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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IC_IC_H_
#define V8_IC_IC_H_
#include <vector>
#include "src/common/message-template.h"
#include "src/execution/isolate.h"
#include "src/heap/factory.h"
#include "src/ic/stub-cache.h"
#include "src/objects/feedback-vector.h"
#include "src/objects/map.h"
#include "src/objects/maybe-object.h"
#include "src/objects/smi.h"
namespace v8 {
namespace internal {
enum class NamedPropertyType : bool { kNotOwn, kOwn };
//
// IC is the base class for LoadIC, StoreIC, KeyedLoadIC, and KeyedStoreIC.
//
class IC {
public:
// Alias the inline cache state type to make the IC code more readable.
using State = InlineCacheState;
// Construct the IC structure with the given number of extra
// JavaScript frames on the stack.
IC(Isolate* isolate, Handle<FeedbackVector> vector, FeedbackSlot slot,
FeedbackSlotKind kind);
virtual ~IC() = default;
State state() const { return state_; }
// Compute the current IC state based on the target stub, receiver and name.
void UpdateState(Handle<Object> receiver, Handle<Object> name);
bool RecomputeHandlerForName(Handle<Object> name);
void MarkRecomputeHandler(Handle<Object> name) {
DCHECK(RecomputeHandlerForName(name));
old_state_ = state_;
state_ = RECOMPUTE_HANDLER;
}
bool IsAnyHas() const { return IsKeyedHasIC(); }
bool IsAnyLoad() const {
return IsLoadIC() || IsLoadGlobalIC() || IsKeyedLoadIC();
}
bool IsAnyStore() const {
return IsStoreIC() || IsStoreOwnIC() || IsStoreGlobalIC() ||
IsKeyedStoreIC() || IsStoreInArrayLiteralICKind(kind());
}
static inline bool IsHandler(MaybeObject object);
// Nofity the IC system that a feedback has changed.
static void OnFeedbackChanged(Isolate* isolate, FeedbackVector vector,
FeedbackSlot slot, const char* reason);
void OnFeedbackChanged(const char* reason);
protected:
void set_slow_stub_reason(const char* reason) { slow_stub_reason_ = reason; }
Isolate* isolate() const { return isolate_; }
bool is_vector_set() { return vector_set_; }
inline bool vector_needs_update();
// Configure for most states.
bool ConfigureVectorState(IC::State new_state, Handle<Object> key);
// Configure the vector for PREMONOMORPHIC.
void ConfigureVectorState(Handle<Map> map);
// Configure the vector for MONOMORPHIC.
void ConfigureVectorState(Handle<Name> name, Handle<Map> map,
Handle<Object> handler);
void ConfigureVectorState(Handle<Name> name, Handle<Map> map,
const MaybeObjectHandle& handler);
// Configure the vector for POLYMORPHIC.
void ConfigureVectorState(Handle<Name> name, MapHandles const& maps,
MaybeObjectHandles* handlers);
char TransitionMarkFromState(IC::State state);
void TraceIC(const char* type, Handle<Object> name);
void TraceIC(const char* type, Handle<Object> name, State old_state,
State new_state);
MaybeHandle<Object> TypeError(MessageTemplate, Handle<Object> object,
Handle<Object> key);
MaybeHandle<Object> ReferenceError(Handle<Name> name);
void UpdateMonomorphicIC(const MaybeObjectHandle& handler, Handle<Name> name);
bool UpdatePolymorphicIC(Handle<Name> name, const MaybeObjectHandle& handler);
void UpdateMegamorphicCache(Handle<Map> map, Handle<Name> name,
const MaybeObjectHandle& handler);
StubCache* stub_cache();
void CopyICToMegamorphicCache(Handle<Name> name);
bool IsTransitionOfMonomorphicTarget(Map source_map, Map target_map);
void PatchCache(Handle<Name> name, Handle<Object> handler);
void PatchCache(Handle<Name> name, const MaybeObjectHandle& handler);
FeedbackSlotKind kind() const { return kind_; }
bool IsGlobalIC() const { return IsLoadGlobalIC() || IsStoreGlobalIC(); }
bool IsLoadIC() const { return IsLoadICKind(kind_); }
bool IsLoadGlobalIC() const { return IsLoadGlobalICKind(kind_); }
