| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkString.h" |
| #include "include/effects/SkHighContrastFilter.h" |
| #include "include/private/SkColorData.h" |
| #include "src/core/SkArenaAlloc.h" |
| #include "src/core/SkEffectPriv.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "include/gpu/GrContext.h" |
| #include "src/gpu/GrColorInfo.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #endif |
| |
| using InvertStyle = SkHighContrastConfig::InvertStyle; |
| |
| class SkHighContrast_Filter : public SkColorFilter { |
| public: |
| SkHighContrast_Filter(const SkHighContrastConfig& config) { |
| fConfig = config; |
| // Clamp contrast to just inside -1 to 1 to avoid division by zero. |
| fConfig.fContrast = SkScalarPin(fConfig.fContrast, |
| -1.0f + FLT_EPSILON, |
| 1.0f - FLT_EPSILON); |
| } |
| |
| ~SkHighContrast_Filter() override {} |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(GrRecordingContext*, |
| const GrColorInfo&) const override; |
| #endif |
| |
| bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override; |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkHighContrast_Filter) |
| |
| SkHighContrastConfig fConfig; |
| |
| friend class SkHighContrastFilter; |
| |
| typedef SkColorFilter INHERITED; |
| }; |
| |
| bool SkHighContrast_Filter::onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const { |
| SkRasterPipeline* p = rec.fPipeline; |
| SkArenaAlloc* alloc = rec.fAlloc; |
| |
| if (!shaderIsOpaque) { |
| p->append(SkRasterPipeline::unpremul); |
| } |
| |
| // Linearize before applying high-contrast filter. |
| auto tf = alloc->make<skcms_TransferFunction>(); |
| if (rec.fDstCS) { |
| rec.fDstCS->transferFn(&tf->g); |
| } else { |
| // Historically we approximate untagged destinations as gamma 2. |
| // TODO: sRGB? |
| *tf = {2,1, 0,0,0,0,0}; |
| } |
| p->append_transfer_function(*tf); |
| |
| if (fConfig.fGrayscale) { |
| float r = SK_LUM_COEFF_R; |
| float g = SK_LUM_COEFF_G; |
| float b = SK_LUM_COEFF_B; |
| float* matrix = alloc->makeArray<float>(12); |
| matrix[0] = matrix[1] = matrix[2] = r; |
| matrix[3] = matrix[4] = matrix[5] = g; |
| matrix[6] = matrix[7] = matrix[8] = b; |
| p->append(SkRasterPipeline::matrix_3x4, matrix); |
| } |
| |
| if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) { |
| float* matrix = alloc->makeArray<float>(12); |
| matrix[0] = matrix[4] = matrix[8] = -1; |
| matrix[9] = matrix[10] = matrix[11] = 1; |
| p->append(SkRasterPipeline::matrix_3x4, matrix); |
| } else if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) { |
| p->append(SkRasterPipeline::rgb_to_hsl); |
| float* matrix = alloc->makeArray<float>(12); |
| matrix[0] = matrix[4] = matrix[11] = 1; |
| matrix[8] = -1; |
| p->append(SkRasterPipeline::matrix_3x4, matrix); |
| p->append(SkRasterPipeline::hsl_to_rgb); |
| } |
| |
| if (fConfig.fContrast != 0.0) { |
| float* matrix = alloc->makeArray<float>(12); |
| float c = fConfig.fContrast; |
| float m = (1 + c) / (1 - c); |
| float b = (-0.5f * m + 0.5f); |
| matrix[0] = matrix[4] = matrix[8] = m; |
| matrix[9] = matrix[10] = matrix[11] = b; |
| p->append(SkRasterPipeline::matrix_3x4, matrix); |
| } |
| |
| p->append(SkRasterPipeline::clamp_0); |
| p->append(SkRasterPipeline::clamp_1); |
| |
| // Re-encode back from linear. |
| auto invTF = alloc->make<skcms_TransferFunction>(); |
| if (rec.fDstCS) { |
| rec.fDstCS->invTransferFn(&invTF->g); |
| } else { |
| // See above... historically untagged == gamma 2 in this filter. |
| *invTF ={0.5f,1, 0,0,0,0,0}; |
| } |
| p->append_transfer_function(*invTF); |
| |
| if (!shaderIsOpaque) { |
| p->append(SkRasterPipeline::premul); |
| } |
| return true; |
| } |
| |
| void SkHighContrast_Filter::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeBool(fConfig.fGrayscale); |
| buffer.writeInt(static_cast<int>(fConfig.fInvertStyle)); |
| buffer.writeScalar(fConfig.fContrast); |
| } |
| |
| sk_sp<SkFlattenable> SkHighContrast_Filter::CreateProc(SkReadBuffer& buffer) { |
