blob: e6d7dfd01c1610a47ee5fdde5e8ff1e5428dd223 [file] [log] [blame]
// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_CODEGEN_RELOC_INFO_H_
#define V8_CODEGEN_RELOC_INFO_H_
#include "src/codegen/flush-instruction-cache.h"
#include "src/common/globals.h"
#include "src/objects/code.h"
namespace v8 {
namespace internal {
class CodeReference;
class EmbeddedData;
// Specifies whether to perform icache flush operations on RelocInfo updates.
// If FLUSH_ICACHE_IF_NEEDED, the icache will always be flushed if an
// instruction was modified. If SKIP_ICACHE_FLUSH the flush will always be
// skipped (only use this if you will flush the icache manually before it is
// executed).
enum ICacheFlushMode { FLUSH_ICACHE_IF_NEEDED, SKIP_ICACHE_FLUSH };
// -----------------------------------------------------------------------------
// Relocation information
// Relocation information consists of the address (pc) of the datum
// to which the relocation information applies, the relocation mode
// (rmode), and an optional data field. The relocation mode may be
// "descriptive" and not indicate a need for relocation, but simply
// describe a property of the datum. Such rmodes are useful for GC
// and nice disassembly output.
class RelocInfo {
public:
// This string is used to add padding comments to the reloc info in cases
// where we are not sure to have enough space for patching in during
// lazy deoptimization. This is the case if we have indirect calls for which
// we do not normally record relocation info.
static const char* const kFillerCommentString;
// The minimum size of a comment is equal to two bytes for the extra tagged
// pc and kSystemPointerSize for the actual pointer to the comment.
static const int kMinRelocCommentSize = 2 + kSystemPointerSize;
// The maximum size for a call instruction including pc-jump.
static const int kMaxCallSize = 6;
// The maximum pc delta that will use the short encoding.
static const int kMaxSmallPCDelta;
enum Mode : int8_t {
// Please note the order is important (see IsRealRelocMode, IsGCRelocMode,
// and IsShareableRelocMode predicates below).
NONE, // Never recorded value. Most common one, hence value 0.
CODE_TARGET,
RELATIVE_CODE_TARGET, // LAST_CODE_TARGET_MODE
COMPRESSED_EMBEDDED_OBJECT,
FULL_EMBEDDED_OBJECT, // LAST_GCED_ENUM
WASM_CALL, // FIRST_SHAREABLE_RELOC_MODE
WASM_STUB_CALL,
RUNTIME_ENTRY,
EXTERNAL_REFERENCE, // The address of an external C++ function.
INTERNAL_REFERENCE, // An address inside the same function.
// Encoded internal reference, used only on MIPS, MIPS64 and PPC.
INTERNAL_REFERENCE_ENCODED,
// An off-heap instruction stream target. See http://goo.gl/Z2HUiM.
OFF_HEAP_TARGET,
// Marks constant and veneer pools. Only used on ARM and ARM64.
// They use a custom noncompact encoding.
CONST_POOL,
VENEER_POOL,
DEOPT_SCRIPT_OFFSET,
DEOPT_INLINING_ID, // Deoptimization source position.
DEOPT_REASON, // Deoptimization reason index.
DEOPT_ID, // Deoptimization inlining id.
// This is not an actual reloc mode, but used to encode a long pc jump that
// cannot be encoded as part of another record.
