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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_DISPATCHER_COMPILER_DISPATCHER_H_
#define V8_COMPILER_DISPATCHER_COMPILER_DISPATCHER_H_
#include <cstdint>
#include <map>
#include <memory>
#include <unordered_set>
#include <utility>
#include "src/base/atomic-utils.h"
#include "src/base/macros.h"
#include "src/base/platform/condition-variable.h"
#include "src/base/platform/mutex.h"
#include "src/base/platform/semaphore.h"
#include "src/globals.h"
#include "src/identity-map.h"
#include "testing/gtest/include/gtest/gtest_prod.h" // nogncheck
namespace v8 {
class Platform;
enum class MemoryPressureLevel;
namespace internal {
class AstValueFactory;
class CancelableTaskManager;
class CompilerDispatcherJob;
class UnoptimizedCompileJob;
class CompilerDispatcherTracer;
class DeferredHandles;
class FunctionLiteral;
class Isolate;
class ParseInfo;
class SharedFunctionInfo;
class Zone;
template <typename T>
class Handle;
// The CompilerDispatcher uses a combination of idle tasks and background tasks
// to parse and compile lazily parsed functions.
//
// As both parsing and compilation currently requires a preparation and
// finalization step that happens on the main thread, every task has to be
// advanced during idle time first. Depending on the properties of the task, it
// can then be parsed or compiled on either background threads, or during idle
// time. Last, it has to be finalized during idle time again.
//
// CompilerDispatcher::jobs_ maintains the list of all CompilerDispatcherJobs
// the CompilerDispatcher knows about.
//
// CompilerDispatcher::pending_background_jobs_ contains the set of
// CompilerDispatcherJobs that can be processed on a background thread.
//
// CompilerDispatcher::running_background_jobs_ contains the set of
// CompilerDispatcherJobs that are currently being processed on a background
// thread.
//
// CompilerDispatcher::DoIdleWork tries to advance as many jobs out of jobs_ as
// possible during idle time. If a job can't be advanced, but is suitable for
// background processing, it fires off background threads.
//
// CompilerDispatcher::DoBackgroundWork advances one of the pending jobs, and
// then spins of another idle task to potentially do the final step on the main
// thread.
class V8_EXPORT_PRIVATE CompilerDispatcher {
public:
typedef uintptr_t JobId;
enum class BlockingBehavior { kBlock, kDontBlock };
CompilerDispatcher(Isolate* isolate, Platform* platform,
size_t max_stack_size);
~CompilerDispatcher();
// Returns true if the compiler dispatcher is enabled.
bool IsEnabled() const;
// Enqueue a job for parse and compile. Returns true if a job was enqueued.
bool Enqueue(Handle<SharedFunctionInfo> function);
// Like Enqueue, but also advances the job so that it can potentially
// continue running on a background thread (if at all possible). Returns
// true if the job was enqueued.
bool EnqueueAndStep(Handle<SharedFunctionInfo> function);
// Returns true if there is a pending job for the given function.
bool IsEnqueued(Handle<SharedFunctionInfo> function) const;
// Blocks until the given function is compiled (and does so as fast as
// possible). Returns true if the compile job was successful.
bool FinishNow(Handle<SharedFunctionInfo> function);
// Blocks until all jobs are finished.
void FinishAllNow();
// Aborts a given job. Blocks if requested.
void Abort(Handle<SharedFunctionInfo> function, BlockingBehavior blocking);
// Aborts all jobs. Blocks if requested.
void AbortAll(BlockingBehavior blocking);
// Memory pressure notifications from the embedder.
