David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 1 | // |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 2 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef SAMPLE_UTIL_SHADER_UTILS_H |
| 8 | #define SAMPLE_UTIL_SHADER_UTILS_H |
| 9 | |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 10 | #include <functional> |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 11 | #include <string> |
| 12 | #include <vector> |
| 13 | |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 14 | #include "util/util_export.h" |
| 15 | #include "util/util_gl.h" |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 16 | |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 17 | ANGLE_UTIL_EXPORT GLuint CheckLinkStatusAndReturnProgram(GLuint program, bool outputErrorMessages); |
| 18 | ANGLE_UTIL_EXPORT GLuint CompileShader(GLenum type, const char *source); |
| 19 | ANGLE_UTIL_EXPORT GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath); |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 20 | |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 21 | ANGLE_UTIL_EXPORT GLuint |
| 22 | CompileProgramWithTransformFeedback(const char *vsSource, |
| 23 | const char *fsSource, |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 24 | const std::vector<std::string> &transformFeedbackVaryings, |
| 25 | GLenum bufferMode); |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 26 | |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 27 | ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, const char *fsSource); |
David Ghandehari | b153652 | 2017-05-24 00:01:15 -0700 | [diff] [blame] | 28 | |
Kaido Kert | 612c020 | 2020-01-22 10:28:42 -0800 | [diff] [blame] | 29 | ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, |
| 30 | const char *fsSource, |
| 31 | const std::function<void(GLuint)> &preLinkCallback); |
| 32 | |
| 33 | ANGLE_UTIL_EXPORT GLuint CompileProgramWithGS(const char *vsSource, |
| 34 | const char *gsSource, |
| 35 | const char *fsSource); |
| 36 | ANGLE_UTIL_EXPORT GLuint CompileProgramFromFiles(const std::string &vsPath, |
| 37 | const std::string &fsPath); |
| 38 | ANGLE_UTIL_EXPORT GLuint CompileComputeProgram(const char *csSource, |
| 39 | bool outputErrorMessages = true); |
| 40 | ANGLE_UTIL_EXPORT bool LinkAttachedProgram(GLuint program); |
| 41 | |
| 42 | ANGLE_UTIL_EXPORT GLuint LoadBinaryProgramOES(const std::vector<uint8_t> &binary, |
| 43 | GLenum binaryFormat); |
| 44 | ANGLE_UTIL_EXPORT GLuint LoadBinaryProgramES3(const std::vector<uint8_t> &binary, |
| 45 | GLenum binaryFormat); |
| 46 | |
| 47 | namespace angle |
| 48 | { |
| 49 | |
| 50 | namespace essl1_shaders |
| 51 | { |
| 52 | |
| 53 | ANGLE_UTIL_EXPORT const char *PositionAttrib(); |
| 54 | ANGLE_UTIL_EXPORT const char *ColorUniform(); |
| 55 | ANGLE_UTIL_EXPORT const char *Texture2DUniform(); |
| 56 | |
| 57 | namespace vs |
| 58 | { |
| 59 | |
| 60 | // A shader that sets gl_Position to zero. |
| 61 | ANGLE_UTIL_EXPORT const char *Zero(); |
| 62 | |
| 63 | // A shader that sets gl_Position to attribute a_position. |
| 64 | ANGLE_UTIL_EXPORT const char *Simple(); |
| 65 | |
| 66 | // A shader that passes through attribute a_position, setting it to gl_Position and varying |
| 67 | // v_position. |
