| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // HttpStream provides an abstraction for a basic http streams, SPDY, and QUIC. |
| // The HttpStream subtype is expected to manage the underlying transport |
| // appropriately. For example, a basic http stream will return the transport |
| // socket to the pool for reuse. SPDY streams on the other hand leave the |
| // transport socket management to the SpdySession. |
| |
| #ifndef NET_HTTP_HTTP_STREAM_H_ |
| #define NET_HTTP_HTTP_STREAM_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/net_error_details.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_export.h" |
| #include "net/base/request_priority.h" |
| #include "net/http/http_raw_request_headers.h" |
| #include "starboard/types.h" |
| |
| namespace net { |
| |
| struct AlternativeService; |
| class HttpNetworkSession; |
| class HttpRequestHeaders; |
| struct HttpRequestInfo; |
| class HttpResponseInfo; |
| class IOBuffer; |
| class IPEndPoint; |
| struct LoadTimingInfo; |
| class NetLogWithSource; |
| class SSLCertRequestInfo; |
| class SSLInfo; |
| |
| class NET_EXPORT_PRIVATE HttpStream { |
| public: |
| HttpStream() {} |
| virtual ~HttpStream() {} |
| |
| // Initialize stream. Must be called before calling SendRequest(). |
| // The consumer should ensure that request_info points to a valid value till |
| // final response headers are received; after that point, the HttpStream |
| // will not access |*request_info| and it may be deleted. If |can_send_early| |
| // is true, this stream may send data early without confirming the handshake |
| // if this is a resumption of a previously established connection. |
| // Returns a net error code, possibly ERR_IO_PENDING. |
| virtual int InitializeStream(const HttpRequestInfo* request_info, |
| bool can_send_early, |
| RequestPriority priority, |
| const NetLogWithSource& net_log, |
| CompletionOnceCallback callback) = 0; |
| |
| // Writes the headers and uploads body data to the underlying socket. |
| // ERR_IO_PENDING is returned if the operation could not be completed |
| // synchronously, in which case the result will be passed to the callback |
| // when available. Returns OK on success. |
| // |
| // Some fields in |response| may be filled by this method, but it will not |
| // contain complete information until ReadResponseHeaders returns. |
| // |
| // |response| must remain valid until all sets of headers has been read, or |
| // the HttpStream is destroyed. There's typically only one set of |
| // headers, except in the case of 1xx responses (See ReadResponseHeaders). |
| virtual int SendRequest(const HttpRequestHeaders& request_headers, |
| HttpResponseInfo* response, |
| CompletionOnceCallback callback) = 0; |
| |
| // Reads from the underlying socket until the next set of response headers |
| // have been completely received. Normally this is called once per request, |
| // however it may be called again in the event of a 1xx response to read the |
| // next set of headers. |
| // |
| // ERR_IO_PENDING is returned if the operation could not be completed |
| // synchronously, in which case the result will be passed to the callback when |
| // available. Returns OK on success. The response headers are available in |
| // the HttpResponseInfo passed in the original call to SendRequest. |
| virtual int ReadResponseHeaders(CompletionOnceCallback callback) = 0; |
| |
| // Reads response body data, up to |buf_len| bytes. |buf_len| should be a |
| // reasonable size (<2MB). The number of bytes read is returned, or an |
| // error is returned upon failure. 0 indicates that the request has been |
| // fully satisfied and there is no more data to read. |
| // ERR_CONNECTION_CLOSED is returned when the connection has been closed |
| // prematurely. ERR_IO_PENDING is returned if the operation could not be |
| // completed synchronously, in which case the result will be passed to the |
| // callback when available. If the operation is not completed immediately, |
| // the socket acquires a reference to the provided buffer until the callback |
| // is invoked or the socket is destroyed. |
| virtual int ReadResponseBody(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) = 0; |
| |
| // Closes the stream. |
| // |not_reusable| indicates if the stream can be used for further requests. |
| // In the case of HTTP, where we re-use the byte-stream (e.g. the connection) |
| // this means we need to close the connection; in the case of SPDY, where the |
| // underlying stream is never reused, it has no effect. |
| // TODO(mmenke): We should fold the |not_reusable| flag into the stream |
