| /* |
| * Copyright 2016 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLIMP_GLES_UNIFORM_INFO_H_ |
| #define GLIMP_GLES_UNIFORM_INFO_H_ |
| |
| namespace glimp { |
| namespace gles { |
| |
| // Maintains information about a shader program uniform. In particular, it |
| // tracks the type, count and element size of a uniform. For example, |
| // an array of 8 vec2s would be described by |
| // UniformInfo(UniformInfo::kTypeFloat, 8, 2) |
| struct UniformInfo { |
| enum Type { |
| kTypeFloat, |
| kTypeInteger, |
| kTypeMatrix, |
| kTypeUnknown, |
| }; |
| |
| UniformInfo() : type(kTypeUnknown), count(-1), element_size(-1) {} |
| UniformInfo(Type type, int count, int element_size) |
| : type(type), count(count), element_size(element_size) {} |
| bool operator==(const UniformInfo& rhs) const { |
| return type == rhs.type && count == rhs.count && |
| element_size == rhs.element_size; |
| } |
| bool operator!=(const UniformInfo& rhs) const { return !operator==(rhs); } |
| |
| // Data type of this uniform. |
| Type type; |
| // Number of uniforms in an array. |
| int count; |
| // The "vector size" of the uniform. |
| int element_size; |
| }; |
| |
| } // namespace gles |
| } // namespace glimp |
| |
| #endif // GLIMP_GLES_UNIFORM_INFO_H_ |