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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLIMP_GLES_SHADER_IMPL_H_
#define GLIMP_GLES_SHADER_IMPL_H_
#include <string>
namespace glimp {
namespace gles {
class ShaderImpl {
public:
// Return value from the Compile() method. Can be used to communicate an
// error message to the client.
struct CompileResults {
explicit CompileResults(bool success) : success(success) {}
CompileResults(bool success, const std::string& info_log)
: success(success), info_log(info_log) {}
bool success;
std::string info_log;
};
virtual ~ShaderImpl() {}
// Called when glCompileShader() is called. The source passed in is whatever
// source was last set by glShaderSource(). This method should return true
// on success and false on failure, along with an information message if
// desired.
// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCompileShader.xml
virtual CompileResults Compile(const std::string& source) = 0;
private:
};
} // namespace gles
} // namespace glimp
#endif // GLIMP_GLES_SHADER_IMPL_H_