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| |
| // This sample teaches how to reuse a test fixture in multiple test |
| // cases by deriving sub-fixtures from it. |
| // |
| // When you define a test fixture, you specify the name of the test |
| // case that will use this fixture. Therefore, a test fixture can |
| // be used by only one test case. |
| // |
| // Sometimes, more than one test cases may want to use the same or |
| // slightly different test fixtures. For example, you may want to |
| // make sure that all tests for a GUI library don't leak important |
| // system resources like fonts and brushes. In Google Test, you do |
| // this by putting the shared logic in a super (as in "super class") |
| // test fixture, and then have each test case use a fixture derived |
| // from this super fixture. |
| |
| #include <limits.h> |
| #include <time.h> |
| |
| #include "sample1.h" |
| #include "sample3-inl.h" |
| #include "gtest/gtest.h" |
| namespace { |
| // In this sample, we want to ensure that every test finishes within |
| // ~5 seconds. If a test takes longer to run, we consider it a |
| // failure. |
| // |
| // We put the code for timing a test in a test fixture called |
| // "QuickTest". QuickTest is intended to be the super fixture that |
| // other fixtures derive from, therefore there is no test case with |
| // the name "QuickTest". This is OK. |
| // |
| // Later, we will derive multiple test fixtures from QuickTest. |
| class QuickTest : public testing::Test { |
| protected: |
| // Remember that SetUp() is run immediately before a test starts. |
| // This is a good place to record the start time. |
| void SetUp() override { start_time_ = time(nullptr); } |
| |
| // TearDown() is invoked immediately after a test finishes. Here we |
| // check if the test was too slow. |
| void TearDown() override { |
| // Gets the time when the test finishes |
| const time_t end_time = time(nullptr); |
| |
| // Asserts that the test took no more than ~5 seconds. Did you |
| // know that you can use assertions in SetUp() and TearDown() as |
| // well? |
| EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long."; |
| } |
| |
| // The UTC time (in seconds) when the test starts |
| time_t start_time_; |
| }; |
| |
| // We derive a fixture named IntegerFunctionTest from the QuickTest |
| // fixture. All tests using this fixture will be automatically |
| // required to be quick. |
| class IntegerFunctionTest : public QuickTest { |
| // We don't need any more logic than already in the QuickTest fixture. |
| // Therefore the body is empty. |
| }; |
| |
| // Now we can write tests in the IntegerFunctionTest test case. |
| |
| // Tests Factorial() |
| TEST_F(IntegerFunctionTest, Factorial) { |
| // Tests factorial of negative numbers. |
| EXPECT_EQ(1, Factorial(-5)); |
| EXPECT_EQ(1, Factorial(-1)); |
| EXPECT_GT(Factorial(-10), 0); |
| |
| // Tests factorial of 0. |
| EXPECT_EQ(1, Factorial(0)); |
| |
| // Tests factorial of positive numbers. |
| EXPECT_EQ(1, Factorial(1)); |
| EXPECT_EQ(2, Factorial(2)); |
| EXPECT_EQ(6, Factorial(3)); |
| EXPECT_EQ(40320, Factorial(8)); |
| } |
| |
| // Tests IsPrime() |
| TEST_F(IntegerFunctionTest, IsPrime) { |
| // Tests negative input. |
| EXPECT_FALSE(IsPrime(-1)); |
| EXPECT_FALSE(IsPrime(-2)); |
| EXPECT_FALSE(IsPrime(INT_MIN)); |
| |
| // Tests some trivial cases. |
| EXPECT_FALSE(IsPrime(0)); |
| EXPECT_FALSE(IsPrime(1)); |
| EXPECT_TRUE(IsPrime(2)); |
| EXPECT_TRUE(IsPrime(3)); |
| |
| // Tests positive input. |
| EXPECT_FALSE(IsPrime(4)); |
| EXPECT_TRUE(IsPrime(5)); |
| EXPECT_FALSE(IsPrime(6)); |
| EXPECT_TRUE(IsPrime(23)); |
| } |
| |
| // The next test case (named "QueueTest") also needs to be quick, so |
| // we derive another fixture from QuickTest. |
| // |
| // The QueueTest test fixture has some logic and shared objects in |
| // addition to what's in QuickTest already. We define the additional |
| // stuff inside the body of the test fixture, as usual. |
| class QueueTest : public QuickTest { |
| protected: |
| void SetUp() override { |
| // First, we need to set up the super fixture (QuickTest). |
| QuickTest::SetUp(); |
| |
| // Second, some additional setup for this fixture. |
| q1_.Enqueue(1); |
| q2_.Enqueue(2); |
| q2_.Enqueue(3); |
| } |
| |
| // By default, TearDown() inherits the behavior of |
| // QuickTest::TearDown(). As we have no additional cleaning work |
| // for QueueTest, we omit it here. |
| // |
| // virtual void TearDown() { |
| // QuickTest::TearDown(); |
| // } |
| |
| Queue<int> q0_; |
| Queue<int> q1_; |
| Queue<int> q2_; |
| }; |
| |
| // Now, let's write tests using the QueueTest fixture. |
| |
| // Tests the default constructor. |
| TEST_F(QueueTest, DefaultConstructor) { EXPECT_EQ(0u, q0_.Size()); } |
| |
| // Tests Dequeue(). |
| TEST_F(QueueTest, Dequeue) { |
| int* n = q0_.Dequeue(); |
| EXPECT_TRUE(n == nullptr); |
| |
| n = q1_.Dequeue(); |
| EXPECT_TRUE(n != nullptr); |
| EXPECT_EQ(1, *n); |
| EXPECT_EQ(0u, q1_.Size()); |
| delete n; |
| |
| n = q2_.Dequeue(); |
| EXPECT_TRUE(n != nullptr); |
| EXPECT_EQ(2, *n); |
| EXPECT_EQ(1u, q2_.Size()); |
| delete n; |
| } |
| } // namespace |
| // If necessary, you can derive further test fixtures from a derived |
| // fixture itself. For example, you can derive another fixture from |
| // QueueTest. Google Test imposes no limit on how deep the hierarchy |
| // can be. In practice, however, you probably don't want it to be too |
| // deep as to be confusing. |