| // Copyright 2014 The Crashpad Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_ |
| #define CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/macros.h" |
| |
| namespace crashpad { |
| |
| //! \brief Tracks whether data are initialized. |
| //! |
| //! Objects of this type track whether the data they’re guarding are |
| //! initialized. The three possible states are uninitialized (the initial |
| //! state), initializing, and valid. As the guarded data are initialized, an |
| //! InitializationState object will normally transition through these three |
| //! states. A fourth state corresponds to the destruction of objects of this |
| //! type, making it less likely that a use-after-free of an InitializationState |
| //! object will appear in the valid state. |
| //! |
| //! If the only purpose for tracking the initialization state of guarded data is |
| //! to DCHECK when the object is in an unexpected state, use |
| //! InitializationStateDcheck instead. |
| class InitializationState { |
| public: |
| //! \brief The object’s state. |
| enum State : uint8_t { |
| //! \brief The object has not yet been initialized. |
| kStateUninitialized = 0, |
| |
| //! \brief The object is being initialized. |
| //! |
| //! This state protects against attempted reinitializaton of |
| //! partially-initialized objects whose initial initialization attempt |
| //! failed. This state is to be used while objects are initializing, but are |
| //! not yet fully initialized. |
| kStateInvalid, |
| |
| //! \brief The object has been initialized. |
| kStateValid, |
| |
| //! \brief The object has been destroyed. |
| kStateDestroyed, |
| }; |
| |
| InitializationState() : state_(kStateUninitialized) {} |
| ~InitializationState() { state_ = kStateDestroyed; } |
| |
| //! \brief Returns `true` if the object’s state is #kStateUninitialized and it |
| //! is safe to begin initializing it. |
| bool is_uninitialized() const { return state_ == kStateUninitialized; } |
| |
| //! \brief Sets the object’s state to #kStateInvalid, marking initialization |
| //! as being in process. |
| void set_invalid() { state_ = kStateInvalid; } |
| |
| //! \brief Sets the object’s state to #kStateValid, marking it initialized. |
| void set_valid() { state_ = kStateValid; } |
| |
| //! \brief Returns `true` if the the object’s state is #kStateValid and it has |
| //! been fully initialized and may be used. |
| bool is_valid() const { return state_ == kStateValid; } |
| |
| protected: |
| //! \brief Returns the object’s state. |
| //! |
| //! Consumers of this class should use an is_state_*() method instead. |
| State state() const { return state_; } |
| |
| //! \brief Sets the object’s state. |
| //! |
| //! Consumers of this class should use a set_state_*() method instead. |
| void set_state(State state) { state_ = state; } |
| |
| private: |
| // state_ is volatile to ensure that it’ll be set by the destructor when it |
| // runs. Otherwise, optimizations might prevent it from ever being set to |
| // kStateDestroyed, limiting this class’ ability to catch use-after-free |
| // errors. |
| volatile State state_; |
| |
| DISALLOW_COPY_AND_ASSIGN(InitializationState); |
| }; |
| |
| } // namespace crashpad |
| |
| #endif // CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_ |