| // implementation itself so that the caller does not need to |
| // pass it at all. Ideally we'd be able to remove |
| // CanReuseConnection() and IsResponseBodyComplete(). |
| // TODO(mmenke): We should try and merge Drain() into this method as well. |
| virtual void Close(bool not_reusable) = 0; |
| |
| // Indicates if the response body has been completely read. |
| virtual bool IsResponseBodyComplete() const = 0; |
| |
| // A stream exists on top of a connection. If the connection has been used |
| // to successfully exchange data in the past, error handling for the |
| // stream is done differently. This method returns true if the underlying |
| // connection is reused or has been connected and idle for some time. |
| virtual bool IsConnectionReused() const = 0; |
| // TODO(mmenke): We should fold this into RenewStreamForAuth(), and make that |
| // method drain the stream as well, if needed (And return asynchronously). |
| virtual void SetConnectionReused() = 0; |
| |
| // Checks whether the underlying connection can be reused. The stream's |
| // connection can be reused if the response headers allow for it, the socket |
| // is still connected, and the stream exclusively owns the underlying |
| // connection. SPDY and QUIC streams don't own their own connections, so |
| // always return false. |
| virtual bool CanReuseConnection() const = 0; |
| |
| // Get the total number of bytes received from network for this stream. |
| virtual int64_t GetTotalReceivedBytes() const = 0; |
| |
| // Get the total number of bytes sent over the network for this stream. |
| virtual int64_t GetTotalSentBytes() const = 0; |
| |
| // Populates the connection establishment part of |load_timing_info|, and |
| // socket ID. |load_timing_info| must have all null times when called. |
| // Returns false and does nothing if there is no underlying connection, either |
| // because one has yet to be assigned to the stream, or because the underlying |
| // socket has been closed. |
| // |
| // In practice, this means that this function will always succeed any time |
| // between when the full headers have been received and the stream has been |
| // closed. |
| virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0; |
| |
| // Get the SSLInfo associated with this stream's connection. This should |
| // only be called for streams over SSL sockets, otherwise the behavior is |
| // undefined. |
| virtual void GetSSLInfo(SSLInfo* ssl_info) = 0; |
| |
| // Returns true and populates |alternative_service| if an alternative service |
| // was used to for this stream. Otherwise returns false. |
| virtual bool GetAlternativeService( |
| AlternativeService* alternative_service) const = 0; |
| |
| // Get the SSLCertRequestInfo associated with this stream's connection. |
| // This should only be called for streams over SSL sockets, otherwise the |
| // behavior is undefined. |
| virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0; |
| |
| // Gets the remote endpoint of the socket that the HTTP stream is using, if |
| // any. Returns true and fills in |endpoint| if it is available; returns false |
| // and does not modify |endpoint| if it is unavailable. |
| virtual bool GetRemoteEndpoint(IPEndPoint* endpoint) = 0; |
| |
| // In the case of an HTTP error or redirect, flush the response body (usually |
| // a simple error or "this page has moved") so that we can re-use the |
| // underlying connection. This stream is responsible for deleting itself when |
| // draining is complete. |
| virtual void Drain(HttpNetworkSession* session) = 0; |
| |
| // Get the network error details this stream is encountering. |
| // Fills in |details| if it is available; leaves |details| unchanged if it |
| // is unavailable. |
| virtual void PopulateNetErrorDetails(NetErrorDetails* details) = 0; |
| |
| // Called when the priority of the parent transaction changes. |
| virtual void SetPriority(RequestPriority priority) = 0; |
| |
| // Returns a new (not initialized) stream using the same underlying |
| // connection and invalidates the old stream - no further methods should be |
| // called on the old stream. The caller should ensure that the response body |
| // from the previous request is drained before calling this method. If the |
| // subclass does not support renewing the stream, NULL is returned. |
| virtual HttpStream* RenewStreamForAuth() = 0; |
| |
| virtual void SetRequestHeadersCallback(RequestHeadersCallback callback) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(HttpStream); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_HTTP_HTTP_STREAM_H_ |