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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SERVER_HTTP_CONNECTION_H_
#define NET_SERVER_HTTP_CONNECTION_H_
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "net/http/http_status_code.h"
namespace net {
class HttpServer;
class StreamListenSocket;
class WebSocket;
class HttpConnection {
public:
~HttpConnection();
void Send(const std::string& data);
void Send(const char* bytes, int len);
void Send(HttpStatusCode status_code,
const std::string& data,
const std::string& content_type);
void Send(HttpStatusCode status_code,
const std::string& data,
const std::string& content_type,
const std::vector<std::string>& headers);
void SendRedirect(const std::string& location);
void Shift(int num_bytes);
const std::string& recv_data() const { return recv_data_; }
int id() const { return id_; }
private:
friend class HttpServer;
static int last_id_;
HttpConnection(HttpServer* server, StreamListenSocket* sock);
void DetachSocket();
HttpServer* server_;
scoped_refptr<StreamListenSocket> socket_;
scoped_ptr<WebSocket> web_socket_;
std::string recv_data_;
int id_;
DISALLOW_COPY_AND_ASSIGN(HttpConnection);
};
} // namespace net
#endif // NET_SERVER_HTTP_CONNECTION_H_