| /* |
| * Copyright 2023 The Cobalt Authors. All Rights Reserved. |
| * Copyright 2016 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLIMP_GLES_FRAMEBUFFER_H_ |
| #define GLIMP_GLES_FRAMEBUFFER_H_ |
| |
| #include "glimp/egl/surface.h" |
| #include "glimp/gles/renderbuffer.h" |
| #include "glimp/gles/texture.h" |
| #include "glimp/ref_counted.h" |
| |
| namespace glimp { |
| namespace gles { |
| |
| // Framebuffers represent GL framebuffer objects. They are generated via |
| // calls to glGenFramebuffers(). Framebuffers represent the collection of |
| // components required for draw calls to direct their output towards. These |
| // components are called "attachments" and include the color buffer, |
| // depth buffer and stencil buffer. These different buffers can be attached |
| // by various GL calls. For example, to attach a color buffer, one should |
| // call glFramebufferTexture2D() and pass in a GL texture object. |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGenFramebuffers.xml |
| class Framebuffer : public nb::RefCountedThreadSafe<Framebuffer> { |
| public: |
| Framebuffer(); |
| |
| // This constructor can be used to initialize the default Framebuffer. This |
| // framebuffer cannot later have separate attachments made to it. |
| explicit Framebuffer(egl::Surface* surface); |
| |
| // Returns the attached color buffer's width and height. |
| int GetWidth() const; |
| int GetHeight() const; |
| |
| // Called when glFramebufferTexture2D() is called. Will attach the specified |
| // texture to this framebuffer. |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glFramebufferTexture2D.xml |
| void AttachTexture2D(const nb::scoped_refptr<Texture>& texture, int level); |
| |
| // Called when glCheckFramebufferStatus() is called. This will check that |
| // that there are not no components attached, and that all attached components |
| // are consistent with each other and valid. If everything checks out, |
| // GL_FRAMEBUFFER_COMPLETE is returned. |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml |
| GLenum CheckFramebufferStatus() const; |
| |
| // Called by eglMakeCurrent() on the default framebuffer in order to update |
| // the egl::Surface* on the color attachment. This can only be called on |
| // a surface constructed with a egl::Surface* parameter (e.g. the default |
| // framebuffer). |
| void UpdateColorSurface(egl::Surface* surface); |
| |
| void SetDepthAttachment(const nb::scoped_refptr<Renderbuffer>& depth_buffer); |
| void SetStencilAttachment( |
| const nb::scoped_refptr<Renderbuffer>& stencil_buffer); |
| |
| const nb::scoped_refptr<Texture>& color_attachment_texture() const { |
| return color_attachment_texture_; |
| } |
| |
| egl::Surface* color_attachment_surface() const { |
| return color_attachment_surface_; |
| } |
| |
| const nb::scoped_refptr<Renderbuffer>& depth_attachment() const { |
| return depth_attachment_; |
| } |
| |
| const nb::scoped_refptr<Renderbuffer>& stencil_attachment() const { |
| return stencil_attachment_; |
| } |
| |
| private: |
| friend class nb::RefCountedThreadSafe<Framebuffer>; |
| ~Framebuffer() {} |
| |
| // Only one of |color_attachment_texture_| or |color_attachment_surface_| |
| // can be non-NULL. If |color_attachment_surface_| is non-NULL, then this |
| // is the default framebuffer. |
| nb::scoped_refptr<Texture> color_attachment_texture_; |
| egl::Surface* color_attachment_surface_; |
| |
| nb::scoped_refptr<Renderbuffer> depth_attachment_; |
| nb::scoped_refptr<Renderbuffer> stencil_attachment_; |
| }; |
| |
| } // namespace gles |
| } // namespace glimp |
| |
| #endif // GLIMP_GLES_FRAMEBUFFER_H_ |