| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/gpu/GrContext.h" |
| #include "src/core/SkMaskFilterBase.h" |
| #include "src/core/SkPaintPriv.h" |
| #include "src/gpu/GrBlurUtils.h" |
| #include "src/gpu/GrClip.h" |
| #include "src/gpu/GrStyle.h" |
| #include "src/gpu/geometry/GrShape.h" |
| #include "src/gpu/ops/GrAtlasTextOp.h" |
| #include "src/gpu/text/GrTextBlob.h" |
| #include "src/gpu/text/GrTextTarget.h" |
| |
| #include <new> |
| |
| template <size_t N> static size_t sk_align(size_t s) { |
| return ((s + (N-1)) / N) * N; |
| } |
| |
| sk_sp<GrTextBlob> GrTextBlob::Make(int glyphCount, |
| GrStrikeCache* strikeCache, |
| const SkMatrix& viewMatrix, |
| SkPoint origin, |
| GrColor color, |
| bool forceWForDistanceFields) { |
| // Default to no perspective. Implies one of the following vertex formats: kColorTextVASize, |
| // kGrayTextVASize, kLCDTextVASize. |
| static_assert(kColorTextVASize <= kGrayTextVASize && kLCDTextVASize <= kGrayTextVASize); |
| size_t quadSize = kVerticesPerGlyph * kGrayTextVASize; |
| if (viewMatrix.hasPerspective() || forceWForDistanceFields) { |
| // Perspective. Implies one of the following vertex formats: kColorTextPerspectiveVASize, |
| // kGrayTextDFPerspectiveVASize. |
| static_assert(kColorTextPerspectiveVASize <= kGrayTextDFPerspectiveVASize); |
| quadSize = kVerticesPerGlyph * kGrayTextDFPerspectiveVASize; |
| } |
| |
| // We allocate size for the GrTextBlob itself, plus size for the vertices array, |
| // and size for the glyphIds array. |
| size_t verticesCount = glyphCount * quadSize; |
| |
| size_t blobStart = 0; |
| size_t vertex = sk_align<alignof(char)> (blobStart + sizeof(GrTextBlob) * 1); |
| size_t glyphs = sk_align<alignof(GrGlyph*)> (vertex + sizeof(char) * verticesCount); |
| size_t size = (glyphs + sizeof(GrGlyph*) * glyphCount); |
| |
| void* allocation = ::operator new (size); |
| |
| if (CACHE_SANITY_CHECK) { |
| sk_bzero(allocation, size); |
| } |
| |
| sk_sp<GrTextBlob> blob{new (allocation) GrTextBlob{ |
| size, strikeCache, viewMatrix, origin, color, forceWForDistanceFields}}; |
| |
| // setup offsets for vertices / glyphs |
| blob->fVertices = SkTAddOffset<char>(blob.get(), vertex); |
| blob->fGlyphs = SkTAddOffset<GrGlyph*>(blob.get(), glyphs); |
| |
| return blob; |
| } |
| |
| bool GrTextBlob::mustRegenerate(const SkPaint& paint, bool anyRunHasSubpixelPosition, |
| const SkMaskFilterBase::BlurRec& blurRec, |
| const SkMatrix& viewMatrix, SkScalar x, SkScalar y) { |
| // If we have LCD text then our canonical color will be set to transparent, in this case we have |
| // to regenerate the blob on any color change |
| // We use the grPaint to get any color filter effects |
| if (fKey.fCanonicalColor == SK_ColorTRANSPARENT && |
| fLuminanceColor != SkPaintPriv::ComputeLuminanceColor(paint)) { |
| return true; |
| } |
| |
| if (fInitialViewMatrix.hasPerspective() != viewMatrix.hasPerspective()) { |
| return true; |
| } |
| |
| /** This could be relaxed for blobs with only distance field glyphs. */ |
| if (fInitialViewMatrix.hasPerspective() && !fInitialViewMatrix.cheapEqualTo(viewMatrix)) { |
| return true; |
| } |
| |
| // We only cache one masked version |
| if (fKey.fHasBlur && |
| (fBlurRec.fSigma != blurRec.fSigma || fBlurRec.fStyle != blurRec.fStyle)) { |
| return true; |
| } |
| |
| // Similarly, we only cache one version for each style |
| if (fKey.fStyle != SkPaint::kFill_Style && |
