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Kaido Kert25902c62024-06-17 17:10:28 -07001// Copyright 2012 The Chromium Authors
Kaido Kert56d7c4e2024-04-13 12:59:27 -07002// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_SKBITMAP_OPERATIONS_H_
6#define UI_GFX_SKBITMAP_OPERATIONS_H_
7
8#include "base/gtest_prod_util.h"
9#include "ui/gfx/color_utils.h"
10#include "ui/gfx/gfx_export.h"
11#include "ui/gfx/shadow_value.h"
12
13class SkBitmap;
14
15class GFX_EXPORT SkBitmapOperations {
16 public:
17 // Enum for use in rotating images (must be in 90 degree increments),
18 // see: Rotate.
19 enum RotationAmount {
20 ROTATION_90_CW,
21 ROTATION_180_CW,
22 ROTATION_270_CW,
23 };
24
25 // Create a bitmap that is an inverted image of the passed in image.
26 // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes
27 // (0, 240, 255). The alpha value is not inverted.
28 static SkBitmap CreateInvertedBitmap(const SkBitmap& image);
29
30 // Create a bitmap that is a blend of two others. The alpha argument
31 // specifies the opacity of the second bitmap. The provided bitmaps must
32 // use have the kARGB_8888_Config config and be of equal dimensions.
33 static SkBitmap CreateBlendedBitmap(const SkBitmap& first,
34 const SkBitmap& second,
35 double alpha);
36
37 // Create a bitmap that is the original bitmap masked out by the mask defined
38 // in the alpha bitmap. The images must use the kARGB_8888_Config config and
39 // be of equal dimensions.
40 static SkBitmap CreateMaskedBitmap(const SkBitmap& first,
41 const SkBitmap& alpha);
42
43 // We create a button background image by compositing the color and image
44 // together, then applying the mask. This is a highly specialized composite
45 // operation that is the equivalent of drawing a background in |color|,
46 // tiling |image| over the top, and then masking the result out with |mask|.
47 // The images must use kARGB_8888_Config config.
48 static SkBitmap CreateButtonBackground(SkColor color,
49 const SkBitmap& image,
50 const SkBitmap& mask);
51
52 // Shift a bitmap's HSL values. The shift values are in the range of 0-1,
53 // with the option to specify -1 for 'no change'. The shift values are
54 // defined as:
55 // hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map
56 // to 0 and 360 on the hue color wheel (red).
57 // hsl_shift[1] (saturation): A saturation shift for the image, with the
58 // following key values:
59 // 0 = remove all color.
60 // 0.5 = leave unchanged.
61 // 1 = fully saturate the image.
62 // hsl_shift[2] (lightness): A lightness shift for the image, with the
63 // following key values:
64 // 0 = remove all lightness (make all pixels black).
65 // 0.5 = leave unchanged.
66 // 1 = full lightness (make all pixels white).
67 static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap,
68 const color_utils::HSL& hsl_shift);
69
70 // Create a bitmap that is cropped from another bitmap. This is special
71 // because it tiles the original bitmap, so your coordinates can extend
72 // outside the bounds of the original image.
73 static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap,
74 int src_x, int src_y,
75 int dst_w, int dst_h);
76
77 // Iteratively downsamples by 2 until the bitmap is no smaller than the
78 // input size. The normal use of this is to downsample the bitmap "close" to
79 // the final size, and then use traditional resampling on the result.
80 // Because the bitmap will be closer to the final size, it will be faster,
81 // and linear interpolation will generally work well as a second step.
82 static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap,
83 int min_w, int min_h);
84
85 // Makes a bitmap half has large in each direction by averaging groups of
86 // 4 pixels. This is one step in generating a mipmap.
87 static SkBitmap DownsampleByTwo(const SkBitmap& bitmap);
88
89 // Unpremultiplies all pixels in |bitmap|. You almost never want to call
90 // this, as |SkBitmap|s are always premultiplied by conversion. Call this
91 // only if you will pass the bitmap's data into a system function that
92 // doesn't expect premultiplied colors.
93 static SkBitmap UnPreMultiply(const SkBitmap& bitmap);
94
95 // Transpose the pixels in |bitmap| by swapping x and y.
96 static SkBitmap CreateTransposedBitmap(const SkBitmap& bitmap);
97
98 // Create a bitmap by combining alpha channel of |bitmap| and color |c|.
99 // The image must use the kARGB_8888_Config config.
100 static SkBitmap CreateColorMask(const SkBitmap& bitmap, SkColor c);
101
102 // Create a bitmap with drop shadow added to |bitmap|. |shadows| defines
103 // the shadows to add. The created bitmap would be padded to have enough space
104 // for shadows and have original bitmap in the center. The image must use the
105 // kARGB_8888_Config config.
106 static SkBitmap CreateDropShadow(const SkBitmap& bitmap,
107 const gfx::ShadowValues& shadows);
108
109 // Rotates the given source bitmap clockwise by the requested amount.
110 static SkBitmap Rotate(const SkBitmap& source, RotationAmount rotation);
111
112 private:
113 SkBitmapOperations(); // Class for scoping only.
114
115 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo);
116 FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall);
117};
118
119#endif // UI_GFX_SKBITMAP_OPERATIONS_H_