| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // The shared Starboard configuration for Raspberry Pi devices. |
| |
| #ifndef STARBOARD_RASPI_SHARED_CONFIGURATION_PUBLIC_H_ |
| #define STARBOARD_RASPI_SHARED_CONFIGURATION_PUBLIC_H_ |
| |
| // The API version implemented by this platform. |
| #define SB_API_VERSION 1 |
| |
| // --- System Header Configuration ------------------------------------------- |
| |
| // Any system headers listed here that are not provided by the platform will be |
| // emulated in starboard/types.h. |
| |
| // Whether the current platform provides the standard header stdarg.h. |
| #define SB_HAS_STDARG_H 1 |
| |
| // Whether the current platform provides the standard header stdbool.h. |
| #define SB_HAS_STDBOOL_H 1 |
| |
| // Whether the current platform provides the standard header stddef.h. |
| #define SB_HAS_STDDEF_H 1 |
| |
| // Whether the current platform provides the standard header stdint.h. |
| #define SB_HAS_STDINT_H 1 |
| |
| // Whether the current platform provides the standard header inttypes.h. |
| #define SB_HAS_INTTYPES_H 1 |
| |
| // Whether the current platform provides the standard header wchar.h. |
| #define SB_HAS_WCHAR_H 1 |
| |
| // Whether the current platform provides the standard header limits.h. |
| #define SB_HAS_LIMITS_H 1 |
| |
| // Type detection for wchar_t. |
| #if defined(__WCHAR_MAX__) && \ |
| (__WCHAR_MAX__ == 0x7fffffff || __WCHAR_MAX__ == 0xffffffff) |
| #define SB_IS_WCHAR_T_UTF32 1 |
| #elif defined(__WCHAR_MAX__) && \ |
| (__WCHAR_MAX__ == 0x7fff || __WCHAR_MAX__ == 0xffff) |
| #define SB_IS_WCHAR_T_UTF16 1 |
| #endif |
| |
| // Chrome only defines these two if ARMEL or MIPSEL are defined. |
| #if defined(__ARMEL__) |
| // Chrome has an exclusion for iOS here, we should too when we support iOS. |
| #define SB_IS_WCHAR_T_UNSIGNED 1 |
| #elif defined(__MIPSEL__) |
| #define SB_IS_WCHAR_T_SIGNED 1 |
| #endif |
| |
| // --- Attribute Configuration ----------------------------------------------- |
| |
| // The platform's annotation for forcing a C function to be inlined. |
| #define SB_C_FORCE_INLINE __inline__ __attribute__((always_inline)) |
| |
| // The platform's annotation for marking a C function as suggested to be |
| // inlined. |
| #define SB_C_INLINE inline |
| |
| // The platform's annotation for marking a C function as forcibly not |
| // inlined. |
| #define SB_C_NOINLINE __attribute__((noinline)) |
| |
| // The platform's annotation for marking a symbol as exported outside of the |
| // current shared library. |
| #define SB_EXPORT_PLATFORM __attribute__((visibility("default"))) |
| |
| // The platform's annotation for marking a symbol as imported from outside of |
| // the current linking unit. |
| #define SB_IMPORT_PLATFORM |
| |
| // --- Extensions Configuration ---------------------------------------------- |
| |
| // GCC/Clang doesn't define a long long hash function, except for Android and |
| // Game consoles. |
| #define SB_HAS_LONG_LONG_HASH 0 |
| |
| // GCC/Clang doesn't define a string hash function, except for Game Consoles. |
| #define SB_HAS_STRING_HASH 0 |
| |
| // Desktop Linux needs a using statement for the hash functions. |
| #define SB_HAS_HASH_USING 0 |
| |
| // Set this to 1 if hash functions for custom types can be defined as a |
| // hash_value() function. Otherwise, they need to be placed inside a |
| // partially-specified hash struct template with an operator(). |
| #define SB_HAS_HASH_VALUE 0 |
| |
| // Set this to 1 if use of hash_map or hash_set causes a deprecation warning |
| // (which then breaks the build). |
| #define SB_HAS_HASH_WARNING 1 |
| |
| // The location to include hash_map on this platform. |
| #define SB_HASH_MAP_INCLUDE <ext/hash_map> |
| |
| // C++'s hash_map and hash_set are often found in different namespaces depending |
| // on the compiler. |
| #define SB_HASH_NAMESPACE __gnu_cxx |
| |
| // The location to include hash_set on this platform. |
| #define SB_HASH_SET_INCLUDE <ext/hash_set> |
| |
| // Define this to how this platform copies varargs blocks. |
| #define SB_VA_COPY(dest, source) va_copy(dest, source) |
| |
