blob: 526e3be936e9cf8a86d92e490693bb83169f94bf [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/builders/GrGLProgramBuilder.h"
#include "GrYUVtoRGBEffect.h"
#include "GrCoordTransform.h"
#include "GrProcessor.h"
#include "gl/GrGLProcessor.h"
#include "GrTBackendProcessorFactory.h"
namespace {
class YUVtoRGBEffect : public GrFragmentProcessor {
public:
static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
GrTexture* vTexture, const GrTextureParams& params,
SkYUVColorSpace colorSpace, bool nv12) {
return SkNEW_ARGS(YUVtoRGBEffect,
(yTexture, uTexture, vTexture,
GrCoordTransform::MakeDivByTextureWHMatrix(yTexture),
params, colorSpace, nv12));
}
static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
GrTexture* vTexture, const SkMatrix& localMatrix,
const GrTextureParams& params,
SkYUVColorSpace colorSpace, bool nv12) {
return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, localMatrix,
params, colorSpace, nv12));
}
static const char* Name() { return "YUV to RGB"; }
bool isNV12() const {
return fNV12;
}
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE {
return GrTBackendFragmentProcessorFactory<YUVtoRGBEffect>::getInstance();
}
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
// YUV is opaque
*color = 0xFF;
*validFlags = kA_GrColorComponentFlag;
}
SkYUVColorSpace getColorSpace() const {
return fColorSpace;
}
class GLProcessor : public GrGLFragmentProcessor {
public:
static const GrGLfloat kJPEGConversionMatrix[16];
static const GrGLfloat kRec601ConversionMatrix[16];
static const GrGLfloat kRec709ConversionMatrix[16];
// this class always generates the same code.
static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {}
GLProcessor(const GrBackendProcessorFactory& factory,
const GrProcessor&)
: INHERITED(factory) {
}
virtual void emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor& effect,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
const YUVtoRGBEffect& yuvEffect = effect.cast<YUVtoRGBEffect>();
const char* yuvMatrix = NULL;
fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kMat44f_GrSLType, "YUVMatrix",
&yuvMatrix);
fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor);
fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
fsBuilder->codeAppend(".r,\n\t\t");
fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType());
if (yuvEffect.fNV12) {
fsBuilder->codeAppend(".ba,\n\t\t");
} else {
fsBuilder->codeAppend(".r,\n\t\t");
fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType());
fsBuilder->codeAppendf(".r,\n\t\t");
}
fsBuilder->codeAppendf("1.0) * %s;\n", yuvMatrix);
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) SK_OVERRIDE {
const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
switch (yuvEffect.getColorSpace()) {
case kJPEG_SkYUVColorSpace:
pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
break;
case kRec601_SkYUVColorSpace:
pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
break;
case kRec709_SkYUVColorSpace:
pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
break;
}
}
private:
GrGLProgramDataManager::UniformHandle fMatrixUni;
typedef GrGLFragmentProcessor INHERITED;
};
private:
YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
const SkMatrix& localMatrix,
const GrTextureParams& params,
SkYUVColorSpace colorSpace, bool nv12)
: fCoordTransform(kLocal_GrCoordSet, localMatrix, yTexture)
, fYAccess(yTexture, params)
, fUAccess(uTexture, params)
, fColorSpace(colorSpace)
, fNV12(nv12) {
this->addCoordTransform(&fCoordTransform);
this->addTextureAccess(&fYAccess);
this->addTextureAccess(&fUAccess);
if (!fNV12) {
fVAccess.reset(vTexture, params);
this->addTextureAccess(&fVAccess);
}
this->setWillNotUseInputColor();
}
virtual bool onIsEqual(const GrProcessor& sBase) const {
const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
return fYAccess.getTexture() == s.fYAccess.getTexture() &&
fUAccess.getTexture() == s.fUAccess.getTexture() &&
fVAccess.getTexture() == s.fVAccess.getTexture() &&
fColorSpace == s.getColorSpace() &&
fNV12 == s.isNV12();
}
GrCoordTransform fCoordTransform;
GrTextureAccess fYAccess;
GrTextureAccess fUAccess;
GrTextureAccess fVAccess;
SkYUVColorSpace fColorSpace;
bool fNV12;
typedef GrFragmentProcessor INHERITED;
};
const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = {
1.0f, 0.0f, 1.402f, -0.701f,
1.0f, -0.34414f, -0.71414f, 0.529f,
1.0f, 1.772f, 0.0f, -0.886f,
0.0f, 0.0f, 0.0f, 1.0};
const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = {
1.164f, 0.0f, 1.596f, -0.87075f,
1.164f, -0.391f, -0.813f, 0.52925f,
1.164f, 2.018f, 0.0f, -1.08175f,
0.0f, 0.0f, 0.0f, 1.0};
// These values are derived from the Rec. 709 standard. They are discussed
// in the wikipedia article: https://en.wikipedia.org/wiki/YCbCr, and
// these matrix values are presented well by the website:
// http://www.equasys.de/colorconversion.html.
const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec709ConversionMatrix[16] = {
1.164f, 0.0f, 1.793f, -0.96925f,
1.164f, -0.213f, -0.533f, 0.30025f,
1.164f, 2.112f, 0.0f, -1.12875f,
0.0f, 0.0f, 0.0f, 1.0};
}
//////////////////////////////////////////////////////////////////////////////
GrFragmentProcessor*
GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
SkYUVColorSpace colorSpace, bool nv12) {
return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, GrTextureParams(), colorSpace, nv12);
}
GrFragmentProcessor*
GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
const SkMatrix& localMatrix,
SkYUVColorSpace colorSpace, bool nv12) {
return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, localMatrix, GrTextureParams(), colorSpace, nv12);
}
GrFragmentProcessor*
GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
const GrTextureParams& params, SkYUVColorSpace colorSpace, bool nv12) {
return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, params, colorSpace, nv12);
}
GrFragmentProcessor*
GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
const SkMatrix& localMatrix, const GrTextureParams& params,
SkYUVColorSpace colorSpace, bool nv12) {
return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, localMatrix, params, colorSpace, nv12);
}