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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKET_H_
#define NET_SOCKET_SOCKET_H_
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
namespace net {
class IOBuffer;
// Represents a read/write socket.
class NET_EXPORT Socket {
public:
virtual ~Socket() {}
// Reads data, up to |buf_len| bytes, from the socket. The number of bytes
// read is returned, or an error is returned upon failure.
// ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
// connected. Zero is returned once to indicate end-of-file; the return value
// of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING
// is returned if the operation could not be completed synchronously, in which
// case the result will be passed to the callback when available. If the
// operation is not completed immediately, the socket acquires a reference to
// the provided buffer until the callback is invoked or the socket is
// closed. If the socket is Disconnected before the read completes, the
// callback will not be invoked.
virtual int Read(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) = 0;
// Writes data, up to |buf_len| bytes, to the socket. Note: data may be
// written partially. The number of bytes written is returned, or an error
// is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if
// the socket is not currently connected. The return value when the
// connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING
// is returned if the operation could not be completed synchronously, in which
// case the result will be passed to the callback when available. If the
// operation is not completed immediately, the socket acquires a reference to
// the provided buffer until the callback is invoked or the socket is
// closed. Implementations of this method should not modify the contents
// of the actual buffer that is written to the socket. If the socket is
// Disconnected before the write completes, the callback will not be invoked.
virtual int Write(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) = 0;
// Set the receive buffer size (in bytes) for the socket.
// Note: changing this value can affect the TCP window size on some platforms.
// Returns true on success, or false on failure.
virtual bool SetReceiveBufferSize(int32 size) = 0;
// Set the send buffer size (in bytes) for the socket.
// Note: changing this value can affect the TCP window size on some platforms.
// Returns true on success, or false on failure.
virtual bool SetSendBufferSize(int32 size) = 0;
};
} // namespace net
#endif // NET_SOCKET_SOCKET_H_