| // --- Filesystem Configuration ---------------------------------------------- |
| |
| // The current platform's maximum length of the name of a single directory |
| // entry, not including the absolute path. |
| #define SB_FILE_MAX_NAME 64 |
| |
| // The current platform's maximum length of an absolute path. |
| #define SB_FILE_MAX_PATH 4096 |
| |
| // The current platform's maximum number of files that can be opened at the |
| // same time by one process. |
| #define SB_FILE_MAX_OPEN 256 |
| |
| // The current platform's file path component separator character. This is the |
| // character that appears after a directory in a file path. For example, the |
| // absolute canonical path of the file "/path/to/a/file.txt" uses '/' as a path |
| // component separator character. |
| #define SB_FILE_SEP_CHAR '/' |
| |
| // The current platform's alternate file path component separator character. |
| // This is like SB_FILE_SEP_CHAR, except if your platform supports an alternate |
| // character, then you can place that here. For example, on windows machines, |
| // the primary separator character is probably '\', but the alternate is '/'. |
| #define SB_FILE_ALT_SEP_CHAR '/' |
| |
| // The current platform's search path component separator character. When |
| // specifying an ordered list of absolute paths of directories to search for a |
| // given reason, this is the character that appears between entries. For |
| // example, the search path of "/etc/search/first:/etc/search/second" uses ':' |
| // as a search path component separator character. |
| #define SB_PATH_SEP_CHAR ':' |
| |
| // The string form of SB_FILE_SEP_CHAR. |
| #define SB_FILE_SEP_STRING "/" |
| |
| // The string form of SB_FILE_ALT_SEP_CHAR. |
| #define SB_FILE_ALT_SEP_STRING "/" |
| |
| // The string form of SB_PATH_SEP_CHAR. |
| #define SB_PATH_SEP_STRING ":" |
| |
| // --- Memory Configuration -------------------------------------------------- |
| |
| // The memory page size, which controls the size of chunks on memory that |
| // allocators deal with, and the alignment of those chunks. This doesn't have to |
| // be the hardware-defined physical page size, but it should be a multiple of |
| // it. |
| #define SB_MEMORY_PAGE_SIZE 4096 |
| |
| // Whether this platform has and should use an MMAP function to map physical |
| // memory to the virtual address space. |
| #define SB_HAS_MMAP 1 |
| |
| // Whether this platform can map executable memory. Implies SB_HAS_MMAP. This is |
| // required for platforms that want to JIT. |
| #define SB_CAN_MAP_EXECUTABLE_MEMORY 1 |
| |
| // Whether this platform has and should use an growable heap (e.g. with sbrk()) |
| // to map physical memory to the virtual address space. |
| #define SB_HAS_VIRTUAL_REGIONS 0 |
| |
| // Specifies the alignment for IO Buffers, in bytes. Some low-level network APIs |
| // may require buffers to have a specific alignment, and this is the place to |
| // specify that. |
| #define SB_NETWORK_IO_BUFFER_ALIGNMENT 16 |
| |
| // Determines the alignment that allocations should have on this platform. |
| #define SB_MALLOC_ALIGNMENT ((size_t)16U) |
| |
| // Determines the threshhold of allocation size that should be done with mmap |
| // (if available), rather than allocated within the core heap. |
| #define SB_DEFAULT_MMAP_THRESHOLD ((size_t)(256 * 1024U)) |
| |
| // Defines the path where memory debugging logs should be written to. |
| #define SB_MEMORY_LOG_PATH "/tmp/starboard" |
| |
| // --- Thread Configuration -------------------------------------------------- |
| |
| // Defines the maximum number of simultaneous threads for this platform. Some |
| // platforms require sharing thread handles with other kinds of system handles, |
| // like mutexes, so we want to keep this managable. |
| #define SB_MAX_THREADS 90 |
| |
| // The maximum number of thread local storage keys supported by this platform. |
| #define SB_MAX_THREAD_LOCAL_KEYS 512 |
| |
| // The maximum length of the name for a thread, including the NULL-terminator. |
| #define SB_MAX_THREAD_NAME_LENGTH 16; |
| |
| // --- Graphics Configuration ------------------------------------------------ |
| |
