbool.h. | |
| #define SB_HAS_STDBOOL_H 1 | |
| // Whether the current platform provides the standard header stddef.h. | |
| #define SB_HAS_STDDEF_H 1 | |
| // Whether the current platform provides the standard header stdint.h. | |
| #define SB_HAS_STDINT_H 1 | |
| // Whether the current platform provides the standard header inttypes.h. | |
| #define SB_HAS_INTTYPES_H 1 | |
| // Whether the current platform provides the standard header wchar.h. | |
| #define SB_HAS_WCHAR_H 1 | |
| // Whether the current platform provides the standard header limits.h. | |
| #define SB_HAS_LIMITS_H 1 | |
| // Whether the current platform provides the standard header float.h. | |
| #define SB_HAS_FLOAT_H 1 | |
| // Whether the current platform provides ssize_t. | |
| #define SB_HAS_SSIZE_T 1 | |
| // Whether the current platform has microphone supported. | |
| #define SB_HAS_MICROPHONE 0 | |
| // Whether the current platform has speech recognizer. | |
| #define SB_HAS_SPEECH_RECOGNIZER 0 | |
| // Whether the current platform has speech synthesis. | |
| #define SB_HAS_SPEECH_SYNTHESIS 0 | |
| // Type detection for wchar_t. | |
| #if defined(__WCHAR_MAX__) && \ | |
| (__WCHAR_MAX__ == 0x7fffffff || __WCHAR_MAX__ == 0xffffffff) | |
| #define SB_IS_WCHAR_T_UTF32 1 | |
| #elif defined(__WCHAR_MAX__) && \ | |
| (__WCHAR_MAX__ == 0x7fff || __WCHAR_MAX__ == 0xffff) | |
| #define SB_IS_WCHAR_T_UTF16 1 | |
| #endif | |
| // Chrome only defines these two if ARMEL or MIPSEL are defined. | |
| #if defined(__ARMEL__) | |
| // Chrome has an exclusion for iOS here, we should too when we support iOS. | |
| #define SB_IS_WCHAR_T_UNSIGNED 1 | |
| #elif defined(__MIPSEL__) | |
| #define SB_IS_WCHAR_T_SIGNED 1 | |
| #endif | |
| // --- Architecture Configuration -------------------------------------------- | |
| // On default Linux desktop, you must be a superuser in order to set real time | |
| // scheduling on threads. | |
| #define SB_HAS_THREAD_PRIORITY_SUPPORT 0 | |
| // --- Attribute Configuration ----------------------------------------------- | |
| // The platform's annotation for forcing a C function to be inlined. | |
| #define SB_C_FORCE_INLINE __inline__ __attribute__((always_inline)) | |
| // The platform's annotation for marking a C function as suggested to be | |
| // inlined. | |
| #define SB_C_INLINE inline | |
| // The platform's annotation for marking a C function as forcibly not | |
| // inlined. | |
| #define SB_C_NOINLINE __attribute__((noinline)) | |
| // The platform's annotation for marking a symbol as exported outside of the | |
| // current shared library. | |
| #define SB_EXPORT_PLATFORM __attribute__((visibility("default"))) | |
| // The platform's annotation for marking a symbol as imported from outside of | |
| // the current linking unit. | |
| #define SB_IMPORT_PLATFORM | |
| // --- Extensions Configuration ---------------------------------------------- | |
| // GCC/Clang doesn't define a long long hash function, except for Android and | |
| // Game consoles. | |
| #define SB_HAS_LONG_LONG_HASH 0 | |
| // GCC/Clang doesn't define a string hash function, except for Game Consoles. | |
| #define SB_HAS_STRING_HASH 0 | |
| // Desktop Linux needs a using statement for the hash functions. | |
| #define SB_HAS_HASH_USING 0 | |
| // Set this to 1 if hash functions for custom types can be defined as a | |
| // hash_value() function. Otherwise, they need to be placed inside a | |
| // partially-specified hash struct template with an operator(). | |
| #define SB_HAS_HASH_VALUE 0 | |
| // Set this to 1 if use of hash_map or hash_set causes a deprecation warning | |
| // (which then breaks the build). | |
| #define SB_HAS_HASH_WARNING 1 | |
| // The location to include hash_map on this platform. | |
| #define SB_HASH_MAP_INCLUDE <ext/hash_map> | |
| // C++'s hash_map and hash_set are often found in different namespaces depending | |
| // on the compiler. | |
| #define SB_HASH_NAMESPACE __gnu_cxx | |
| // The location to include hash_set on this platform. | |
| #define SB_HASH_SET_INCLUDE <ext/hash_set> | |
| // Define this to how this platform copies varargs blocks. | |
| #define SB_VA_COPY(dest, source) va_copy(dest, source) | |
| // --- Filesystem Configuration ---------------------------------------------- | |
| // The current platform's maximum length of the name of a single directory | |
| // entry, not including the absolute path. | |
| #define SB_FILE_MAX_NAME 64 | |
| // The current platform's maximum length of an absolute path. | |
| #define SB_FILE_MAX_PATH 4096 | |
| // The current platform's maximum number of files that can be opened at the | |