PC_JUMP,
// Pseudo-types
NUMBER_OF_MODES,
LAST_CODE_TARGET_MODE = RELATIVE_CODE_TARGET,
FIRST_REAL_RELOC_MODE = CODE_TARGET,
LAST_REAL_RELOC_MODE = VENEER_POOL,
FIRST_EMBEDDED_OBJECT_RELOC_MODE = COMPRESSED_EMBEDDED_OBJECT,
LAST_EMBEDDED_OBJECT_RELOC_MODE = FULL_EMBEDDED_OBJECT,
LAST_GCED_ENUM = LAST_EMBEDDED_OBJECT_RELOC_MODE,
FIRST_SHAREABLE_RELOC_MODE = WASM_CALL,
};
STATIC_ASSERT(NUMBER_OF_MODES <= kBitsPerInt);
RelocInfo() = default;
RelocInfo(Address pc, Mode rmode, intptr_t data, Code host,
Address constant_pool = kNullAddress)
: pc_(pc),
rmode_(rmode),
data_(data),
host_(host),
constant_pool_(constant_pool) {
DCHECK_IMPLIES(!COMPRESS_POINTERS_BOOL,
rmode != COMPRESSED_EMBEDDED_OBJECT);
}
static constexpr bool IsRealRelocMode(Mode mode) {
return mode >= FIRST_REAL_RELOC_MODE && mode <= LAST_REAL_RELOC_MODE;
}
// Is the relocation mode affected by GC?
static constexpr bool IsGCRelocMode(Mode mode) {
return mode <= LAST_GCED_ENUM;
}
static constexpr bool IsShareableRelocMode(Mode mode) {
return mode == RelocInfo::NONE ||
mode >= RelocInfo::FIRST_SHAREABLE_RELOC_MODE;
}
static constexpr bool IsCodeTarget(Mode mode) { return mode == CODE_TARGET; }
static constexpr bool IsCodeTargetMode(Mode mode) {
return mode <= LAST_CODE_TARGET_MODE;
}
static constexpr bool IsRelativeCodeTarget(Mode mode) {
return mode == RELATIVE_CODE_TARGET;
}
static constexpr bool IsFullEmbeddedObject(Mode mode) {
return mode == FULL_EMBEDDED_OBJECT;
}
static constexpr bool IsCompressedEmbeddedObject(Mode mode) {
return COMPRESS_POINTERS_BOOL && mode == COMPRESSED_EMBEDDED_OBJECT;
}
static constexpr bool IsEmbeddedObjectMode(Mode mode) {
return base::IsInRange(mode, FIRST_EMBEDDED_OBJECT_RELOC_MODE,
LAST_EMBEDDED_OBJECT_RELOC_MODE);
}
static constexpr bool IsRuntimeEntry(Mode mode) {
return mode == RUNTIME_ENTRY;
}
static constexpr bool IsWasmCall(Mode mode) { return mode == WASM_CALL; }
static constexpr bool IsWasmReference(Mode mode) { return mode == WASM_CALL; }
static constexpr bool IsWasmStubCall(Mode mode) {
return mode == WASM_STUB_CALL;
}
static constexpr bool IsConstPool(Mode mode) { return mode == CONST_POOL; }
static constexpr bool IsVeneerPool(Mode mode) { return mode == VENEER_POOL; }
static constexpr bool IsDeoptPosition(Mode mode) {
return mode == DEOPT_SCRIPT_OFFSET || mode == DEOPT_INLINING_ID;
}
static constexpr bool IsDeoptReason(Mode mode) {
return mode == DEOPT_REASON;
}
static constexpr bool IsDeoptId(Mode mode) { return mode == DEOPT_ID; }
static constexpr bool IsExternalReference(Mode mode) {
return mode == EXTERNAL_REFERENCE;
}
static constexpr bool IsInternalReference(Mode mode) {
return mode == INTERNAL_REFERENCE;
}
static constexpr bool IsInternalReferenceEncoded(Mode mode) {
return mode == INTERNAL_REFERENCE_ENCODED;
}
static constexpr bool IsOffHeapTarget(Mode mode) {
return mode == OFF_HEAP_TARGET;
}
static constexpr bool IsNone(Mode mode) { return mode == NONE; }
static bool IsOnlyForSerializer(Mode mode) {
#ifdef V8_TARGET_ARCH_IA32
// On ia32, inlined off-heap trampolines must be relocated.
