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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NB_REUSE_ALLOCATOR_H_
#define NB_REUSE_ALLOCATOR_H_
#include <map>
#include <set>
#include <vector>
#include "nb/allocator.h"
namespace nb {
// An allocator designed to accomodate cases where the memory allocated may not
// be efficient or safe to access via the CPU. It solves this problem by
// maintaining all allocation meta data is outside of the allocated memory.
// It is passed a fallback allocator that it can request additional memory
// from as needed.
class ReuseAllocator : public Allocator {
public:
explicit ReuseAllocator(Allocator* fallback_allocator);
virtual ~ReuseAllocator();
// Search free memory blocks for an existing one, and if none are large
// enough, allocate a new one from no-free memory and return that.
void* Allocate(std::size_t size);
void* Allocate(std::size_t size, std::size_t alignment);
void* AllocateForAlignment(std::size_t size, std::size_t alignment);
// Marks the memory block as being free and it will then become recyclable
void Free(void* memory);
std::size_t GetCapacity() const { return capacity_; }
std::size_t GetAllocated() const { return total_allocated_; }
void PrintAllocations() const;
private:
// We will allocate from the given allocator whenever we can't find
// pre-used memory to allocate.
Allocator* fallback_allocator_;
struct MemoryBlock {
void* address;
std::size_t size;
bool operator<(const MemoryBlock& other) const {
return address < other.address;
}
};
// Freelist sorted by address.
typedef std::set<MemoryBlock> FreeBlockSet;
// Map from pointers we returned to the user, back to memory blocks.
typedef std::map<void*, MemoryBlock> AllocatedBlockMap;
void AddFreeBlock(void* address, std::size_t size);
void RemoveFreeBlock(FreeBlockSet::iterator);
FreeBlockSet free_blocks_;
AllocatedBlockMap allocated_blocks_;
// A list of allocations made from the fallback allocator. We keep track
// of this so that we can free them all upon our destruction.
std::vector<void*> fallback_allocations_;
// How much we have allocated from the fallback allocator.
std::size_t capacity_;
// How much has been allocated from us.
std::size_t total_allocated_;
};
} // namespace nb
#endif // NB_REUSE_ALLOCATOR_H_