| // same time by one process. | |
| #define SB_FILE_MAX_OPEN 256 | |
| // The current platform's file path component separator character. This is the | |
| // character that appears after a directory in a file path. For example, the | |
| // absolute canonical path of the file "/path/to/a/file.txt" uses '/' as a path | |
| // component separator character. | |
| #define SB_FILE_SEP_CHAR '/' | |
| // The current platform's alternate file path component separator character. | |
| // This is like SB_FILE_SEP_CHAR, except if your platform supports an alternate | |
| // character, then you can place that here. For example, on windows machines, | |
| // the primary separator character is probably '\', but the alternate is '/'. | |
| #define SB_FILE_ALT_SEP_CHAR '/' | |
| // The current platform's search path component separator character. When | |
| // specifying an ordered list of absolute paths of directories to search for a | |
| // given reason, this is the character that appears between entries. For | |
| // example, the search path of "/etc/search/first:/etc/search/second" uses ':' | |
| // as a search path component separator character. | |
| #define SB_PATH_SEP_CHAR ':' | |
| // The string form of SB_FILE_SEP_CHAR. | |
| #define SB_FILE_SEP_STRING "/" | |
| // The string form of SB_FILE_ALT_SEP_CHAR. | |
| #define SB_FILE_ALT_SEP_STRING "/" | |
| // The string form of SB_PATH_SEP_CHAR. | |
| #define SB_PATH_SEP_STRING ":" | |
| // --- Memory Configuration -------------------------------------------------- | |
| // The memory page size, which controls the size of chunks on memory that | |
| // allocators deal with, and the alignment of those chunks. This doesn't have to | |
| // be the hardware-defined physical page size, but it should be a multiple of | |
| // it. | |
| #define SB_MEMORY_PAGE_SIZE 4096 | |
| // Whether this platform has and should use an MMAP function to map physical | |
| // memory to the virtual address space. | |
| #define SB_HAS_MMAP 1 | |
| // Whether this platform can map executable memory. Implies SB_HAS_MMAP. This is | |
| // required for platforms that want to JIT. | |
| #define SB_CAN_MAP_EXECUTABLE_MEMORY 1 | |
| // Whether this platform has and should use an growable heap (e.g. with sbrk()) | |
| // to map physical memory to the virtual address space. | |
| #define SB_HAS_VIRTUAL_REGIONS 0 | |
| // Specifies the alignment for IO Buffers, in bytes. Some low-level network APIs | |
| // may require buffers to have a specific alignment, and this is the place to | |
| // specify that. | |
| #define SB_NETWORK_IO_BUFFER_ALIGNMENT 16 | |
| // Determines the alignment that allocations should have on this platform. | |
| #define SB_MALLOC_ALIGNMENT ((size_t)16U) | |
| // Determines the threshhold of allocation size that should be done with mmap | |
| // (if available), rather than allocated within the core heap. | |
| #define SB_DEFAULT_MMAP_THRESHOLD ((size_t)(256 * 1024U)) | |
| // Defines the path where memory debugging logs should be written to. | |
| #define SB_MEMORY_LOG_PATH "/tmp/starboard" | |
| // --- Thread Configuration -------------------------------------------------- | |
| // Defines the maximum number of simultaneous threads for this platform. Some | |
| // platforms require sharing thread handles with other kinds of system handles, | |
| // like mutexes, so we want to keep this managable. | |
| #define SB_MAX_THREADS 90 | |
| // The maximum number of thread local storage keys supported by this platform. | |
| #define SB_MAX_THREAD_LOCAL_KEYS 512 | |
| // The maximum length of the name for a thread, including the NULL-terminator. | |
| #define SB_MAX_THREAD_NAME_LENGTH 16; | |
| // --- Graphics Configuration ------------------------------------------------ | |
| // Specifies whether this platform supports a performant accelerated blitter | |
| // API. The basic requirement is a scaled, clipped, alpha-blended blit. | |
| #define SB_HAS_BLITTER 0 | |
| // Specifies the preferred byte order of color channels in a pixel. Refer to | |
| // starboard/configuration.h for the possible values. EGL/GLES platforms should | |
| // generally prefer a byte order of RGBA, regardless of endianness. | |
| #define SB_PREFERRED_RGBA_BYTE_ORDER SB_PREFERRED_RGBA_BYTE_ORDER_RGBA | |
| // Indicates whether or not the given platform supports bilinear filtering. | |
| // This can be checked to enable/disable renderer tests that verify that this is | |
| // working properly. | |
| #define SB_HAS_BILINEAR_FILTERING_SUPPORT 1 | |
| // Whether the current platform should frequently flip their display buffer. | |
| // If this is not required (e.g. SB_MUST_FREQUENTLY_FLIP_DISPLAY_BUFFER is set | |