DCHECK_NE((kApplyMask & ModeMask(OFF_HEAP_TARGET)), 0);
DCHECK_EQ((kApplyMask & ModeMask(EXTERNAL_REFERENCE)), 0);
return mode == EXTERNAL_REFERENCE;
#else
DCHECK_EQ((kApplyMask & ModeMask(OFF_HEAP_TARGET)), 0);
DCHECK_EQ((kApplyMask & ModeMask(EXTERNAL_REFERENCE)), 0);
return mode == EXTERNAL_REFERENCE || mode == OFF_HEAP_TARGET;
#endif
}
static constexpr int ModeMask(Mode mode) { return 1 << mode; }
// Accessors
Address pc() const { return pc_; }
Mode rmode() const { return rmode_; }
intptr_t data() const { return data_; }
Code host() const { return host_; }
Address constant_pool() const { return constant_pool_; }
// Apply a relocation by delta bytes. When the code object is moved, PC
// relative addresses have to be updated as well as absolute addresses
// inside the code (internal references).
// Do not forget to flush the icache afterwards!
V8_INLINE void apply(intptr_t delta);
// Is the pointer this relocation info refers to coded like a plain pointer
// or is it strange in some way (e.g. relative or patched into a series of
// instructions).
bool IsCodedSpecially();
// The static pendant to IsCodedSpecially, just for off-heap targets. Used
// during deserialization, when we don't actually have a RelocInfo handy.
static bool OffHeapTargetIsCodedSpecially();
// If true, the pointer this relocation info refers to is an entry in the
// constant pool, otherwise the pointer is embedded in the instruction stream.
bool IsInConstantPool();
Address wasm_call_address() const;
Address wasm_stub_call_address() const;
uint32_t wasm_call_tag() const;
void set_wasm_call_address(
Address, ICacheFlushMode icache_flush_mode = FLUSH_ICACHE_IF_NEEDED);
void set_wasm_stub_call_address(
Address, ICacheFlushMode icache_flush_mode = FLUSH_ICACHE_IF_NEEDED);
void set_target_address(
Address target,
WriteBarrierMode write_barrier_mode = UPDATE_WRITE_BARRIER,
ICacheFlushMode icache_flush_mode = FLUSH_ICACHE_IF_NEEDED);
// this relocation applies to;
// can only be called if IsCodeTarget(rmode_) || IsRuntimeEntry(rmode_)
V8_INLINE Address target_address();
V8_INLINE HeapObject target_object();
// In GC operations, we don't have a host_ pointer. Retrieving a target
// for COMPRESSED_EMBEDDED_OBJECT mode requires an isolate.
V8_INLINE HeapObject target_object_no_host(Isolate* isolate);
V8_INLINE Handle<HeapObject> target_object_handle(Assembler* origin);
V8_INLINE void set_target_object(
Heap* heap, HeapObject target,
WriteBarrierMode write_barrier_mode = UPDATE_WRITE_BARRIER,
ICacheFlushMode icache_flush_mode = FLUSH_ICACHE_IF_NEEDED);
V8_INLINE Address target_runtime_entry(Assembler* origin);
V8_INLINE void set_target_runtime_entry(
Address target,
WriteBarrierMode write_barrier_mode = UPDATE_WRITE_BARRIER,
ICacheFlushMode icache_flush_mode = FLUSH_ICACHE_IF_NEEDED);
V8_INLINE Address target_off_heap_target();
V8_INLINE void set_target_external_reference(
Address, ICacheFlushMode icache_flush_mode = FLUSH_ICACHE_IF_NEEDED);
// Returns the address of the constant pool entry where the target address
// is held. This should only be called if IsInConstantPool returns true.
V8_INLINE Address constant_pool_entry_address();
// Read the address of the word containing the target_address in an
// instruction stream. What this means exactly is architecture-independent.
// The only architecture-independent user of this function is the serializer.
// The serializer uses it to find out how many raw bytes of instruction to
// output before the next target. Architecture-independent code shouldn't
// dereference the pointer it gets back from this.
