| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGradientShader_DEFINED |
| #define SkGradientShader_DEFINED |
| |
| #include "include/core/SkShader.h" |
| |
| /** \class SkGradientShader |
| |
| SkGradientShader hosts factories for creating subclasses of SkShader that |
| render linear and radial gradients. In general, degenerate cases should not |
| produce surprising results, but there are several types of degeneracies: |
| |
| * A linear gradient made from the same two points. |
| * A radial gradient with a radius of zero. |
| * A sweep gradient where the start and end angle are the same. |
| * A two point conical gradient where the two centers and the two radii are |
| the same. |
| |
| For any degenerate gradient with a decal tile mode, it will draw empty since the interpolating |
| region is zero area and the outer region is discarded by the decal mode. |
| |
| For any degenerate gradient with a repeat or mirror tile mode, it will draw a solid color that |
| is the average gradient color, since infinitely many repetitions of the gradients will fill the |
| shape. |
| |
| For a clamped gradient, every type is well-defined at the limit except for linear gradients. The |
| radial gradient with zero radius becomes the last color. The sweep gradient draws the sector |
| from 0 to the provided angle with the first color, with a hardstop switching to the last color. |
| When the provided angle is 0, this is just the solid last color again. Similarly, the two point |
| conical gradient becomes a circle filled with the first color, sized to the provided radius, |
| with a hardstop switching to the last color. When the two radii are both zero, this is just the |
| solid last color. |
| |
| As a linear gradient approaches the degenerate case, its shader will approach the appearance of |
| two half planes, each filled by the first and last colors of the gradient. The planes will be |
| oriented perpendicular to the vector between the two defining points of the gradient. However, |
| once they become the same point, Skia cannot reconstruct what that expected orientation is. To |
| provide a stable and predictable color in this case, Skia just uses the last color as a solid |
| fill to be similar to many of the other degenerate gradients' behaviors in clamp mode. |
| */ |
| class SK_API SkGradientShader { |
| public: |
| enum Flags { |
| /** By default gradients will interpolate their colors in unpremul space |
| * and then premultiply each of the results. By setting this flag, the |
| * gradients will premultiply their colors first, and then interpolate |
| * between them. |
| */ |
| kInterpolateColorsInPremul_Flag = 1 << 0, |
| }; |
| |
| /** Returns a shader that generates a linear gradient between the two specified points. |
| <p /> |
| @param pts The start and end points for the gradient. |
| @param colors The array[count] of colors, to be distributed between the two points |
| @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the start and end point. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >=2. The number of colors (and pos if not NULL) entries. |
| @param mode The tiling mode |
| */ |
| static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkTileMode mode, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkTileMode mode) { |
| return MakeLinear(pts, colors, pos, count, mode, 0, nullptr); |
| } |
| |
| /** Returns a shader that generates a linear gradient between the two specified points. |
| <p /> |
| @param pts The start and end points for the gradient. |
| @param colors The array[count] of colors, to be distributed between the two points |
| @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the start and end point. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >=2. The number of colors (and pos if not NULL) entries. |
| @param mode The tiling mode |
| */ |
| static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count, SkTileMode mode, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count, SkTileMode mode) { |
| return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 0, nullptr); |
| } |
| |
| /** Returns a shader that generates a radial gradient given the center and radius. |
| <p /> |
| @param center The center of the circle for this gradient |
| @param radius Must be positive. The radius of the circle for this gradient |
| @param colors The array[count] of colors, to be distributed between the center and edge of the circle |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the center and edge of the circle. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mode The tiling mode |
| */ |
| static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkTileMode mode, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkTileMode mode) { |
| return MakeRadial(center, radius, colors, pos, count, mode, 0, nullptr); |
| } |
| |
| /** Returns a shader that generates a radial gradient given the center and radius. |
| <p /> |
| @param center The center of the circle for this gradient |
| @param radius Must be positive. The radius of the circle for this gradient |
| @param colors The array[count] of colors, to be distributed between the center and edge of the circle |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of |
