| /* |
| * Copyright 2017 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef COBALT_DOM_CAMERA_3D_IMPL_H_ |
| #define COBALT_DOM_CAMERA_3D_IMPL_H_ |
| |
| #include <map> |
| #include <utility> |
| |
| #include "base/optional.h" |
| #include "base/synchronization/lock.h" |
| #include "cobalt/input/input_poller.h" |
| #include "third_party/glm/glm/mat4x4.hpp" |
| |
| namespace cobalt { |
| namespace dom { |
| |
| // 3D camera is used for setting the key mapping. |
| class Camera3DImpl : public base::RefCountedThreadSafe<Camera3DImpl> { |
| public: |
| enum CameraAxes { |
| // Restricted to [0deg, 360deg] |
| kCameraRoll = 0x00, |
| // Restricted to [-90deg, 90deg] |
| kCameraPitch = 0x01, |
| // Restricted to [0deg, 360deg] |
| kCameraYaw = 0x02, |
| }; |
| |
| explicit Camera3DImpl(const scoped_refptr<input::InputPoller>& input_poller); |
| |
| void CreateKeyMapping(int keycode, uint32 camera_axis, |
| float degrees_per_second); |
| void ClearKeyMapping(int keycode); |
| void ClearAllKeyMappings(); |
| |
| void Reset(); |
| |
| // Returns the camera's view-perspective matrix, setup according to the passed |
| // in width/height aspect ratio. It is likely that this function will be |
| // called from another thread, like a renderer thread. |
| glm::mat4 QueryViewPerspectiveMatrix(float width_over_height_aspect_ratio, |
| float max_horizontal_fov_rad, |
| float max_vertical_fov_rad); |
| |
| private: |
| struct KeycodeMappingInfo { |
| KeycodeMappingInfo() : axis(0), degrees_per_second(0.0f) {} |
| KeycodeMappingInfo(uint32 axis, float degrees_per_second) |
| : axis(axis), degrees_per_second(degrees_per_second) {} |
| |
| uint32 axis; |
| float degrees_per_second; |
| }; |
| |
| typedef std::map<int, KeycodeMappingInfo> KeycodeMap; |
| |
| // Structure to keep track of the current orientation state. |
| struct Orientation { |
| Orientation() : roll(0.0f), pitch(0.0f), yaw(0.0f) {} |
| |
| float roll; |
| float pitch; |
| float yaw; |
| }; |
| |
| void AccumulateOrientation(); |
| |
| // The Camera3D's WebAPI will be accessed from the WebModule thread, but |
| // the internal camera orientation will be accessed on the renderer thread |
| // via QueryViewPerspectiveMatrix(). So, we do need a mutex to guard against |
| // these potentially parallel accesses. |
| base::Lock mutex_; |
| |
| // A map of keys bound to camera movements. |
| KeycodeMap keycode_map_; |
| |
| // The input poller from which we can check the state of a given key. |
| scoped_refptr<input::InputPoller> input_poller_; |
| |
| // The current accumulated camera orientation state. |
| Orientation orientation_; |
| |
| // The time that the last update to the camera's state has occurred. |
| base::optional<base::TimeTicks> last_update_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Camera3DImpl); |
| }; |
| |
| } // namespace dom |
| } // namespace cobalt |
| |
| #endif // COBALT_DOM_CAMERA_3D_IMPL_H_ |