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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HttpStream provides an abstraction for a basic http streams, SPDY, and QUIC.
// The HttpStream subtype is expected to manage the underlying transport
// appropriately. For example, a basic http stream will return the transport
// socket to the pool for reuse. SPDY streams on the other hand leave the
// transport socket management to the SpdySession.
#ifndef NET_HTTP_HTTP_STREAM_H_
#define NET_HTTP_HTTP_STREAM_H_
#include <memory>
#include <vector>
#include "base/macros.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_error_details.h"
#include "net/base/net_errors.h"
#include "net/base/net_export.h"
#include "net/base/request_priority.h"
#include "net/http/http_raw_request_headers.h"
#include "starboard/types.h"
namespace net {
struct AlternativeService;
class HttpNetworkSession;
class HttpRequestHeaders;
struct HttpRequestInfo;
class HttpResponseInfo;
class IOBuffer;
class IPEndPoint;
struct LoadTimingInfo;
class NetLogWithSource;
class SSLCertRequestInfo;
class SSLInfo;
class NET_EXPORT_PRIVATE HttpStream {
public:
HttpStream() {}
virtual ~HttpStream() {}
// Initialize stream. Must be called before calling SendRequest().
// The consumer should ensure that request_info points to a valid value till
// final response headers are received; after that point, the HttpStream
// will not access |*request_info| and it may be deleted. If |can_send_early|
// is true, this stream may send data early without confirming the handshake
// if this is a resumption of a previously established connection.
// Returns a net error code, possibly ERR_IO_PENDING.
virtual int InitializeStream(const HttpRequestInfo* request_info,
bool can_send_early,
RequestPriority priority,
const NetLogWithSource& net_log,
CompletionOnceCallback callback) = 0;
// Writes the headers and uploads body data to the underlying socket.
// ERR_IO_PENDING is returned if the operation could not be completed
// synchronously, in which case the result will be passed to the callback
// when available. Returns OK on success.
//
// Some fields in |response| may be filled by this method, but it will not
// contain complete information until ReadResponseHeaders returns.
//
// |response| must remain valid until all sets of headers has been read, or
// the HttpStream is destroyed. There's typically only one set of
// headers, except in the case of 1xx responses (See ReadResponseHeaders).
virtual int SendRequest(const HttpRequestHeaders& request_headers,
HttpResponseInfo* response,
CompletionOnceCallback callback) = 0;
// Reads from the underlying socket until the next set of response headers
// have been completely received. Normally this is called once per request,
// however it may be called again in the event of a 1xx response to read the
// next set of headers.
//
// ERR_IO_PENDING is returned if the operation could not be completed
// synchronously, in which case the result will be passed to the callback when
// available. Returns OK on success. The response headers are available in
// the HttpResponseInfo passed in the original call to SendRequest.
virtual int ReadResponseHeaders(CompletionOnceCallback callback) = 0;
// Reads response body data, up to |buf_len| bytes. |buf_len| should be a
// reasonable size (<2MB). The number of bytes read is returned, or an
// error is returned upon failure. 0 indicates that the request has been
// fully satisfied and there is no more data to read.
// ERR_CONNECTION_CLOSED is returned when the connection has been closed
// prematurely. ERR_IO_PENDING is returned if the operation could not be
// completed synchronously, in which case the result will be passed to the
// callback when available. If the operation is not completed immediately,
// the socket acquires a reference to the provided buffer until the callback
// is invoked or the socket is destroyed.
virtual int ReadResponseBody(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) = 0;
// Closes the stream.
// |not_reusable| indicates if the stream can be used for further requests.
// In the case of HTTP, where we re-use the byte-stream (e.g. the connection)
// this means we need to close the connection; in the case of SPDY, where the
// underlying stream is never reused, it has no effect.
// TODO(mmenke): We should fold the |not_reusable| flag into the stream
// implementation itself so that the caller does not need to
// pass it at all. Ideally we'd be able to remove
// CanReuseConnection() and IsResponseBodyComplete().
// TODO(mmenke): We should try and merge Drain() into this method as well.
virtual void Close(bool not_reusable) = 0;
// Indicates if the response body has been completely read.
virtual bool IsResponseBodyComplete() const = 0;
// A stream exists on top of a connection. If the connection has been used
// to successfully exchange data in the past, error handling for the
// stream is done differently. This method returns true if the underlying
// connection is reused or has been connected and idle for some time.
virtual bool IsConnectionReused() const = 0;
// TODO(mmenke): We should fold this into RenewStreamForAuth(), and make that
// method drain the stream as well, if needed (And return asynchronously).
virtual void SetConnectionReused() = 0;
// Checks whether the underlying connection can be reused. The stream's
// connection can be reused if the response headers allow for it, the socket
// is still connected, and the stream exclusively owns the underlying
// connection. SPDY and QUIC streams don't own their own connections, so
// always return false.
virtual bool CanReuseConnection() const = 0;
// Get the total number of bytes received from network for this stream.
virtual int64_t GetTotalReceivedBytes() const = 0;
// Get the total number of bytes sent over the network for this stream.
virtual int64_t GetTotalSentBytes() const = 0;
// Populates the connection establishment part of |load_timing_info|, and
// socket ID. |load_timing_info| must have all null times when called.
// Returns false and does nothing if there is no underlying connection, either
// because one has yet to be assigned to the stream, or because the underlying
// socket has been closed.
//
// In practice, this means that this function will always succeed any time
// between when the full headers have been received and the stream has been
// closed.
virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0;
// Get the SSLInfo associated with this stream's connection. This should
// only be called for streams over SSL sockets, otherwise the behavior is
// undefined.
virtual void GetSSLInfo(SSLInfo* ssl_info) = 0;
// Returns true and populates |alternative_service| if an alternative service
// was used to for this stream. Otherwise returns false.
virtual bool GetAlternativeService(
AlternativeService* alternative_service) const = 0;
// Get the SSLCertRequestInfo associated with this stream's connection.
// This should only be called for streams over SSL sockets, otherwise the
// behavior is undefined.
virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0;
// Gets the remote endpoint of the socket that the HTTP stream is using, if
// any. Returns true and fills in |endpoint| if it is available; returns false
// and does not modify |endpoint| if it is unavailable.
virtual bool GetRemoteEndpoint(IPEndPoint* endpoint) = 0;
// In the case of an HTTP error or redirect, flush the response body (usually
// a simple error or "this page has moved") so that we can re-use the
// underlying connection. This stream is responsible for deleting itself when
// draining is complete.
virtual void Drain(HttpNetworkSession* session) = 0;
// Get the network error details this stream is encountering.
// Fills in |details| if it is available; leaves |details| unchanged if it
// is unavailable.
virtual void PopulateNetErrorDetails(NetErrorDetails* details) = 0;
// Called when the priority of the parent transaction changes.
virtual void SetPriority(RequestPriority priority) = 0;
// Returns a new (not initialized) stream using the same underlying
// connection and invalidates the old stream - no further methods should be
// called on the old stream. The caller should ensure that the response body
// from the previous request is drained before calling this method. If the
// subclass does not support renewing the stream, NULL is returned.
virtual HttpStream* RenewStreamForAuth() = 0;
virtual void SetRequestHeadersCallback(RequestHeadersCallback callback) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(HttpStream);
};
} // namespace net
#endif // NET_HTTP_HTTP_STREAM_H_