| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // EGLChooseConfigTest.cpp: |
| // Tests of proper default-value semantics for eglChooseConfig |
| |
| #include <gtest/gtest.h> |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/angle_test_configs.h" |
| #include "util/EGLWindow.h" |
| |
| using namespace angle; |
| |
| namespace angle |
| { |
| class EGLChooseConfigTest : public ANGLETest |
| { |
| protected: |
| EGLChooseConfigTest() {} |
| }; |
| |
| // Test that the EGL_COLOR_BUFFER_TYPE is defaulted to EGL_RGB_BUFFER |
| TEST_P(EGLChooseConfigTest, Defaults) |
| { |
| EGLDisplay display = getEGLWindow()->getDisplay(); |
| |
| EGLint nConfigs = 0; |
| EGLint allConfigCount = 0; |
| ASSERT_EGL_TRUE(eglGetConfigs(display, nullptr, 0, &nConfigs)); |
| ASSERT_NE(nConfigs, 0); |
| |
| std::vector<EGLConfig> allConfigs(nConfigs); |
| ASSERT_EGL_TRUE(eglGetConfigs(display, allConfigs.data(), nConfigs, &allConfigCount)); |
| ASSERT_EQ(nConfigs, allConfigCount); |
| |
| // Choose configs that have the default attribute values: |
| const EGLint defaultConfigAttributes[] = {EGL_NONE}; |
| EGLint defaultConfigCount; |
| std::vector<EGLConfig> defaultConfigs(allConfigCount); |
| ASSERT_EGL_TRUE(eglChooseConfig(display, defaultConfigAttributes, defaultConfigs.data(), |
| defaultConfigs.size(), &defaultConfigCount)); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_LE(defaultConfigCount, allConfigCount); |
| |
| // Check that the default configs all have the default attribute values we care about: |
| for (EGLConfig config : defaultConfigs) |
| { |
| EGLint colorBufferType, level, renderableType, surfaceType, transparentType; |
| EGLint colorComponentType; |
| |
| eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType); |
| ASSERT_EQ(colorBufferType, EGL_RGB_BUFFER); |
| |
| eglGetConfigAttrib(display, config, EGL_LEVEL, &level); |
| ASSERT_EQ(level, 0); |
| |
| eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); |
| ASSERT_EQ(renderableType & EGL_OPENGL_ES_BIT, EGL_OPENGL_ES_BIT); |
| |
| eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType); |
| ASSERT_EQ(surfaceType & EGL_WINDOW_BIT, EGL_WINDOW_BIT); |
| |
| eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType); |
| ASSERT_EQ(transparentType, EGL_NONE); |
| |
| if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float")) |
| { |
| eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType); |
| ASSERT_EQ(colorComponentType, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT); |
| } |
| } |
| |
| // Check that all of the configs that have the default attribute values are are defaultConfigs, |
| // and all that don't aren't: |
| for (EGLConfig config : allConfigs) |
| { |
| EGLint colorBufferType, level, renderableType, surfaceType, transparentType; |
| EGLint colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; |
| |
| eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType); |
| eglGetConfigAttrib(display, config, EGL_LEVEL, &level); |
| eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); |
| eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType); |
| eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType); |
| if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float")) |
| { |
| eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType); |
| } |
| |
| bool isADefault = |
| ((colorBufferType == EGL_RGB_BUFFER) && (level == 0) && |
| ((renderableType & EGL_OPENGL_ES_BIT) == EGL_OPENGL_ES_BIT) && |
| ((surfaceType & EGL_WINDOW_BIT) == EGL_WINDOW_BIT) && (transparentType == EGL_NONE) && |
| (colorComponentType == EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)); |
| EGLint thisConfigID; |
| eglGetConfigAttrib(display, config, EGL_CONFIG_ID, &thisConfigID); |
| bool foundInDefaultConfigs = false; |
| // Attempt to find this config ID in defaultConfigs: |
| for (EGLConfig defaultConfig : defaultConfigs) |
| { |
| EGLint defaultConfigID; |
| eglGetConfigAttrib(display, defaultConfig, EGL_CONFIG_ID, &defaultConfigID); |
| if (defaultConfigID == thisConfigID) |
| { |
| foundInDefaultConfigs = true; |
| } |
| } |
| ASSERT_EQ(isADefault, foundInDefaultConfigs); |
| } |
| } |
| |
| } // namespace angle |
| |
| ANGLE_INSTANTIATE_TEST(EGLChooseConfigTest, |
| ES2_D3D11(), |
| ES2_D3D9(), |
| ES2_METAL(), |
| ES2_OPENGL(), |
| ES2_OPENGLES(), |
| ES2_VULKAN()); |