V8_INLINE Address target_address_address();
bool HasTargetAddressAddress() const;
// This indicates how much space a target takes up when deserializing a code
// stream. For most architectures this is just the size of a pointer. For
// an instruction like movw/movt where the target bits are mixed into the
// instruction bits the size of the target will be zero, indicating that the
// serializer should not step forwards in memory after a target is resolved
// and written. In this case the target_address_address function above
// should return the end of the instructions to be patched, allowing the
// deserializer to deserialize the instructions as raw bytes and put them in
// place, ready to be patched with the target.
V8_INLINE int target_address_size();
// Read the reference in the instruction this relocation
// applies to; can only be called if rmode_ is EXTERNAL_REFERENCE.
V8_INLINE Address target_external_reference();
// Read the reference in the instruction this relocation
// applies to; can only be called if rmode_ is INTERNAL_REFERENCE.
V8_INLINE Address target_internal_reference();
// Return the reference address this relocation applies to;
// can only be called if rmode_ is INTERNAL_REFERENCE.
V8_INLINE Address target_internal_reference_address();
// Wipe out a relocation to a fixed value, used for making snapshots
// reproducible.
V8_INLINE void WipeOut();
template <typename ObjectVisitor>
void Visit(ObjectVisitor* visitor) {
Mode mode = rmode();
if (IsEmbeddedObjectMode(mode)) {
visitor->VisitEmbeddedPointer(host(), this);
} else if (IsCodeTargetMode(mode)) {
visitor->VisitCodeTarget(host(), this);
} else if (IsExternalReference(mode)) {
visitor->VisitExternalReference(host(), this);
} else if (IsInternalReference(mode) || IsInternalReferenceEncoded(mode)) {
visitor->VisitInternalReference(host(), this);
} else if (IsRuntimeEntry(mode)) {
visitor->VisitRuntimeEntry(host(), this);
} else if (IsOffHeapTarget(mode)) {
visitor->VisitOffHeapTarget(host(), this);
}
}
// Check whether the given code contains relocation information that
// either is position-relative or movable by the garbage collector.
static bool RequiresRelocationAfterCodegen(const CodeDesc& desc);
static bool RequiresRelocation(Code code);
#ifdef ENABLE_DISASSEMBLER
// Printing
static const char* RelocModeName(Mode rmode);
void Print(Isolate* isolate, std::ostream& os); // NOLINT
#endif // ENABLE_DISASSEMBLER
#ifdef VERIFY_HEAP
void Verify(Isolate* isolate);
#endif
static const int kApplyMask; // Modes affected by apply. Depends on arch.
static constexpr int AllRealModesMask() {
constexpr Mode kFirstUnrealRelocMode =
static_cast<Mode>(RelocInfo::LAST_REAL_RELOC_MODE + 1);
return (ModeMask(kFirstUnrealRelocMode) - 1) &
~(ModeMask(RelocInfo::FIRST_REAL_RELOC_MODE) - 1);
}
static int EmbeddedObjectModeMask() {
return ModeMask(RelocInfo::FULL_EMBEDDED_OBJECT) |
ModeMask(RelocInfo::COMPRESSED_EMBEDDED_OBJECT);
}
// In addition to modes covered by the apply mask (which is applied at GC
// time, among others), this covers all modes that are relocated by
// Code::CopyFromNoFlush after code generation.
static int PostCodegenRelocationMask() {
return ModeMask(RelocInfo::CODE_TARGET) |
ModeMask(RelocInfo::COMPRESSED_EMBEDDED_OBJECT) |
ModeMask(RelocInfo::FULL_EMBEDDED_OBJECT) |
ModeMask(RelocInfo::RUNTIME_ENTRY) |
ModeMask(RelocInfo::RELATIVE_CODE_TARGET) | kApplyMask;
}
private:
// On ARM/ARM64, note that pc_ is the address of the instruction referencing
// the constant pool and not the address of the constant pool entry.
