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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_THREADING_THREAD_RESTRICTIONS_H_
#define BASE_THREADING_THREAD_RESTRICTIONS_H_
#include "base/base_export.h"
#include "base/basictypes.h"
// See comment at top of thread_checker.h
#if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON))
#define ENABLE_THREAD_RESTRICTIONS 1
#else
#define ENABLE_THREAD_RESTRICTIONS 0
#endif
class AcceleratedPresenter;
class BrowserProcessImpl;
class HistogramSynchronizer;
class MetricsService;
class NativeBackendKWallet;
class ScopedAllowWaitForLegacyWebViewApi;
class TestingAutomationProvider;
namespace browser_sync {
class NonFrontendDataTypeController;
class UIModelWorker;
}
namespace cc {
class CompletionEvent;
}
namespace chromeos {
class AudioMixerAlsa;
class BlockingMethodCaller;
namespace system {
class StatisticsProviderImpl;
}
}
namespace chrome_browser_net {
class Predictor;
}
namespace content {
class BrowserGpuChannelHostFactory;
class GLHelper;
class GpuChannelHost;
class RenderWidgetHelper;
class TextInputClientMac;
}
namespace dbus {
class Bus;
}
namespace disk_cache {
class BackendImpl;
class InFlightIO;
}
namespace media {
class AudioOutputController;
}
namespace net {
class FileStreamPosix;
class FileStreamWin;
namespace internal {
class AddressTrackerLinux;
}
}
namespace remoting {
class AutoThread;
}
namespace base {
class SequencedWorkerPool;
class SimpleThread;
class Thread;
class ThreadTestHelper;
// Certain behavior is disallowed on certain threads. ThreadRestrictions helps
// enforce these rules. Examples of such rules:
//
// * Do not do blocking IO (makes the thread janky)
// * Do not access Singleton/LazyInstance (may lead to shutdown crashes)
//
// Here's more about how the protection works:
//
// 1) If a thread should not be allowed to make IO calls, mark it:
// base::ThreadRestrictions::SetIOAllowed(false);
// By default, threads *are* allowed to make IO calls.
// In Chrome browser code, IO calls should be proxied to the File thread.
//
// 2) If a function makes a call that will go out to disk, check whether the
// current thread is allowed:
// base::ThreadRestrictions::AssertIOAllowed();
//
//
// Style tip: where should you put AssertIOAllowed checks? It's best
// if you put them as close to the disk access as possible, at the
// lowest level. This rule is simple to follow and helps catch all
// callers. For example, if your function GoDoSomeBlockingDiskCall()
// only calls other functions in Chrome and not fopen(), you should go
// add the AssertIOAllowed checks in the helper functions.
class BASE_EXPORT ThreadRestrictions {
public:
// Constructing a ScopedAllowIO temporarily allows IO for the current
// thread. Doing this is almost certainly always incorrect.
class BASE_EXPORT ScopedAllowIO {
public:
ScopedAllowIO() { previous_value_ = SetIOAllowed(true); }
~ScopedAllowIO() { SetIOAllowed(previous_value_); }
private:
// Whether IO is allowed when the ScopedAllowIO was constructed.
bool previous_value_;
DISALLOW_COPY_AND_ASSIGN(ScopedAllowIO);
};
// Constructing a ScopedAllowSingleton temporarily allows accessing for the
// current thread. Doing this is almost always incorrect.
class BASE_EXPORT ScopedAllowSingleton {
public:
ScopedAllowSingleton() { previous_value_ = SetSingletonAllowed(true); }
~ScopedAllowSingleton() { SetSingletonAllowed(previous_value_); }
private:
// Whether singleton use is allowed when the ScopedAllowSingleton was
// constructed.
bool previous_value_;
DISALLOW_COPY_AND_ASSIGN(ScopedAllowSingleton);
};
#if ENABLE_THREAD_RESTRICTIONS
// Set whether the current thread to make IO calls.
// Threads start out in the *allowed* state.