void MemoryPressureNotification(v8::MemoryPressureLevel level,
bool is_isolate_locked);
private:
FRIEND_TEST(CompilerDispatcherTest, EnqueueJob);
FRIEND_TEST(CompilerDispatcherTest, EnqueueWithoutSFI);
FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStep);
FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStepWithoutSFI);
FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStepTwice);
FRIEND_TEST(CompilerDispatcherTest, EnqueueParsed);
FRIEND_TEST(CompilerDispatcherTest, EnqueueAndStepParsed);
FRIEND_TEST(CompilerDispatcherTest, IdleTaskSmallIdleTime);
FRIEND_TEST(CompilerDispatcherTest, CompileOnBackgroundThread);
FRIEND_TEST(CompilerDispatcherTest, FinishNowWithBackgroundTask);
FRIEND_TEST(CompilerDispatcherTest, AsyncAbortAllPendingBackgroundTask);
FRIEND_TEST(CompilerDispatcherTest, AsyncAbortAllRunningBackgroundTask);
FRIEND_TEST(CompilerDispatcherTest, FinishNowDuringAbortAll);
FRIEND_TEST(CompilerDispatcherTest, CompileMultipleOnBackgroundThread);
typedef std::map<JobId, std::unique_ptr<CompilerDispatcherJob>> JobMap;
typedef IdentityMap<JobId, FreeStoreAllocationPolicy> SharedToJobIdMap;
class AbortTask;
class BackgroundTask;
class IdleTask;
void WaitForJobIfRunningOnBackground(CompilerDispatcherJob* job);
void AbortInactiveJobs();
bool CanEnqueue();
bool CanEnqueue(Handle<SharedFunctionInfo> function);
JobMap::const_iterator GetJobFor(Handle<SharedFunctionInfo> shared) const;
void ConsiderJobForBackgroundProcessing(CompilerDispatcherJob* job);
void ScheduleMoreBackgroundTasksIfNeeded();
void ScheduleIdleTaskFromAnyThread();
void ScheduleIdleTaskIfNeeded();
void ScheduleAbortTask();
void DoBackgroundWork();
void DoIdleWork(double deadline_in_seconds);
JobId Enqueue(std::unique_ptr<CompilerDispatcherJob> job);
JobId EnqueueAndStep(std::unique_ptr<CompilerDispatcherJob> job);
// Returns job if not removed otherwise iterator following the removed job.
JobMap::const_iterator RemoveIfFinished(JobMap::const_iterator job);
// Returns iterator to the inserted job.
JobMap::const_iterator InsertJob(std::unique_ptr<CompilerDispatcherJob> job);
// Returns iterator following the removed job.
JobMap::const_iterator RemoveJob(JobMap::const_iterator job);
bool FinishNow(CompilerDispatcherJob* job);
Isolate* isolate_;
Platform* platform_;
size_t max_stack_size_;
// Copy of FLAG_trace_compiler_dispatcher to allow for access from any thread.
bool trace_compiler_dispatcher_;
std::unique_ptr<CompilerDispatcherTracer> tracer_;
std::unique_ptr<CancelableTaskManager> task_manager_;
// Id for next job to be added
JobId next_job_id_;
// Mapping from job_id to job.
JobMap jobs_;
// Mapping from SharedFunctionInfo to the corresponding unoptimized
// compilation's JobId;
SharedToJobIdMap shared_to_unoptimized_job_id_;
base::AtomicValue<v8::MemoryPressureLevel> memory_pressure_level_;
// The following members can be accessed from any thread. Methods need to hold
// the mutex |mutex_| while accessing them.
base::Mutex mutex_;
// True if the dispatcher is in the process of aborting running tasks.
bool abort_;
bool idle_task_scheduled_;
// Number of scheduled or running BackgroundTask objects.
size_t num_background_tasks_;
// The set of CompilerDispatcherJobs that can be advanced on any thread.
std::unordered_set<CompilerDispatcherJob*> pending_background_jobs_;
// The set of CompilerDispatcherJobs currently processed on background
// threads.
std::unordered_set<CompilerDispatcherJob*> running_background_jobs_;
// If not nullptr, then the main thread waits for the task processing
// this job, and blocks on the ConditionVariable main_thread_blocking_signal_.
CompilerDispatcherJob* main_thread_blocking_on_job_;
base::ConditionVariable main_thread_blocking_signal_;
// Test support.
base::AtomicValue<bool> block_for_testing_;
base::Semaphore semaphore_for_testing_;
DISALLOW_COPY_AND_ASSIGN(CompilerDispatcher);
};
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_DISPATCHER_COMPILER_DISPATCHER_H_