| // Specifies whether this platform supports a performant accelerated blitter |
| // API. The basic requirement is a scaled, clipped, alpha-blended blit. |
| #define SB_HAS_BLITTER 0 |
| |
| // Specifies the preferred byte order of color channels in a pixel. Refer to |
| // starboard/configuration.h for the possible values. EGL/GLES platforms should |
| // generally prefer a byte order of RGBA, regardless of endianness. |
| #define SB_PREFERRED_RGBA_BYTE_ORDER SB_PREFERRED_RGBA_BYTE_ORDER_RGBA |
| |
| // Indicates whether or not the given platform supports bilinear filtering. |
| // This can be checked to enable/disable renderer tests that verify that this is |
| // working properly. |
| #define SB_HAS_BILINEAR_FILTERING_SUPPORT 1 |
| |
| // Indicates whether or not the given platform supports rendering of NV12 |
| // textures. These textures typically originate from video decoders. |
| #define SB_HAS_NV12_TEXTURE_SUPPORT 1 |
| |
| // Whether the current platform should frequently flip their display buffer. |
| // If this is not required (e.g. SB_MUST_FREQUENTLY_FLIP_DISPLAY_BUFFER is set |
| // to 0), then optimizations where the display buffer is not flipped if the |
| // scene hasn't changed are enabled. |
| #define SB_MUST_FREQUENTLY_FLIP_DISPLAY_BUFFER 0 |
| |
| // --- Media Configuration --------------------------------------------------- |
| |
| // Specifies whether this platform has support for a possibly-decrypting |
| // elementary stream player for at least H.264/AAC (and AES-128-CTR, if |
| // decrypting). A player is responsible for ingesting an audio and video |
| // elementary stream, optionally-encrypted, and ultimately producing |
| // synchronized audio/video. If a player is defined, it must choose one of the |
| // supported composition methods below. |
| #define SB_HAS_PLAYER 1 |
| |
| // Specifies whether this platform's player will produce an OpenGL texture that |
| // the client must draw every frame with its graphics rendering. It may be that |
| // we get a texture handle, but cannot perform operations like GlReadPixels on |
| // it if it is DRM-protected. |
| #define SB_IS_PLAYER_PRODUCING_TEXTURE 0 |
| |
| // Specifies whether this platform's player is composited with a formal |
| // compositor, where the client must specify how video is to be composited into |
| // the graphicals scene. |
| #define SB_IS_PLAYER_COMPOSITED 0 |
| |
| // Specifies whether this platform's player uses a "punch-out" model, where |
| // video is rendered to the far background, and the graphics plane is |
| // automatically composited on top of the video by the platform. The client must |
| // punch an alpha hole out of the graphics plane for video to show through. In |
| // this case, changing the video bounds must be tightly synchronized between the |
| // player and the graphics plane. |
| #define SB_IS_PLAYER_PUNCHED_OUT 1 |
| |
| // Specifies the maximum amount of memory used by audio buffers of media source |
| // before triggering a garbage collection. A large value will cause more memory |
| // being used by audio buffers but will also make JavaScript app less likely to |
| // re-download audio data. Note that the JavaScript app may experience |
| // significant difficulty if this value is too low. |
| #define SB_MEDIA_SOURCE_BUFFER_STREAM_AUDIO_MEMORY_LIMIT (3U * 1024U * 1024U) |
| |
| // Specifies the maximum amount of memory used by video buffers of media source |
| // before triggering a garbage collection. A large value will cause more memory |
| // being used by video buffers but will also make JavaScript app less likely to |
| // re-download video data. Note that the JavaScript app may experience |
| // significant difficulty if this value is too low. |
| #define SB_MEDIA_SOURCE_BUFFER_STREAM_VIDEO_MEMORY_LIMIT (16U * 1024U * 1024U) |
| |
| // Specifies how much memory to reserve up-front for the main media buffer |
| // (usually resides inside the CPU memory) used by media source and demuxers. |
| // The main media buffer can work in one of the following two ways: |
| // 1. If GPU buffer is used (i.e. SB_MEDIA_GPU_BUFFER_BUDGET is non-zero), the |
| // main buffer will be used as a cache so a media buffer will be copied from |
