| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| namespace LLVM.ClangTidy | |
| { | |
| partial class DynamicPropertyComponent | |
| { | |
| /// <summary> | |
| /// Required designer variable. | |
| /// </summary> | |
| private System.ComponentModel.IContainer components = null; | |
| /// <summary> | |
| /// Clean up any resources being used. | |
| /// </summary> | |
| /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> | |
| protected override void Dispose(bool disposing) | |
| { | |
| if (disposing && (components != null)) | |
| { | |
| components.Dispose(); | |
| } | |
| base.Dispose(disposing); | |
| } | |
| #region Component Designer generated code | |
| /// <summary> | |
| /// Required method for Designer support - do not modify | |
| /// the contents of this method with the code editor. | |
| /// </summary> | |
| private void InitializeComponent() | |
| { | |
| components = new System.ComponentModel.Container(); | |
| } | |
| #endregion | |
| } | |
| } |