// Returns the previous value.
static bool SetIOAllowed(bool allowed);
// Check whether the current thread is allowed to make IO calls,
// and DCHECK if not. See the block comment above the class for
// a discussion of where to add these checks.
static void AssertIOAllowed();
#if defined(COBALT)
// Get whether the current thread can use singletons.
static bool GetSingletonAllowed();
#endif // COBALT
// Set whether the current thread can use singletons. Returns the previous
// value.
static bool SetSingletonAllowed(bool allowed);
// Check whether the current thread is allowed to use singletons (Singleton /
// LazyInstance). DCHECKs if not.
static void AssertSingletonAllowed();
// Disable waiting on the current thread. Threads start out in the *allowed*
// state. Returns the previous value.
static void DisallowWaiting();
// Check whether the current thread is allowed to wait, and DCHECK if not.
static void AssertWaitAllowed();
#else
// Inline the empty definitions of these functions so that they can be
// compiled out.
static bool SetIOAllowed(bool /*allowed*/) { return true; }
static void AssertIOAllowed() {}
#if defined(COBALT)
static bool GetSingletonAllowed() { return true; }
#endif // COBALT
static bool SetSingletonAllowed(bool /*allowed*/) { return true; }
static void AssertSingletonAllowed() {}
static void DisallowWaiting() {}
static void AssertWaitAllowed() {}
#endif
private:
// DO NOT ADD ANY OTHER FRIEND STATEMENTS, talk to jam or brettw first.
// BEGIN ALLOWED USAGE.
friend class content::RenderWidgetHelper;
friend class ::HistogramSynchronizer;
friend class ::ScopedAllowWaitForLegacyWebViewApi;
friend class ::TestingAutomationProvider;
friend class cc::CompletionEvent;
friend class remoting::AutoThread;
friend class MessagePumpDefault;
friend class SequencedWorkerPool;
friend class SimpleThread;
friend class Thread;
friend class ThreadTestHelper;
// END ALLOWED USAGE.
// BEGIN USAGE THAT NEEDS TO BE FIXED.
friend class ::chromeos::AudioMixerAlsa; // http://crbug.com/125206
friend class ::chromeos::BlockingMethodCaller; // http://crbug.com/125360
friend class ::chromeos::system::StatisticsProviderImpl; // http://crbug.com/125385
friend class browser_sync::NonFrontendDataTypeController; // http://crbug.com/19757
friend class browser_sync::UIModelWorker; // http://crbug.com/19757
friend class chrome_browser_net::Predictor; // http://crbug.com/78451
friend class
content::BrowserGpuChannelHostFactory; // http://crbug.com/125248
friend class content::GLHelper; // http://crbug.com/125415
friend class content::GpuChannelHost; // http://crbug.com/125264
friend class content::TextInputClientMac; // http://crbug.com/121917
friend class dbus::Bus; // http://crbug.com/125222
friend class disk_cache::BackendImpl; // http://crbug.com/74623
friend class disk_cache::InFlightIO; // http://crbug.com/74623
friend class media::AudioOutputController; // http://crbug.com/120973
friend class net::FileStreamPosix; // http://crbug.com/115067
friend class net::FileStreamWin; // http://crbug.com/115067
friend class net::internal::AddressTrackerLinux; // http://crbug.com/125097
friend class ::AcceleratedPresenter; // http://crbug.com/125391
friend class ::BrowserProcessImpl; // http://crbug.com/125207
friend class ::MetricsService; // http://crbug.com/124954
friend class ::NativeBackendKWallet; // http://crbug.com/125331
// END USAGE THAT NEEDS TO BE FIXED.
#if ENABLE_THREAD_RESTRICTIONS
static bool SetWaitAllowed(bool allowed);
#else
static bool SetWaitAllowed(bool /*allowed*/) { return true; }
#endif
// Constructing a ScopedAllowWait temporarily allows waiting on the current
// thread. Doing this is almost always incorrect, which is why we limit who
// can use this through friend. If you find yourself needing to use this, find
// another way. Talk to jam or brettw.
class BASE_EXPORT ScopedAllowWait {
public:
ScopedAllowWait() { previous_value_ = SetWaitAllowed(true); }
~ScopedAllowWait() { SetWaitAllowed(previous_value_); }
private:
// Whether singleton use is allowed when the ScopedAllowWait was
// constructed.
bool previous_value_;
DISALLOW_COPY_AND_ASSIGN(ScopedAllowWait);
};
DISALLOW_IMPLICIT_CONSTRUCTORS(ThreadRestrictions);
};
} // namespace base
#endif // BASE_THREADING_THREAD_RESTRICTIONS_H_