| (fStrokeInfo.fFrameWidth != paint.getStrokeWidth() || |
| fStrokeInfo.fMiterLimit != paint.getStrokeMiter() || |
| fStrokeInfo.fJoin != paint.getStrokeJoin())) { |
| return true; |
| } |
| |
| // Mixed blobs must be regenerated. We could probably figure out a way to do integer scrolls |
| // for mixed blobs if this becomes an issue. |
| if (this->hasBitmap() && this->hasDistanceField()) { |
| // Identical view matrices and we can reuse in all cases |
| return !(fInitialViewMatrix.cheapEqualTo(viewMatrix) && SkPoint{x, y} == fInitialOrigin); |
| } |
| |
| if (this->hasBitmap()) { |
| if (fInitialViewMatrix.getScaleX() != viewMatrix.getScaleX() || |
| fInitialViewMatrix.getScaleY() != viewMatrix.getScaleY() || |
| fInitialViewMatrix.getSkewX() != viewMatrix.getSkewX() || |
| fInitialViewMatrix.getSkewY() != viewMatrix.getSkewY()) { |
| return true; |
| } |
| |
| // TODO(herb): this is not needed for full pixel glyph choice, but is needed to adjust |
| // the quads properly. Devise a system that regenerates the quads from original data |
| // using the transform to allow this to be used in general. |
| |
| // We can update the positions in the text blob without regenerating the whole |
| // blob, but only for integer translations. |
| // This cool bit of math will determine the necessary translation to apply to the |
| // already generated vertex coordinates to move them to the correct position. |
| // Figure out the translation in view space given a translation in source space. |
| SkScalar transX = viewMatrix.getTranslateX() + |
| viewMatrix.getScaleX() * (x - fInitialOrigin.x()) + |
| viewMatrix.getSkewX() * (y - fInitialOrigin.y()) - |
| fInitialViewMatrix.getTranslateX(); |
| SkScalar transY = viewMatrix.getTranslateY() + |
| viewMatrix.getSkewY() * (x - fInitialOrigin.x()) + |
| viewMatrix.getScaleY() * (y - fInitialOrigin.y()) - |
| fInitialViewMatrix.getTranslateY(); |
| if (!SkScalarIsInt(transX) || !SkScalarIsInt(transY)) { |
| return true; |
| } |
| } else if (this->hasDistanceField()) { |
| // A scale outside of [blob.fMaxMinScale, blob.fMinMaxScale] would result in a different |
| // distance field being generated, so we have to regenerate in those cases |
| SkScalar newMaxScale = viewMatrix.getMaxScale(); |
| SkScalar oldMaxScale = fInitialViewMatrix.getMaxScale(); |
| SkScalar scaleAdjust = newMaxScale / oldMaxScale; |
| if (scaleAdjust < fMaxMinScale || scaleAdjust > fMinMaxScale) { |
| return true; |
| } |
| } |
| |
| // It is possible that a blob has neither distanceField nor bitmaptext. This is in the case |
| // when all of the runs inside the blob are drawn as paths. In this case, we always regenerate |
| // the blob anyways at flush time, so no need to regenerate explicitly |
| return false; |
| } |
| |
| inline std::unique_ptr<GrAtlasTextOp> GrTextBlob::makeOp( |
| SubRun& info, int glyphCount, |
| const SkMatrix& viewMatrix, SkScalar x, SkScalar y, const SkIRect& clipRect, |
| const SkPaint& paint, const SkPMColor4f& filteredColor, const SkSurfaceProps& props, |
| const GrDistanceFieldAdjustTable* distanceAdjustTable, GrTextTarget* target) { |
| GrMaskFormat format = info.maskFormat(); |
| |
| GrPaint grPaint; |
| target->makeGrPaint(info.maskFormat(), paint, viewMatrix, &grPaint); |
| std::unique_ptr<GrAtlasTextOp> op; |
| if (info.drawAsDistanceFields()) { |
| // TODO: Can we be even smarter based on the dest transfer function? |
