| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkTLazy.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "src/gpu/GrFragmentProcessor.h" |
| #endif |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor( |
| const GrFPArgs& args) const { |
| return as_SB(fProxyShader)->asFragmentProcessor( |
| GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); |
| } |
| #endif |
| |
| sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) { |
| SkMatrix lm; |
| buffer.readMatrix(&lm); |
| auto baseShader(buffer.readShader()); |
| if (!baseShader) { |
| return nullptr; |
| } |
| return baseShader->makeWithLocalMatrix(lm); |
| } |
| |
| void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeMatrix(this->getLocalMatrix()); |
| buffer.writeFlattenable(fProxyShader.get()); |
| } |
| |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| SkShaderBase::Context* SkLocalMatrixShader::onMakeContext( |
| const ContextRec& rec, SkArenaAlloc* alloc) const |
| { |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); |
| if (rec.fLocalMatrix) { |
| lm.writable()->preConcat(*rec.fLocalMatrix); |
| } |
| |
| ContextRec newRec(rec); |
| newRec.fLocalMatrix = lm; |
| |
| return as_SB(fProxyShader)->makeContext(newRec, alloc); |
| } |
| #endif |
| |
| SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { |
| SkMatrix imageMatrix; |
| SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); |
| if (image && outMatrix) { |
| // Local matrix must be applied first so it is on the right side of the concat. |
| *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); |
| } |
| |
| return image; |
| } |
| |
| SkPicture* SkLocalMatrixShader::isAPicture(SkMatrix* matrix, |
| SkTileMode tileModes[2], |
| SkRect* tile) const { |
| SkMatrix proxyMatrix; |
| SkPicture* picture = as_SB(fProxyShader)->isAPicture(&proxyMatrix, tileModes, tile); |
| if (picture && matrix) { |
| *matrix = SkMatrix::Concat(proxyMatrix, this->getLocalMatrix()); |
| } |
| return picture; |
| } |
| |
| bool SkLocalMatrixShader::onAppendStages(const SkStageRec& rec) const { |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); |
| if (rec.fLocalM) { |
| lm.writable()->preConcat(*rec.fLocalM); |
| } |
| |
| SkStageRec newRec = rec; |
| newRec.fLocalM = lm; |
| return as_SB(fProxyShader)->appendStages(newRec); |
| } |
| |
| sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const { |
| if (localMatrix.isIdentity()) { |
| return sk_ref_sp(const_cast<SkShader*>(this)); |
| } |
| |
| const SkMatrix* lm = &localMatrix; |
| |
| sk_sp<SkShader> baseShader; |
| SkMatrix otherLocalMatrix; |
| sk_sp<SkShader> proxy(as_SB(this)->makeAsALocalMatrixShader(&otherLocalMatrix)); |
| if (proxy) { |
| otherLocalMatrix.preConcat(localMatrix); |
| lm = &otherLocalMatrix; |
| baseShader = proxy; |
| } else { |
| baseShader = sk_ref_sp(const_cast<SkShader*>(this)); |
| } |
| |
| return sk_make_sp<SkLocalMatrixShader>(std::move(baseShader), *lm); |
| } |