bool IsKeyedLoadIC() const { return IsKeyedLoadICKind(kind_); }
bool IsStoreGlobalIC() const { return IsStoreGlobalICKind(kind_); }
bool IsStoreIC() const { return IsStoreICKind(kind_); }
bool IsStoreOwnIC() const { return IsStoreOwnICKind(kind_); }
bool IsKeyedStoreIC() const { return IsKeyedStoreICKind(kind_); }
bool IsKeyedHasIC() const { return IsKeyedHasICKind(kind_); }
bool is_keyed() const {
return IsKeyedLoadIC() || IsKeyedStoreIC() ||
IsStoreInArrayLiteralICKind(kind_) || IsKeyedHasIC();
}
bool ShouldRecomputeHandler(Handle<String> name);
Handle<Map> receiver_map() { return receiver_map_; }
inline void update_receiver_map(Handle<Object> receiver);
void TargetMaps(MapHandles* list) {
FindTargetMaps();
for (Handle<Map> map : target_maps_) {
list->push_back(map);
}
}
Map FirstTargetMap() {
FindTargetMaps();
return !target_maps_.empty() ? *target_maps_[0] : Map();
}
State saved_state() const {
return state() == RECOMPUTE_HANDLER ? old_state_ : state();
}
const FeedbackNexus* nexus() const { return &nexus_; }
FeedbackNexus* nexus() { return &nexus_; }
private:
void FindTargetMaps() {
if (target_maps_set_) return;
target_maps_set_ = true;
nexus()->ExtractMaps(&target_maps_);
}
Isolate* isolate_;
bool vector_set_;
State old_state_; // For saving if we marked as prototype failure.
State state_;
FeedbackSlotKind kind_;
Handle<Map> receiver_map_;
MapHandles target_maps_;
bool target_maps_set_;
const char* slow_stub_reason_;
FeedbackNexus nexus_;
DISALLOW_IMPLICIT_CONSTRUCTORS(IC);
};
class LoadIC : public IC {
public:
LoadIC(Isolate* isolate, Handle<FeedbackVector> vector, FeedbackSlot slot,
FeedbackSlotKind kind)
: IC(isolate, vector, slot, kind) {
DCHECK(IsAnyLoad() || IsAnyHas());
}
static bool ShouldThrowReferenceError(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kLoadGlobalNotInsideTypeof;
}
bool ShouldThrowReferenceError() const {
return ShouldThrowReferenceError(kind());
}
V8_WARN_UNUSED_RESULT MaybeHandle<Object> Load(Handle<Object> object,
Handle<Name> name);
protected:
virtual Handle<Code> slow_stub() const {
return IsAnyHas() ? BUILTIN_CODE(isolate(), HasIC_Slow)
: BUILTIN_CODE(isolate(), LoadIC_Slow);
}
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupIterator* lookup);
private:
Handle<Object> ComputeHandler(LookupIterator* lookup);
friend class IC;
friend class NamedLoadHandlerCompiler;
};
class LoadGlobalIC : public LoadIC {
public:
LoadGlobalIC(Isolate* isolate, Handle<FeedbackVector> vector,
FeedbackSlot slot, FeedbackSlotKind kind)
: LoadIC(isolate, vector, slot, kind) {}
V8_WARN_UNUSED_RESULT MaybeHandle<Object> Load(Handle<Name> name);
protected:
Handle<Code> slow_stub() const override {
return BUILTIN_CODE(isolate(), LoadGlobalIC_Slow);
}
};
class KeyedLoadIC : public LoadIC {
public:
KeyedLoadIC(Isolate* isolate, Handle<FeedbackVector> vector,
FeedbackSlot slot, FeedbackSlotKind kind)
: LoadIC(isolate, vector, slot, kind) {}
V8_WARN_UNUSED_RESULT MaybeHandle<Object> Load(Handle<Object> object,
Handle<Object> key);
protected:
V8_WARN_UNUSED_RESULT MaybeHandle<Object> RuntimeLoad(Handle<Object> object,
Handle<Object> key);
// receiver is HeapObject because it could be a String or a JSObject
void UpdateLoadElement(Handle<HeapObject> receiver,
KeyedAccessLoadMode load_mode);
private:
friend class IC;
Handle<Object> LoadElementHandler(Handle<Map> receiver_map,
KeyedAccessLoadMode load_mode);
void LoadElementPolymorphicHandlers(MapHandles* receiver_maps,
MaybeObjectHandles* handlers,
KeyedAccessLoadMode load_mode);
// Returns true if the receiver_map has a kElement or kIndexedString
// handler in the nexus currently but didn't yet allow out of bounds
// accesses.
