| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Debugger Demo</title> |
| <script src="bin/debugger.js"></script> |
| <script> |
| let index = 0; |
| let surface; |
| |
| DebuggerInit({ |
| locateFile: (file) => '/node_modules/debugger/bin/'+file, |
| }).ready().then((Debugger) => { |
| const player = new Debugger.SkpDebugPlayer(); |
| |
| // Define an event handler for the file input dialog |
| function readSkpFile(e){ |
| // Did the change event result in the file-input element specifing a file? (user might have cancelled the dialog) |
| const file = e.target.files[0]; |
| if (!file) { |
| return; |
| } |
| // create a callback for when the file finishes being read. |
| const reader = new FileReader(); |
| reader.onload = function(e) { |
| // Convert e.target.result (an ArrayBuffer) into a typedarray, |
| // otherwise fileMem.set() below seems to have no effect. |
| const fileContents = new Uint8Array(e.target.result); |
| const size = fileContents.byteLength; |
| // Allocate memory in wasm to hold the skp file selected by the user. |
| const fileMemPtr = Debugger._malloc(size); |
| // Make a typed array view of that memory |
| let fileMem = new Uint8Array(Debugger.HEAPU8.buffer, fileMemPtr, size); |
| // Copy the file into it |
| fileMem.set(fileContents); |
| // Hand off pointer to wasm |
| player.loadSkp(fileMemPtr, size); |
| // From the loaded commands, Debugger now knows the bounds. |
| let bounds = player.getBounds(); |
| // Resize our canvas to match |
| canvas = document.getElementById('debugger_view'); |
| canvas.width = bounds.fRight - bounds.fLeft; |
| canvas.height = bounds.fBottom - bounds.fTop; |
| //Assume GPU selected initially |
| surface = Debugger.MakeWebGLCanvasSurface(canvas); |
| |
| document.getElementById('command-count').innerHTML = player.getSize(); |
| player.setClipVizColor(0); |
| }; |
| reader.readAsArrayBuffer(file); |
| } |
| |
| function playFile() { |
| interval = parseFloat(document.getElementById('interval').value); |
| let intervalID = setInterval(function() { |
| if (index < 789){ |
| player.drawTo(surface, index); |
| surface.flush(); |
| index++; |
| } |
| }, interval); |
| } |
| |
| // Discard canvas when switching between cpu/gpu backend because it's bound to a context. |
| function replaceCanvas() { |
| canvas = document.getElementById('debugger_view'); |
| let newCanvas = canvas.cloneNode(true); |
| let parent = canvas.parentNode; |
| parent.replaceChild(newCanvas, canvas); |
| } |
| |
| document.getElementById('file-input') |
| .addEventListener('change', readSkpFile); |
| |
| document.getElementById('play_button') |
| .addEventListener('click', playFile); |
| |
| document.getElementById('overdraw') |
| .addEventListener('change', function(e) { |
| player.setOverdrawVis(e.target.checked); |
| }); |
| |
| document.getElementById('gpu_op_bounds') |
| .addEventListener('change', function(e) { |
| player.setGpuOpBounds(e.target.checked); |
| }); |
| |
| document.getElementById('clip_viz_color') |
| .addEventListener('change', function(e) { |
| // Remove the '#' from the hex color string. |
| // prepend an alpha value (0x50 or about 30%) |
| // then convert to an integer. |
| colorInt = parseInt("50"+e.target.value.substring(1),16); |
| player.setClipVizColor(colorInt); |
| }); |
| |
| document.getElementById('disable_clip_viz') |
| .addEventListener('click', function(e) { |
| // Setting the clip viz to transparent black makes it invisible. |
| player.setClipVizColor(0); |
| }); |
| |
| document.getElementById('get_json_command_list') |
| .addEventListener('click', function(e) { |
| result = player.jsonCommandList(surface); |
| console.log('getjsoncommandlist result '+result.substring(0,100)+'...'); |
| commands = JSON.parse(result); |
| console.log('parsed json'); |
| }); |
| |
| document.getElementById('backend_gpu') |
| .addEventListener('change', function(e) { |
| if (e.target.checked) { |
| replaceCanvas(); |
| surface = Debugger.MakeWebGLCanvasSurface(document.getElementById('debugger_view')); |
| } |
| }); |
| |
| document.getElementById('backend_cpu') |
| .addEventListener('change', function(e) { |
| if (e.target.checked) { |
| replaceCanvas(); |
| surface = Debugger.MakeSWCanvasSurface(document.getElementById('debugger_view')); |
| } |
| }); |
| |
| }); |
| </script> |
| </head> |
| <body> |
| <canvas id=debugger_view width=400 height=400></canvas> |
| <div style="float:right"> |
| <input type="radio" name="backend" value="CPU" id="backend_cpu"> CPU |
| <input type="radio" name="backend" value="WebGL" id="backend_gpu" checked> WebGL<br> |
| <input type="file" id="file-input" /> | <span id="command-count">0</span> commands<br> |
| <input type="button" id="play_button" value="Play" /> |
| command interval in ms |
| <input type="text" id="interval" value="20" /><br> |
| <input type="checkbox" id="overdraw" /> Overdraw vis<br> |
| <input type="checkbox" id="gpu_op_bounds" /> GPU Op bounds<br> |
| <input type="color" id="clip_viz_color" />Clip visualization color |
| <input type="button" id="disable_clip_viz" value="Disable" /><br> |
| <input type="button" id="get_json_command_list" value="Get JSON Command List" /><br> |
| <div> |
| <div style="float:clear"></div> |
| </body> |
| </html> |