| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <memory> |
| |
| #include "cobalt/audio/audio_node_output.h" |
| |
| #include "base/logging.h" |
| #include "cobalt/audio/audio_context.h" |
| #include "cobalt/audio/audio_node.h" |
| #include "cobalt/audio/audio_node_input.h" |
| |
| namespace cobalt { |
| namespace audio { |
| |
| typedef media::AudioBus AudioBus; |
| |
| AudioNodeOutput::~AudioNodeOutput() { |
| owner_node_->audio_lock()->AssertLocked(); |
| |
| DCHECK(inputs_.empty()); |
| } |
| |
| void AudioNodeOutput::AddInput(AudioNodeInput* input) { |
| owner_node_->audio_lock()->AssertLocked(); |
| |
| DCHECK(input); |
| |
| inputs_.insert(input); |
| } |
| |
| void AudioNodeOutput::RemoveInput(AudioNodeInput* input) { |
| owner_node_->audio_lock()->AssertLocked(); |
| |
| DCHECK(input); |
| |
| inputs_.erase(input); |
| } |
| |
| void AudioNodeOutput::DisconnectAll() { |
| owner_node_->audio_lock()->AssertLocked(); |
| |
| while (!inputs_.empty()) { |
| AudioNodeInput* input = *inputs_.begin(); |
| input->Disconnect(this); |
| } |
| } |
| |
| std::unique_ptr<AudioBus> AudioNodeOutput::PassAudioBusFromSource( |
| int32 number_of_frames, SampleType sample_type, bool* finished) { |
| // This is called by Audio thread. |
| owner_node_->audio_lock()->AssertLocked(); |
| |
| // Pull audio buffer from its owner node. |
| return owner_node_->PassAudioBusFromSource(number_of_frames, sample_type, |
| finished); |
| } |
| |
| } // namespace audio |
| } // namespace cobalt |