| each corresponding color in the colors array. If this is NULL, |
| the the colors are distributed evenly between the center and edge of the circle. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mode The tiling mode |
| */ |
| static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count, SkTileMode mode, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count, SkTileMode mode) { |
| return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode, |
| 0, nullptr); |
| } |
| |
| /** |
| * Returns a shader that generates a conical gradient given two circles, or |
| * returns NULL if the inputs are invalid. The gradient interprets the |
| * two circles according to the following HTML spec. |
| * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient |
| */ |
| static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| const SkPoint& end, SkScalar endRadius, |
| const SkColor colors[], const SkScalar pos[], |
| int count, SkTileMode mode, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| const SkPoint& end, SkScalar endRadius, |
| const SkColor colors[], const SkScalar pos[], |
| int count, SkTileMode mode) { |
| return MakeTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode, |
| 0, nullptr); |
| } |
| |
| /** |
| * Returns a shader that generates a conical gradient given two circles, or |
| * returns NULL if the inputs are invalid. The gradient interprets the |
| * two circles according to the following HTML spec. |
| * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient |
| */ |
| static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| const SkPoint& end, SkScalar endRadius, |
| const SkColor4f colors[], |
| sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], |
| int count, SkTileMode mode, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, |
| const SkPoint& end, SkScalar endRadius, |
| const SkColor4f colors[], |
| sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], |
| int count, SkTileMode mode) { |
| return MakeTwoPointConical(start, startRadius, end, endRadius, colors, |
| std::move(colorSpace), pos, count, mode, 0, nullptr); |
| } |
| |
| /** Returns a shader that generates a sweep gradient given a center. |
| <p /> |
| @param cx The X coordinate of the center of the sweep |
| @param cx The Y coordinate of the center of the sweep |
| @param colors The array[count] of colors, to be distributed around the center, within |
| the gradient angle range. |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative |
| position of each corresponding color in the colors array. If this is |
| NULL, then the colors are distributed evenly within the angular range. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mode Tiling mode: controls drawing outside of the gradient angular range. |
| @param startAngle Start of the angular range, corresponding to pos == 0. |
| @param endAngle End of the angular range, corresponding to pos == 1. |
| */ |
| static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor colors[], const SkScalar pos[], int count, |
| SkTileMode mode, |
| SkScalar startAngle, SkScalar endAngle, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor colors[], const SkScalar pos[], int count, |
| uint32_t flags, const SkMatrix* localMatrix) { |
| return MakeSweep(cx, cy, colors, pos, count, SkTileMode::kClamp, 0, 360, flags, |
| localMatrix); |
| } |
| static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor colors[], const SkScalar pos[], int count) { |
| return MakeSweep(cx, cy, colors, pos, count, 0, nullptr); |
| } |
| |
| /** Returns a shader that generates a sweep gradient given a center. |
| <p /> |
| @param cx The X coordinate of the center of the sweep |
| @param cx The Y coordinate of the center of the sweep |
| @param colors The array[count] of colors, to be distributed around the center, within |
| the gradient angle range. |
| @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative |
| position of each corresponding color in the colors array. If this is |
| NULL, then the colors are distributed evenly within the angular range. |
| If this is not null, the values must begin with 0, end with 1.0, and |
| intermediate values must be strictly increasing. |
| @param count Must be >= 2. The number of colors (and pos if not NULL) entries |
| @param mode Tiling mode: controls drawing outside of the gradient angular range. |
| @param startAngle Start of the angular range, corresponding to pos == 0. |
| @param endAngle End of the angular range, corresponding to pos == 1. |
| */ |
| static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count, |
| SkTileMode mode, |
| SkScalar startAngle, SkScalar endAngle, |
| uint32_t flags, const SkMatrix* localMatrix); |
| static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count, |
| uint32_t flags, const SkMatrix* localMatrix) { |
| return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, |
| SkTileMode::kClamp, 0, 360, flags, localMatrix); |
| } |
| static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], int count) { |
| return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, 0, nullptr); |
| } |
| |
| static void RegisterFlattenables(); |
| }; |
| |
| #endif |