| /* |
| * Copyright 2023 The Cobalt Authors. All Rights Reserved. |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLIMP_GLES_PROGRAM_H_ |
| #define GLIMP_GLES_PROGRAM_H_ |
| |
| #include <GLES3/gl3.h> |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include <memory> |
| #include "glimp/gles/program_impl.h" |
| #include "glimp/gles/shader.h" |
| #include "glimp/gles/uniform_info.h" |
| #include "glimp/ref_counted.h" |
| |
| namespace glimp { |
| namespace gles { |
| |
| class Program : public nb::RefCountedThreadSafe<Program> { |
| public: |
| // Represents a Uniform entry in this program, including type information |
| // about it and the actual data as it was last set via a call to |
| // UniformXv(). |
| struct Uniform { |
| Uniform() : location(-1), data(NULL) {} |
| |
| int location; |
| UniformInfo info; |
| void* data; |
| }; |
| |
| explicit Program(std::unique_ptr<ProgramImpl> impl); |
| |
| // Attaches the specified shader to either this program's vertex or fragment |
| // shader slot, depending on the shader type. If a shader of the given |
| // type is already attached, this method does nothing and returns false, |
| // otherwise the shader is attached and true is returned. |
| bool AttachShader(const nb::scoped_refptr<Shader>& shader); |
| |
| // Links the vertex and fragment shaders, making the shader usable. |
| void Link(); |
| |
| bool linked() const { return link_results_.success; } |
| |
| void BindAttribLocation(GLuint index, const GLchar* name); |
| |
| ProgramImpl* impl() const { return impl_.get(); } |
| |
| GLenum GetProgramiv(GLenum pname, GLint* params); |
| void GetProgramInfoLog(GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| |
| GLint GetUniformLocation(const GLchar* name); |
| GLenum Uniformiv(GLint location, |
| GLsizei count, |
| GLsizei elem_size, |
| const GLint* v); |
| GLenum Uniformfv(GLint location, |
| GLsizei count, |
| GLsizei elem_size, |
| const GLfloat* v); |
| GLenum UniformMatrixfv(GLint location, |
| GLsizei count, |
| GLsizei dim_size, |
| const GLfloat* value); |
| |
| // Returns the current list of all uniforms that have been targeted by |
| // UniformXv() calls since the last call to Link(). |
| const std::vector<Uniform> uniforms() const { return uniforms_; } |
| |
| private: |
| typedef std::map<unsigned int, std::string> BoundAttributes; |
| friend class nb::RefCountedThreadSafe<Program>; |
| ~Program() {} |
| |
| // Returns a U |
| Uniform* FindOrMakeUniform(int location); |
| void ClearUniforms(); |
| GLenum UpdateUniform(GLint location, |
| GLsizei count, |
| GLsizei elem_size, |
| const void* v, |
| UniformInfo::Type type); |
| |
| std::unique_ptr<ProgramImpl> impl_; |
| |
| nb::scoped_refptr<Shader> vertex_shader_; |
| nb::scoped_refptr<Shader> fragment_shader_; |
| |
| // We explicitly reference the last-linked vertex and fragment shaders to |
| // ensure that they stay valid as long as they're linked. |
| nb::scoped_refptr<Shader> linked_vertex_shader_; |
| nb::scoped_refptr<Shader> linked_fragment_shader_; |
| |
| // Stores the value that will be returned when glGetProgramiv(GL_LINK_STATUS) |
| // or glGetProgramiv(GL_INFO_LOG_LENGTH) is called. |
| ProgramImpl::LinkResults link_results_; |
| |
| // Constructed by glBindAttribLocation(), this maps generic vertex attribute |
| // indices to attribute names, and applies when and after a program is linked. |
| BoundAttributes bound_attrib_locations_; |
| |
| // The list of all uniforms that have been assigned values through |
| // the UniformXv() methods. |
| std::vector<Uniform> uniforms_; |
| |
| // Keeps track of all uniform locations that have been returned by a call |
| // to GetUniformLocation() above. These may or may not have had values |
| // assigned to them since a Link(). |
| std::vector<int> active_uniform_locations_; |
| }; |
| |
| } // namespace gles |
| } // namespace glimp |
| |
| #endif // GLIMP_GLES_PROGRAM_H_ |