| op = GrAtlasTextOp::MakeDistanceField( |
| target->getContext(), std::move(grPaint), glyphCount, distanceAdjustTable, |
| target->colorInfo().isLinearlyBlended(), SkPaintPriv::ComputeLuminanceColor(paint), |
| props, info.isAntiAliased(), info.hasUseLCDText()); |
| } else { |
| op = GrAtlasTextOp::MakeBitmap(target->getContext(), std::move(grPaint), format, glyphCount, |
| info.needsTransform()); |
| } |
| GrAtlasTextOp::Geometry& geometry = op->geometry(); |
| geometry.fViewMatrix = viewMatrix; |
| geometry.fClipRect = clipRect; |
| geometry.fBlob = SkRef(this); |
| geometry.fSubRunPtr = &info; |
| geometry.fColor = info.maskFormat() == kARGB_GrMaskFormat ? SK_PMColor4fWHITE : filteredColor; |
| geometry.fX = x; |
| geometry.fY = y; |
| op->init(); |
| return op; |
| } |
| |
| static void calculate_translation(bool applyVM, |
| const SkMatrix& newViewMatrix, SkScalar newX, SkScalar newY, |
| const SkMatrix& currentViewMatrix, SkScalar currentX, |
| SkScalar currentY, SkScalar* transX, SkScalar* transY) { |
| if (applyVM) { |
| *transX = newViewMatrix.getTranslateX() + |
| newViewMatrix.getScaleX() * (newX - currentX) + |
| newViewMatrix.getSkewX() * (newY - currentY) - |
| currentViewMatrix.getTranslateX(); |
| |
| *transY = newViewMatrix.getTranslateY() + |
| newViewMatrix.getSkewY() * (newX - currentX) + |
| newViewMatrix.getScaleY() * (newY - currentY) - |
| currentViewMatrix.getTranslateY(); |
| } else { |
| *transX = newX - currentX; |
| *transY = newY - currentY; |
| } |
| } |
| |
| void GrTextBlob::flush(GrTextTarget* target, const SkSurfaceProps& props, |
| const GrDistanceFieldAdjustTable* distanceAdjustTable, |
| const SkPaint& paint, const SkPMColor4f& filteredColor, const GrClip& clip, |
| const SkMatrix& viewMatrix, SkScalar x, SkScalar y) { |
| |
| for (auto& subRun : fSubRuns) { |
| if (subRun.drawAsPaths()) { |
| SkPaint runPaint{paint}; |
| runPaint.setAntiAlias(subRun.isAntiAliased()); |
| // If there are shaders, blurs or styles, the path must be scaled into source |
| // space independently of the CTM. This allows the CTM to be correct for the |
| // different effects. |
| GrStyle style(runPaint); |
| |
| bool scalePath = runPaint.getShader() |
| || style.applies() |
| || runPaint.getMaskFilter(); |
| |
| // The origin for the blob may have changed, so figure out the delta. |
| SkVector originShift = SkPoint{x, y} - fInitialOrigin; |
| |
| for (const auto& pathGlyph : subRun.fPaths) { |
| SkMatrix ctm{viewMatrix}; |
| SkMatrix pathMatrix = SkMatrix::MakeScale(subRun.fStrikeSpec.strikeToSourceRatio()); |
| // Shift the original glyph location in source space to the position of the new |
| // blob. |
| pathMatrix.postTranslate(originShift.x() + pathGlyph.fOrigin.x(), |
| originShift.y() + pathGlyph.fOrigin.y()); |
| |
| // TmpPath must be in the same scope as GrShape shape below. |
| SkTLazy<SkPath> tmpPath; |
| const SkPath* path = &pathGlyph.fPath; |
| if (!scalePath) { |
| // Scale can be applied to CTM -- no effects. |
| ctm.preConcat(pathMatrix); |
| } else { |
| // Scale the outline into source space. |
| |
| // Transform the path form the normalized outline to source space. This |
| // way the CTM will remain the same so it can be used by the effects. |
| SkPath* sourceOutline = tmpPath.init(); |
| path->transform(pathMatrix, sourceOutline); |
| sourceOutline->setIsVolatile(true); |
| path = sourceOutline; |
| } |
| |