| // GPU memory to main memory before sending to the decoder for further |
| // processing. In this case this macro should be set to a value that is |
| // large enough to hold all media buffers being decoded. |
| // 2. If GPU buffer is not used (i.e. SB_MEDIA_GPU_BUFFER_BUDGET is zero) all |
| // media buffers will reside in the main memory buffer. In this case the |
| // macro should be set to a value that is greater than the sum of the above |
| // source buffer stream memory limits with extra room to take account of |
| // fragmentations and memory used by demuxers. |
| #define SB_MEDIA_MAIN_BUFFER_BUDGET (32U * 1024U * 1024U) |
| |
| // Specifies how much GPU memory to reserve up-front for media source buffers. |
| // This should only be set to non-zero on system with limited CPU memory and |
| // excess GPU memory so the app can store media buffer in GPU memory. |
| // SB_MEDIA_MAIN_BUFFER_BUDGET has to be set to a non-zero value to avoid |
| // media buffers being decoded when being stored in GPU. |
| #define SB_MEDIA_GPU_BUFFER_BUDGET 0U |
| |
| // Specifies whether this platform has webm/vp9 support. This should be set to |
| // non-zero on platforms with webm/vp9 support. |
| #define SB_HAS_MEDIA_WEBM_VP9_SUPPORT 0 |
| |
| // Specifies the stack size for threads created inside media stack. Set to 0 to |
| // use the default thread stack size. Set to non-zero to explicitly set the |
| // stack size for media stack threads. |
| #define SB_MEDIA_THREAD_STACK_SIZE 0U |
| |
| // --- Decoder-only Params --- |
| |
| // Specifies how media buffers must be aligned on this platform as some |
| // decoders may have special requirement on the alignment of buffers being |
| // decoded. |
| #define SB_MEDIA_BUFFER_ALIGNMENT 128U |
| |
| // Specifies how video frame buffers must be aligned on this platform. |
| #define SB_MEDIA_VIDEO_FRAME_ALIGNMENT 256U |
| |
| // The encoded video frames are compressed in different ways, their decoding |
| // time can vary a lot. Occasionally a single frame can take longer time to |
| // decode than the average time per frame. The player has to cache some frames |
| // to account for such inconsistency. The number of frames being cached are |
| // controlled by the following two macros. |
| // |
| // Specify the number of video frames to be cached before the playback starts. |
| // Note that set this value too large may increase the playback start delay. |
| #define SB_MEDIA_MAXIMUM_VIDEO_PREROLL_FRAMES 4 |
| |
| // Specify the number of video frames to be cached during playback. A large |
| // value leads to more stable fps but also causes the app to use more memory. |
| #define SB_MEDIA_MAXIMUM_VIDEO_FRAMES 12 |
| |
| // --- Network Configuration ------------------------------------------------- |
| |
| // Specifies whether this platform supports IPV6. |
| #define SB_HAS_IPV6 1 |
| |
| // Specifies whether this platform supports pipe. |
| #define SB_HAS_PIPE 1 |
| |
| // --- Tuneable Parameters --------------------------------------------------- |
| |
| // Specifies the network receive buffer size in bytes, set via |
| // SbSocketSetReceiveBufferSize(). |
| // |
| // Setting this to 0 indicates that SbSocketSetReceiveBufferSize() should |
| // not be called. Use this for OSs (such as Linux) where receive buffer |
| // auto-tuning is better. |
| // |
| // On some platforms, this may affect max TCP window size which may |
| // dramatically affect throughput in the presence of latency. |
| // |
| // If your platform does not have a good TCP auto-tuning mechanism, |
| // a setting of (128 * 1024) here is recommended. |
| #define SB_NETWORK_RECEIVE_BUFFER_SIZE (0) |
| |
| // --- User Configuration ---------------------------------------------------- |
| |
| // The maximum number of users that can be signed in at the same time. |
| #define SB_USER_MAX_SIGNED_IN 1 |
| |
| // --- Platform Specific Audits ---------------------------------------------- |
| |
| #if !defined(__GNUC__) |
| #error "RasPi builds need a GCC-like compiler (for the moment)." |
| #endif |
| |
| #endif // STARBOARD_RASPI_SHARED_CONFIGURATION_PUBLIC_H_ |