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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/common/assert-scope.h"
#include "src/common/globals.h"
#include "src/utils/utils.h"
namespace v8 {
namespace internal {
class Assembler;
class ByteArray;
class BytecodeArray;
// HandlerTable is a byte array containing entries for exception handlers in
// the code object it is associated with. The tables come in two flavors:
// 1) Based on ranges: Used for unoptimized code. Stored in a {ByteArray} that
// is attached to each {BytecodeArray}. Contains one entry per exception
// handler and a range representing the try-block covered by that handler.
// Layout looks as follows:
// [ range-start , range-end , handler-offset , handler-data ]
// 2) Based on return addresses: Used for turbofanned code. Stored directly in
// the instruction stream of the {Code} object. Contains one entry per
// call-site that could throw an exception. Layout looks as follows:
// [ return-address-offset , handler-offset ]
class V8_EXPORT_PRIVATE HandlerTable {
// Conservative prediction whether a given handler will locally catch an
// exception or cause a re-throw to outside the code boundary. Since this is
// undecidable it is merely an approximation (e.g. useful for debugger).
enum CatchPrediction {
UNCAUGHT, // The handler will (likely) rethrow the exception.
CAUGHT, // The exception will be caught by the handler.
PROMISE, // The exception will be caught and cause a promise rejection.
DESUGARING, // The exception will be caught, but both the exception and
// the catching are part of a desugaring and should therefore
// not be visible to the user (we won't notify the debugger of
// such exceptions).
ASYNC_AWAIT, // The exception will be caught and cause a promise rejection
// in the desugaring of an async function, so special
// async/await handling in the debugger can take place.
enum EncodingMode { kRangeBasedEncoding, kReturnAddressBasedEncoding };
// Constructors for the various encodings.
explicit HandlerTable(Code code);
explicit HandlerTable(ByteArray byte_array);
explicit HandlerTable(BytecodeArray bytecode_array);
HandlerTable(Address handler_table, int handler_table_size,
EncodingMode encoding_mode);
// Getters for handler table based on ranges.
int GetRangeStart(int index) const;
int GetRangeEnd(int index) const;
int GetRangeHandler(int index) const;
int GetRangeData(int index) const;
// Setters for handler table based on ranges.
void SetRangeStart(int index, int value);
void SetRangeEnd(int index, int value);
void SetRangeHandler(int index, int offset, CatchPrediction pred);
void SetRangeData(int index, int value);
// Returns the required length of the underlying byte array.
static int LengthForRange(int entries);
// Emitters for handler table based on return addresses.
static int EmitReturnTableStart(Assembler* masm);
static void EmitReturnEntry(Assembler* masm, int offset, int handler);
// Lookup handler in a table based on ranges. The {pc_offset} is an offset to
// the start of the potentially throwing instruction (using return addresses
// for this value would be invalid).
int LookupRange(int pc_offset, int* data, CatchPrediction* prediction);
// Lookup handler in a table based on return addresses.
int LookupReturn(int pc_offset);
// Returns the number of entries in the table.
int NumberOfRangeEntries() const;
int NumberOfReturnEntries() const;
void HandlerTableRangePrint(std::ostream& os); // NOLINT
void HandlerTableReturnPrint(std::ostream& os); // NOLINT
// Getters for handler table based on ranges.
CatchPrediction GetRangePrediction(int index) const;
// Gets entry size based on mode.
static int EntrySizeFromMode(EncodingMode mode);
// Getters for handler table based on return addresses.
int GetReturnOffset(int index) const;
int GetReturnHandler(int index) const;
// Number of entries in the loaded handler table.
int number_of_entries_;
#ifdef DEBUG
// The encoding mode of the table. Mostly useful for debugging to check that
// used accessors and constructors fit together.
EncodingMode mode_;
// Direct pointer into the encoded data. This pointer points into objects on
// the GC heap (either {ByteArray} or {Code}) and hence would become stale
// during a collection. Hence we disallow any allocation.
Address raw_encoded_data_;
// Layout description for handler table based on ranges.
static const int kRangeStartIndex = 0;
static const int kRangeEndIndex = 1;
static const int kRangeHandlerIndex = 2;
static const int kRangeDataIndex = 3;
static const int kRangeEntrySize = 4;
// Layout description for handler table based on return addresses.
static const int kReturnOffsetIndex = 0;
static const int kReturnHandlerIndex = 1;
static const int kReturnEntrySize = 2;
// Encoding of the {handler} field.
class HandlerPredictionField : public BitField<CatchPrediction, 0, 3> {};
class HandlerOffsetField : public BitField<int, 3, 29> {};
} // namespace internal
} // namespace v8