| // TODO: we are losing the mutability of the path here |
| GrShape shape(*path, paint); |
| target->drawShape(clip, runPaint, ctm, shape); |
| } |
| } else { |
| int glyphCount = subRun.glyphCount(); |
| if (0 == glyphCount) { |
| continue; |
| } |
| |
| bool skipClip = false; |
| bool submitOp = true; |
| SkIRect clipRect = SkIRect::MakeEmpty(); |
| SkRect rtBounds = SkRect::MakeWH(target->width(), target->height()); |
| SkRRect clipRRect; |
| GrAA aa; |
| // We can clip geometrically if we're not using SDFs or transformed glyphs, |
| // and we have an axis-aligned rectangular non-AA clip |
| if (!subRun.drawAsDistanceFields() && !subRun.needsTransform() && |
| clip.isRRect(rtBounds, &clipRRect, &aa) && |
| clipRRect.isRect() && GrAA::kNo == aa) { |
| skipClip = true; |
| // We only need to do clipping work if the subrun isn't contained by the clip |
| SkRect subRunBounds; |
| this->computeSubRunBounds(&subRunBounds, subRun, viewMatrix, x, y, false); |
| if (!clipRRect.getBounds().contains(subRunBounds)) { |
| // If the subrun is completely outside, don't add an op for it |
| if (!clipRRect.getBounds().intersects(subRunBounds)) { |
| submitOp = false; |
| } |
| else { |
| clipRRect.getBounds().round(&clipRect); |
| } |
| } |
| } |
| |
| if (submitOp) { |
| auto op = this->makeOp(subRun, glyphCount, viewMatrix, x, y, |
| clipRect, paint, filteredColor, props, distanceAdjustTable, |
| target); |
| if (op) { |
| if (skipClip) { |
| target->addDrawOp(GrNoClip(), std::move(op)); |
| } |
| else { |
| target->addDrawOp(clip, std::move(op)); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| std::unique_ptr<GrDrawOp> GrTextBlob::test_makeOp( |
| int glyphCount, const SkMatrix& viewMatrix, |
| SkScalar x, SkScalar y, const SkPaint& paint, const SkPMColor4f& filteredColor, |
| const SkSurfaceProps& props, const GrDistanceFieldAdjustTable* distanceAdjustTable, |
| GrTextTarget* target) { |
| GrTextBlob::SubRun& info = fSubRuns[0]; |
| SkIRect emptyRect = SkIRect::MakeEmpty(); |
| return this->makeOp(info, glyphCount, viewMatrix, x, y, emptyRect, |
| paint, filteredColor, props, distanceAdjustTable, target); |
| } |
| |
| void GrTextBlob::AssertEqual(const GrTextBlob& l, const GrTextBlob& r) { |
| SkASSERT_RELEASE(l.fSize == r.fSize); |
| |
| SkASSERT_RELEASE(l.fBlurRec.fSigma == r.fBlurRec.fSigma); |
| SkASSERT_RELEASE(l.fBlurRec.fStyle == r.fBlurRec.fStyle); |
| |
| SkASSERT_RELEASE(l.fStrokeInfo.fFrameWidth == r.fStrokeInfo.fFrameWidth); |
| SkASSERT_RELEASE(l.fStrokeInfo.fMiterLimit == r.fStrokeInfo.fMiterLimit); |
| SkASSERT_RELEASE(l.fStrokeInfo.fJoin == r.fStrokeInfo.fJoin); |
| |
| SkASSERT_RELEASE(l.fKey == r.fKey); |
| //SkASSERT_RELEASE(l.fPaintColor == r.fPaintColor); // Colors might not actually be identical |
| SkASSERT_RELEASE(l.fMaxMinScale == r.fMaxMinScale); |
| SkASSERT_RELEASE(l.fMinMaxScale == r.fMinMaxScale); |
| SkASSERT_RELEASE(l.fTextType == r.fTextType); |
| |
| for(auto t : SkMakeZip(l.fSubRuns, r.fSubRuns)) { |
| const SubRun& lSubRun = std::get<0>(t); |
| const SubRun& rSubRun = std::get<1>(t); |
| SkASSERT(lSubRun.drawAsPaths() == rSubRun.drawAsPaths()); |
| if (!lSubRun.drawAsPaths()) { |
| |
| // TODO we can do this check, but we have to apply the VM to the old vertex bounds |
| //SkASSERT_RELEASE(lSubRun.vertexBounds() == rSubRun.vertexBounds()); |
| |
| if (lSubRun.strike()) { |
| SkASSERT_RELEASE(rSubRun.strike()); |