bool CanChangeToAllowOutOfBounds(Handle<Map> receiver_map);
};
class StoreIC : public IC {
public:
StoreIC(Isolate* isolate, Handle<FeedbackVector> vector, FeedbackSlot slot,
FeedbackSlotKind kind)
: IC(isolate, vector, slot, kind) {
DCHECK(IsAnyStore());
}
V8_WARN_UNUSED_RESULT MaybeHandle<Object> Store(
Handle<Object> object, Handle<Name> name, Handle<Object> value,
StoreOrigin store_origin = StoreOrigin::kNamed);
bool LookupForWrite(LookupIterator* it, Handle<Object> value,
StoreOrigin store_origin);
protected:
// Stub accessors.
virtual Handle<Code> slow_stub() const {
// All StoreICs share the same slow stub.
return BUILTIN_CODE(isolate(), KeyedStoreIC_Slow);
}
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupIterator* lookup, Handle<Object> value,
StoreOrigin store_origin);
private:
MaybeObjectHandle ComputeHandler(LookupIterator* lookup);
friend class IC;
};
class StoreGlobalIC : public StoreIC {
public:
StoreGlobalIC(Isolate* isolate, Handle<FeedbackVector> vector,
FeedbackSlot slot, FeedbackSlotKind kind)
: StoreIC(isolate, vector, slot, kind) {}
V8_WARN_UNUSED_RESULT MaybeHandle<Object> Store(Handle<Name> name,
Handle<Object> value);
protected:
Handle<Code> slow_stub() const override {
return BUILTIN_CODE(isolate(), StoreGlobalIC_Slow);
}
};
enum KeyedStoreCheckMap { kDontCheckMap, kCheckMap };
enum KeyedStoreIncrementLength { kDontIncrementLength, kIncrementLength };
enum class TransitionMode {
kNoTransition,
kTransitionToDouble,
kTransitionToObject
};
class KeyedStoreIC : public StoreIC {
public:
KeyedAccessStoreMode GetKeyedAccessStoreMode() {
return nexus()->GetKeyedAccessStoreMode();
}
KeyedStoreIC(Isolate* isolate, Handle<FeedbackVector> vector,
FeedbackSlot slot, FeedbackSlotKind kind)
: StoreIC(isolate, vector, slot, kind) {}
V8_WARN_UNUSED_RESULT MaybeHandle<Object> Store(Handle<Object> object,
Handle<Object> name,
Handle<Object> value);
protected:
void UpdateStoreElement(Handle<Map> receiver_map,
KeyedAccessStoreMode store_mode,
Handle<Map> new_receiver_map);
Handle<Code> slow_stub() const override {
return BUILTIN_CODE(isolate(), KeyedStoreIC_Slow);
}
private:
Handle<Map> ComputeTransitionedMap(Handle<Map> map,
TransitionMode transition_mode);
Handle<Object> StoreElementHandler(Handle<Map> receiver_map,
KeyedAccessStoreMode store_mode);
void StoreElementPolymorphicHandlers(MapHandles* receiver_maps,
MaybeObjectHandles* handlers,
KeyedAccessStoreMode store_mode);
friend class IC;
};
class StoreInArrayLiteralIC : public KeyedStoreIC {
public:
StoreInArrayLiteralIC(Isolate* isolate, Handle<FeedbackVector> vector,
FeedbackSlot slot)
: KeyedStoreIC(isolate, vector, slot,
FeedbackSlotKind::kStoreInArrayLiteral) {
DCHECK(IsStoreInArrayLiteralICKind(kind()));
}
void Store(Handle<JSArray> array, Handle<Object> index, Handle<Object> value);
private:
Handle<Code> slow_stub() const override {
return BUILTIN_CODE(isolate(), StoreInArrayLiteralIC_Slow);
}
};
} // namespace internal
} // namespace v8
#endif // V8_IC_IC_H_