| // to 0), then optimizations where the display buffer is not flipped if the | |
| // scene hasn't changed are enabled. | |
| #define SB_MUST_FREQUENTLY_FLIP_DISPLAY_BUFFER 0 | |
| // --- Media Configuration --------------------------------------------------- | |
| // Specifies whether this platform has support for a possibly-decrypting | |
| // elementary stream player for at least H.264/AAC (and AES-128-CTR, if | |
| // decrypting). A player is responsible for ingesting an audio and video | |
| // elementary stream, optionally-encrypted, and ultimately producing | |
| // synchronized audio/video. If a player is defined, it must choose one of the | |
| // supported composition methods below. | |
| #define SB_HAS_PLAYER 1 | |
| // The maximum audio bitrate the platform can decode. The following value | |
| // equals to 5M bytes per seconds which is more than enough for compressed | |
| // audio. | |
| #define SB_MEDIA_MAX_AUDIO_BITRATE_IN_BITS_PER_SECOND (40 * 1024 * 1024) | |
| // The maximum video bitrate the platform can decode. The following value | |
| // equals to 25M bytes per seconds which is more than enough for compressed | |
| // video. | |
| #define SB_MEDIA_MAX_VIDEO_BITRATE_IN_BITS_PER_SECOND (200 * 1024 * 1024) | |
| // Specifies whether this platform has webm/vp9 support. This should be set to | |
| // non-zero on platforms with webm/vp9 support. | |
| #define SB_HAS_MEDIA_WEBM_VP9_SUPPORT 0 | |
| // Specifies the stack size for threads created inside media stack. Set to 0 to | |
| // use the default thread stack size. Set to non-zero to explicitly set the | |
| // stack size for media stack threads. | |
| #define SB_MEDIA_THREAD_STACK_SIZE 0U | |
| // --- Decoder-only Params --- | |
| // Specifies how media buffers must be aligned on this platform as some | |
| // decoders may have special requirement on the alignment of buffers being | |
| // decoded. | |
| #define SB_MEDIA_BUFFER_ALIGNMENT 128U | |
| // Specifies how video frame buffers must be aligned on this platform. | |
| #define SB_MEDIA_VIDEO_FRAME_ALIGNMENT 256U | |
| // The encoded video frames are compressed in different ways, their decoding | |
| // time can vary a lot. Occasionally a single frame can take longer time to | |
| // decode than the average time per frame. The player has to cache some frames | |
| // to account for such inconsistency. The number of frames being cached are | |
| // controlled by the following two macros. | |
| // | |
| // Specify the number of video frames to be cached before the playback starts. | |
| // Note that set this value too large may increase the playback start delay. | |
| #define SB_MEDIA_MAXIMUM_VIDEO_PREROLL_FRAMES 4 | |
| // Specify the number of video frames to be cached during playback. A large | |
| // value leads to more stable fps but also causes the app to use more memory. | |
| #define SB_MEDIA_MAXIMUM_VIDEO_FRAMES 12 | |
| // --- Network Configuration ------------------------------------------------- | |
| // Specifies whether this platform supports IPV6. | |
| #define SB_HAS_IPV6 1 | |
| // Specifies whether this platform supports pipe. | |
| #define SB_HAS_PIPE 1 | |
| // --- Tuneable Parameters --------------------------------------------------- | |
| // Specifies the network receive buffer size in bytes, set via | |
| // SbSocketSetReceiveBufferSize(). | |
| // | |
| // Setting this to 0 indicates that SbSocketSetReceiveBufferSize() should | |
| // not be called. Use this for OSs (such as Linux) where receive buffer | |
| // auto-tuning is better. | |
| // | |
| // On some platforms, this may affect max TCP window size which may | |
| // dramatically affect throughput in the presence of latency. | |
| // | |
| // If your platform does not have a good TCP auto-tuning mechanism, | |
| // a setting of (128 * 1024) here is recommended. | |
| #define SB_NETWORK_RECEIVE_BUFFER_SIZE (0) | |
| // --- User Configuration ---------------------------------------------------- | |
| // The maximum number of users that can be signed in at the same time. | |
| #define SB_USER_MAX_SIGNED_IN 1 | |
| // --- Timing API ------------------------------------------------------------ | |
| // Whether this platform has an API to retrieve how long the current thread | |
| // has spent in the executing state. | |
| #define SB_HAS_TIME_THREAD_NOW 1 | |
| // --- Platform Specific Audits ---------------------------------------------- | |
| #if !defined(__GNUC__) | |
| #error "Linux builds need a GCC-like compiler (for the moment)." | |
| #endif | |
| #endif // STARBOARD_LINUX_SHARED_CONFIGURATION_PUBLIC_H_ |