Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ClampFragDepth.cpp: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0]. |
| 7 | // The clamping is run at the very end of shader execution, and is only performed if the shader |
| 8 | // statically accesses gl_FragDepth. |
| 9 | // |
| 10 | |
| 11 | #include "compiler/translator/tree_ops/ClampFragDepth.h" |
| 12 | |
| 13 | #include "compiler/translator/ImmutableString.h" |
| 14 | #include "compiler/translator/SymbolTable.h" |
| 15 | #include "compiler/translator/tree_util/BuiltIn.h" |
| 16 | #include "compiler/translator/tree_util/FindSymbolNode.h" |
| 17 | #include "compiler/translator/tree_util/IntermNode_util.h" |
| 18 | #include "compiler/translator/tree_util/RunAtTheEndOfShader.h" |
| 19 | |
| 20 | namespace sh |
| 21 | { |
| 22 | |
| 23 | bool ClampFragDepth(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable) |
| 24 | { |
| 25 | // Only clamp gl_FragDepth if it's used in the shader. |
| 26 | if (!FindSymbolNode(root, ImmutableString("gl_FragDepth"))) |
| 27 | { |
| 28 | return true; |
| 29 | } |
| 30 | |
| 31 | TIntermSymbol *fragDepthNode = new TIntermSymbol(BuiltInVariable::gl_FragDepth()); |
| 32 | |
| 33 | TIntermTyped *minFragDepthNode = CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst)); |
| 34 | |
| 35 | TConstantUnion *maxFragDepthConstant = new TConstantUnion(); |
| 36 | maxFragDepthConstant->setFConst(1.0); |
| 37 | TIntermConstantUnion *maxFragDepthNode = |
| 38 | new TIntermConstantUnion(maxFragDepthConstant, TType(EbtFloat, EbpHigh, EvqConst)); |
| 39 | |
| 40 | // clamp(gl_FragDepth, 0.0, 1.0) |
| 41 | TIntermSequence *clampArguments = new TIntermSequence(); |
| 42 | clampArguments->push_back(fragDepthNode->deepCopy()); |
| 43 | clampArguments->push_back(minFragDepthNode); |
| 44 | clampArguments->push_back(maxFragDepthNode); |
| 45 | TIntermTyped *clampedFragDepth = |
| 46 | CreateBuiltInFunctionCallNode("clamp", clampArguments, *symbolTable, 100); |
| 47 | |
| 48 | // gl_FragDepth = clamp(gl_FragDepth, 0.0, 1.0) |
| 49 | TIntermBinary *assignFragDepth = new TIntermBinary(EOpAssign, fragDepthNode, clampedFragDepth); |
| 50 | |
| 51 | return RunAtTheEndOfShader(compiler, root, assignFragDepth, symbolTable); |
| 52 | } |
| 53 | |
| 54 | } // namespace sh |