| /* |
| * Copyright 2023 The Cobalt Authors. All Rights Reserved. |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "glimp/gles/shader.h" |
| |
| #include <utility> |
| |
| #include "starboard/common/string.h" |
| |
| namespace glimp { |
| namespace gles { |
| |
| Shader::Shader(std::unique_ptr<ShaderImpl> impl, GLenum type) |
| : impl_(std::move(impl)), type_(type), compile_results_(false) {} |
| |
| void Shader::ShaderSource(GLsizei count, |
| const GLchar* const* string, |
| const GLint* length) { |
| source_.clear(); |
| |
| // Concatenate the input strings into one long string. |
| for (size_t i = 0; i < count; ++i) { |
| if (!length) { |
| // If length is NULL, all strings are assumed to be null-terminated. |
| source_.append(string[i]); |
| } else { |
| source_.append(string[i], length[i]); |
| } |
| } |
| } |
| |
| void Shader::CompileShader() { |
| compile_results_ = impl_->Compile(source_); |
| } |
| |
| GLenum Shader::GetShaderiv(GLenum pname, GLint* params) { |
| switch (pname) { |
| case GL_COMPILE_STATUS: |
| *params = compile_results_.success ? 1 : 0; |
| break; |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = source_.size(); |
| break; |
| case GL_SHADER_TYPE: |
| *params = type_; |
| break; |
| case GL_INFO_LOG_LENGTH: |
| *params = compile_results_.info_log.size(); |
| break; |
| case GL_DELETE_STATUS: |
| SB_NOTIMPLEMENTED(); |
| break; |
| default: |
| return GL_INVALID_ENUM; |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void Shader::GetShaderInfoLog(GLsizei bufsize, |
| GLsizei* length, |
| GLchar* infolog) { |
| *length = |
| starboard::strlcpy(infolog, compile_results_.info_log.c_str(), bufsize); |
| } |
| |
| } // namespace gles |
| } // namespace glimp |