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Typedefs</h2></td></tr>
<tr class="memitem:ga0e46aaaccc5e713eac5bfbc8d6885a60"><td class="memItemLeft" align="right" valign="top">typedef highp_bvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html#ga0e46aaaccc5e713eac5bfbc8d6885a60">bvec2</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>The standard types defined by the specification. </p>
<p>These types are all typedefs of more generalized, template types. To see the definition of these template types, go to <a class="el" href="a00159.html">Template types</a>. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef highp_bvec2 bvec2</td>
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<p>2 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00564">564</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_bvec3 bvec3</td>
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<p>3 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00569">569</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_bvec4 bvec4</td>
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<p>4 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00574">574</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_dmat2x2 dmat2</td>
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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00707">707</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00722">722</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00727">727</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00732">732</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00712">712</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00737">737</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00742">742</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00747">747</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00717">717</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00752">752</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00757">757</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00762">762</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00483">483</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00488">488</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00493">493</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00510">510</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00515">515</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00520">520</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00406">406</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00359">359</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00364">364</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00369">369</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00411">411</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00374">374</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00379">379</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00384">384</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00416">416</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00389">389</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00394">394</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00399">399</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef highp_uvec2 uvec2</td>
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<p>2 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00537">537</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_uvec3 uvec3</td>
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<p>3 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00542">542</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_uvec4 uvec4</td>
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<p>4 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00547">547</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_vec2 vec2</td>
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<p>2 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00456">456</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_vec3 vec3</td>
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<p>3 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00461">461</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_vec4 vec4</td>
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<p>4 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00466">466</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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