| /* | 
 |  * Copyright 2012 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm/gm.h" | 
 | #include "include/core/SkBitmap.h" | 
 | #include "include/core/SkBlurTypes.h" | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkColor.h" | 
 | #include "include/core/SkFont.h" | 
 | #include "include/core/SkMaskFilter.h" | 
 | #include "include/core/SkPaint.h" | 
 | #include "include/core/SkPath.h" | 
 | #include "include/core/SkRect.h" | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkScalar.h" | 
 | #include "include/core/SkShader.h" | 
 | #include "include/core/SkSize.h" | 
 | #include "include/core/SkString.h" | 
 | #include "include/core/SkTileMode.h" | 
 | #include "include/core/SkTypeface.h" | 
 | #include "tools/ToolUtils.h" | 
 |  | 
 | namespace skiagm { | 
 |  | 
 | /** | 
 |  * Stress test the GPU samplers by rendering a textured glyph with a mask and | 
 |  * an AA clip | 
 |  */ | 
 | class SamplerStressGM : public GM { | 
 | public: | 
 |     SamplerStressGM() | 
 |     : fTextureCreated(false) | 
 |     , fMaskFilter(nullptr) { | 
 |     } | 
 |  | 
 | protected: | 
 |  | 
 |     SkString onShortName() override { | 
 |         return SkString("gpusamplerstress"); | 
 |     } | 
 |  | 
 |     SkISize onISize() override { | 
 |         return SkISize::Make(640, 480); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Create a red & green stripes on black texture | 
 |      */ | 
 |     void createTexture() { | 
 |         if (fTextureCreated) { | 
 |             return; | 
 |         } | 
 |  | 
 |         constexpr int xSize = 16; | 
 |         constexpr int ySize = 16; | 
 |  | 
 |         fTexture.allocN32Pixels(xSize, ySize); | 
 |         SkPMColor* addr = fTexture.getAddr32(0, 0); | 
 |  | 
 |         for (int y = 0; y < ySize; ++y) { | 
 |             for (int x = 0; x < xSize; ++x) { | 
 |                 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); | 
 |  | 
 |                 if ((y % 5) == 0) { | 
 |                     addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); | 
 |                 } | 
 |                 if ((x % 7) == 0) { | 
 |                     addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         fTextureCreated = true; | 
 |     } | 
 |  | 
 |     void createShader() { | 
 |         if (fShader) { | 
 |             return; | 
 |         } | 
 |  | 
 |         createTexture(); | 
 |  | 
 |         fShader = fTexture.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat); | 
 |     } | 
 |  | 
 |     void createMaskFilter() { | 
 |         if (fMaskFilter) { | 
 |             return; | 
 |         } | 
 |  | 
 |         const SkScalar sigma = 1; | 
 |         fMaskFilter = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma); | 
 |     } | 
 |  | 
 |     void onDraw(SkCanvas* canvas) override { | 
 |         createShader(); | 
 |         createMaskFilter(); | 
 |  | 
 |         canvas->save(); | 
 |  | 
 |         // draw a letter "M" with a green & red striped texture and a | 
 |         // stipple mask with a round rect soft clip | 
 |         SkPaint paint; | 
 |         paint.setAntiAlias(true); | 
 |         paint.setShader(fShader); | 
 |         paint.setMaskFilter(fMaskFilter); | 
 |         SkFont font(ToolUtils::create_portable_typeface(), 72); | 
 |  | 
 |         SkRect temp; | 
 |         temp.setLTRB(115, 75, 144, 110); | 
 |  | 
 |         SkPath path; | 
 |         path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5)); | 
 |  | 
 |         canvas->clipPath(path, true); // AA is on | 
 |  | 
 |         canvas->drawString("M", 100.0f, 100.0f, font, paint); | 
 |  | 
 |         canvas->restore(); | 
 |  | 
 |         // Now draw stroked versions of the "M" and the round rect so we can | 
 |         // see what is going on | 
 |         SkPaint paint2; | 
 |         paint2.setColor(SK_ColorBLACK); | 
 |         paint2.setAntiAlias(true); | 
 |         paint2.setStyle(SkPaint::kStroke_Style); | 
 |         paint2.setStrokeWidth(1); | 
 |         canvas->drawString("M", 100.0f, 100.0f, font, paint2); | 
 |  | 
 |         paint2.setColor(SK_ColorGRAY); | 
 |  | 
 |         canvas->drawPath(path, paint2); | 
 |     } | 
 |  | 
 | private: | 
 |     SkBitmap        fTexture; | 
 |     bool            fTextureCreated; | 
 |     sk_sp<SkShader> fShader; | 
 |     sk_sp<SkMaskFilter> fMaskFilter; | 
 |  | 
 |     typedef GM INHERITED; | 
 | }; | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | DEF_GM( return new SamplerStressGM; ) | 
 |  | 
 | } |