| 68 | ANGLE_UTIL_EXPORT const char *Passthrough(); |
| 69 | |
| 70 | // A shader that simply passes through attribute a_position, setting it to gl_Position and varying |
| 71 | // texcoord. |
| 72 | ANGLE_UTIL_EXPORT const char *Texture2D(); |
| 73 | |
| 74 | } // namespace vs |
| 75 | |
| 76 | namespace fs |
| 77 | { |
| 78 | |
| 79 | // A shader that renders a simple checker pattern of red and green. X axis and y axis separate the |
| 80 | // different colors. Needs varying v_position. |
| 81 | ANGLE_UTIL_EXPORT const char *Checkered(); |
| 82 | |
| 83 | // A shader that fills with color taken from uniform named "color". |
| 84 | ANGLE_UTIL_EXPORT const char *UniformColor(); |
| 85 | |
| 86 | // A shader that fills with 100% opaque red. |
| 87 | ANGLE_UTIL_EXPORT const char *Red(); |
| 88 | |
| 89 | // A shader that fills with 100% opaque green. |
| 90 | ANGLE_UTIL_EXPORT const char *Green(); |
| 91 | |
| 92 | // A shader that fills with 100% opaque blue. |
| 93 | ANGLE_UTIL_EXPORT const char *Blue(); |
| 94 | |
| 95 | // A shader that samples the texture |
| 96 | ANGLE_UTIL_EXPORT const char *Texture2D(); |
| 97 | |
| 98 | } // namespace fs |
| 99 | } // namespace essl1_shaders |
| 100 | |
| 101 | namespace essl3_shaders |
| 102 | { |
| 103 | |
| 104 | ANGLE_UTIL_EXPORT const char *PositionAttrib(); |
| 105 | |
| 106 | namespace vs |
| 107 | { |
| 108 | |
| 109 | // A shader that sets gl_Position to zero. |
| 110 | ANGLE_UTIL_EXPORT const char *Zero(); |
| 111 | |
| 112 | // A shader that sets gl_Position to attribute a_position. |
| 113 | ANGLE_UTIL_EXPORT const char *Simple(); |
| 114 | |
| 115 | // A shader that simply passes through attribute a_position, setting it to gl_Position and varying |
| 116 | // v_position. |
| 117 | ANGLE_UTIL_EXPORT const char *Passthrough(); |
| 118 | |
| 119 | } // namespace vs |
| 120 | |
| 121 | namespace fs |
| 122 | { |
| 123 | |
| 124 | // A shader that fills with 100% opaque red. |
| 125 | ANGLE_UTIL_EXPORT const char *Red(); |
| 126 | |
| 127 | // A shader that fills with 100% opaque green. |
| 128 | ANGLE_UTIL_EXPORT const char *Green(); |
| 129 | |
| 130 | // A shader that fills with 100% opaque blue. |
| 131 | ANGLE_UTIL_EXPORT const char *Blue(); |
| 132 | |
| 133 | } // namespace fs |
| 134 | } // namespace essl3_shaders |
| 135 | |
| 136 | namespace essl31_shaders |
| 137 | { |
| 138 | |
| 139 | ANGLE_UTIL_EXPORT const char *PositionAttrib(); |
| 140 | |
| 141 | namespace vs |
| 142 | { |
| 143 | |
| 144 | // A shader that sets gl_Position to zero. |
| 145 | ANGLE_UTIL_EXPORT const char *Zero(); |
| 146 | |
| 147 | // A shader that sets gl_Position to attribute a_position. |
| 148 | ANGLE_UTIL_EXPORT const char *Simple(); |
| 149 | |
| 150 | // A shader that simply passes through attribute a_position, setting it to gl_Position and varying |
| 151 | // v_position. |
| 152 | ANGLE_UTIL_EXPORT const char *Passthrough(); |
| 153 | |
| 154 | } // namespace vs |
| 155 | |
| 156 | namespace fs |
| 157 | { |
| 158 | |
| 159 | // A shader that fills with 100% opaque red. |
| 160 | ANGLE_UTIL_EXPORT const char *Red(); |
| 161 | |
| 162 | } // namespace fs |
| 163 | } // namespace essl31_shaders |
| 164 | } // namespace angle |
| 165 | |
| 166 | #endif // SAMPLE_UTIL_SHADER_UTILS_H |