blob: bbbdbf41c65549a358ce30b7e3c4f986febc6d1d [file] [log] [blame]
uniform vec4 u_clip_adjustment;
uniform mat3 u_view_matrix;
attribute vec3 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main() {
vec3 pos2d = u_view_matrix * vec3(a_position.xy, 1);
gl_Position = vec4(pos2d.xy * u_clip_adjustment.xy +
u_clip_adjustment.zw, a_position.z, pos2d.z);
v_texcoord = a_texcoord;
}