| SkASSERT_RELEASE(GrTextStrike::GetKey(*lSubRun.strike()) == |
| GrTextStrike::GetKey(*rSubRun.strike())); |
| |
| } else { |
| SkASSERT_RELEASE(!rSubRun.strike()); |
| } |
| |
| SkASSERT_RELEASE(lSubRun.vertexStartIndex() == rSubRun.vertexStartIndex()); |
| SkASSERT_RELEASE(lSubRun.glyphStartIndex() == rSubRun.glyphStartIndex()); |
| SkASSERT_RELEASE(lSubRun.maskFormat() == rSubRun.maskFormat()); |
| SkASSERT_RELEASE(lSubRun.drawAsDistanceFields() == rSubRun.drawAsDistanceFields()); |
| SkASSERT_RELEASE(lSubRun.hasUseLCDText() == rSubRun.hasUseLCDText()); |
| } else { |
| SkASSERT_RELEASE(lSubRun.fPaths.size() == rSubRun.fPaths.size()); |
| for(auto p : SkMakeZip(lSubRun.fPaths, rSubRun.fPaths)) { |
| const PathGlyph& lPath = std::get<0>(p); |
| const PathGlyph& rPath = std::get<1>(p); |
| SkASSERT_RELEASE(lPath.fPath == rPath.fPath); |
| // We can't assert that these have the same translations |
| } |
| } |
| } |
| } |
| |
| static SkMatrix make_inverse(const SkMatrix& matrix) { |
| SkMatrix inverseMatrix; |
| if (!matrix.invert(&inverseMatrix)) { |
| inverseMatrix = SkMatrix::I(); |
| } |
| return inverseMatrix; |
| } |
| |
| GrTextBlob::GrTextBlob(size_t size, |
| GrStrikeCache* strikeCache, |
| const SkMatrix& viewMatrix, |
| SkPoint origin, |
| GrColor color, |
| bool forceWForDistanceFields) |
| : fSize{size} |
| , fStrikeCache{strikeCache} |
| , fInitialViewMatrix{viewMatrix} |
| , fInitialViewMatrixInverse{make_inverse(viewMatrix)} |
| , fInitialOrigin{origin} |
| , fForceWForDistanceFields{forceWForDistanceFields} |
| , fColor{color} { } |
| |
| void GrTextBlob::computeSubRunBounds(SkRect* outBounds, const GrTextBlob::SubRun& subRun, |
| const SkMatrix& viewMatrix, SkScalar x, SkScalar y, |
| bool needsGlyphTransform) { |
| // We don't yet position distance field text on the cpu, so we have to map the vertex bounds |
| // into device space. |
| // We handle vertex bounds differently for distance field text and bitmap text because |
| // the vertex bounds of bitmap text are in device space. If we are flushing multiple runs |
| // from one blob then we are going to pay the price here of mapping the rect for each run. |
| *outBounds = subRun.vertexBounds(); |
| if (needsGlyphTransform) { |
| // Distance field text is positioned with the (X,Y) as part of the glyph position, |
| // and currently the view matrix is applied on the GPU |
| outBounds->offset(SkPoint{x, y} - fInitialOrigin); |
| viewMatrix.mapRect(outBounds); |
| } else { |
| // Bitmap text is fully positioned on the CPU, and offset by an (X,Y) translate in |
| // device space. |
| SkMatrix boundsMatrix = fInitialViewMatrixInverse; |
| |
| boundsMatrix.postTranslate(-fInitialOrigin.x(), -fInitialOrigin.y()); |
| |
| boundsMatrix.postTranslate(x, y); |
| |
| boundsMatrix.postConcat(viewMatrix); |
| boundsMatrix.mapRect(outBounds); |
| |
| // Due to floating point numerical inaccuracies, we have to round out here |
| outBounds->roundOut(outBounds); |
| } |
| } |
| |
| void GrTextBlob::SubRun::computeTranslation(const SkMatrix& viewMatrix, |
| SkScalar x, SkScalar y, SkScalar* transX, |
| SkScalar* transY) { |
| // Don't use the matrix to translate on distance field for fallback subruns. |
| calculate_translation(!this->drawAsDistanceFields() && !this->needsTransform(), viewMatrix, |
| x, y, fCurrentViewMatrix, fX, fY, transX, transY); |
| fCurrentViewMatrix = viewMatrix; |
| fX = x; |
| fY = y; |
| } |