Address pc_;
Mode rmode_;
intptr_t data_ = 0;
Code host_;
Address constant_pool_ = kNullAddress;
friend class RelocIterator;
};
// RelocInfoWriter serializes a stream of relocation info. It writes towards
// lower addresses.
class RelocInfoWriter {
public:
RelocInfoWriter() : pos_(nullptr), last_pc_(nullptr) {}
byte* pos() const { return pos_; }
byte* last_pc() const { return last_pc_; }
void Write(const RelocInfo* rinfo);
// Update the state of the stream after reloc info buffer
// and/or code is moved while the stream is active.
void Reposition(byte* pos, byte* pc) {
pos_ = pos;
last_pc_ = pc;
}
// Max size (bytes) of a written RelocInfo. Longest encoding is
// ExtraTag, VariableLengthPCJump, ExtraTag, pc_delta, data_delta.
static constexpr int kMaxSize = 1 + 4 + 1 + 1 + kSystemPointerSize;
private:
inline uint32_t WriteLongPCJump(uint32_t pc_delta);
inline void WriteShortTaggedPC(uint32_t pc_delta, int tag);
inline void WriteShortData(intptr_t data_delta);
inline void WriteMode(RelocInfo::Mode rmode);
inline void WriteModeAndPC(uint32_t pc_delta, RelocInfo::Mode rmode);
inline void WriteIntData(int data_delta);
inline void WriteData(intptr_t data_delta);
byte* pos_;
byte* last_pc_;
DISALLOW_COPY_AND_ASSIGN(RelocInfoWriter);
};
// A RelocIterator iterates over relocation information.
// Typical use:
//
// for (RelocIterator it(code); !it.done(); it.next()) {
// // do something with it.rinfo() here
// }
//
// A mask can be specified to skip unwanted modes.
class V8_EXPORT_PRIVATE RelocIterator : public Malloced {
public:
// Create a new iterator positioned at
// the beginning of the reloc info.
// Relocation information with mode k is included in the
// iteration iff bit k of mode_mask is set.
explicit RelocIterator(Code code, int mode_mask = -1);
explicit RelocIterator(Code code, ByteArray relocation_info, int mode_mask);
explicit RelocIterator(EmbeddedData* embedded_data, Code code, int mode_mask);
explicit RelocIterator(const CodeDesc& desc, int mode_mask = -1);
explicit RelocIterator(const CodeReference code_reference,
int mode_mask = -1);
explicit RelocIterator(Vector<byte> instructions,
Vector<const byte> reloc_info, Address const_pool,
int mode_mask = -1);
RelocIterator(RelocIterator&&) V8_NOEXCEPT = default;
// Iteration
bool done() const { return done_; }
void next();
// Return pointer valid until next next().
RelocInfo* rinfo() {
DCHECK(!done());
return &rinfo_;
}
private:
RelocIterator(Code host, Address pc, Address constant_pool, const byte* pos,
const byte* end, int mode_mask);
// Advance* moves the position before/after reading.
// *Read* reads from current byte(s) into rinfo_.
// *Get* just reads and returns info on current byte.
void Advance(int bytes = 1) { pos_ -= bytes; }
int AdvanceGetTag();
RelocInfo::Mode GetMode();
void AdvanceReadLongPCJump();
void ReadShortTaggedPC();
void ReadShortData();
void AdvanceReadPC();
void AdvanceReadInt();
void AdvanceReadData();
// If the given mode is wanted, set it in rinfo_ and return true.
// Else return false. Used for efficiently skipping unwanted modes.
bool SetMode(RelocInfo::Mode mode) {
return (mode_mask_ & (1 << mode)) ? (rinfo_.rmode_ = mode, true) : false;
}
const byte* pos_;
const byte* end_;
RelocInfo rinfo_;
bool done_ = false;
const int mode_mask_;
DISALLOW_COPY_AND_ASSIGN(RelocIterator);
};
} // namespace internal
} // namespace v8
#endif // V8_CODEGEN_RELOC_INFO_H_