| SkHighContrastConfig config; |
| config.fGrayscale = buffer.readBool(); |
| config.fInvertStyle = buffer.read32LE(InvertStyle::kLast); |
| config.fContrast = buffer.readScalar(); |
| |
| return SkHighContrastFilter::Make(config); |
| } |
| |
| sk_sp<SkColorFilter> SkHighContrastFilter::Make( |
| const SkHighContrastConfig& config) { |
| if (!config.isValid()) { |
| return nullptr; |
| } |
| return sk_make_sp<SkHighContrast_Filter>(config); |
| } |
| |
| void SkHighContrastFilter::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkHighContrast_Filter); |
| } |
| |
| #if SK_SUPPORT_GPU |
| class HighContrastFilterEffect : public GrFragmentProcessor { |
| public: |
| static std::unique_ptr<GrFragmentProcessor> Make(const SkHighContrastConfig& config, |
| bool linearize) { |
| return std::unique_ptr<GrFragmentProcessor>(new HighContrastFilterEffect(config, |
| linearize)); |
| } |
| |
| const char* name() const override { return "HighContrastFilter"; } |
| |
| const SkHighContrastConfig& config() const { return fConfig; } |
| bool linearize() const { return fLinearize; } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { |
| return Make(fConfig, fLinearize); |
| } |
| |
| private: |
| HighContrastFilterEffect(const SkHighContrastConfig& config, bool linearize) |
| : INHERITED(kHighContrastFilterEffect_ClassID, kNone_OptimizationFlags) |
| , fConfig(config) |
| , fLinearize(linearize) {} |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const override; |
| |
| bool onIsEqual(const GrFragmentProcessor& other) const override { |
| const HighContrastFilterEffect& that = other.cast<HighContrastFilterEffect>(); |
| return fConfig.fGrayscale == that.fConfig.fGrayscale && |
| fConfig.fInvertStyle == that.fConfig.fInvertStyle && |
| fConfig.fContrast == that.fConfig.fContrast && |
| fLinearize == that.fLinearize; |
| } |
| |
| SkHighContrastConfig fConfig; |
| bool fLinearize; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| class GLHighContrastFilterEffect : public GrGLSLFragmentProcessor { |
| public: |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; |
| void emitCode(EmitArgs& args) override; |
| |
| private: |
| UniformHandle fContrastUni; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| GrGLSLFragmentProcessor* HighContrastFilterEffect::onCreateGLSLInstance() const { |
| return new GLHighContrastFilterEffect(); |
| } |
| |
| void HighContrastFilterEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GLHighContrastFilterEffect::GenKey(*this, caps, b); |
| } |
| |
| void GLHighContrastFilterEffect::onSetData(const GrGLSLProgramDataManager& pdm, |
| const GrFragmentProcessor& proc) { |
| const HighContrastFilterEffect& hcfe = proc.cast<HighContrastFilterEffect>(); |
| pdm.set1f(fContrastUni, hcfe.config().fContrast); |
| } |
| |
| void GLHighContrastFilterEffect::GenKey( |
| const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) { |
| const HighContrastFilterEffect& hcfe = proc.cast<HighContrastFilterEffect>(); |
| b->add32(static_cast<uint32_t>(hcfe.config().fGrayscale)); |
| b->add32(static_cast<uint32_t>(hcfe.config().fInvertStyle)); |
| b->add32(hcfe.linearize() ? 1 : 0); |
| } |
| |
| void GLHighContrastFilterEffect::emitCode(EmitArgs& args) { |
| const HighContrastFilterEffect& hcfe = args.fFp.cast<HighContrastFilterEffect>(); |
| const SkHighContrastConfig& config = hcfe.config(); |
| |
| const char* contrast; |
| fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, |
| "contrast", &contrast); |
| |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| |
| fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor); |
| |
| // Unpremultiply. The max() is to guard against 0 / 0. |
| fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.0001);"); |
| fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);"); |
| |
| if (hcfe.linearize()) { |
| fragBuilder->codeAppend("color.rgb = color.rgb * color.rgb;"); |
| } |
| |
| // Grayscale. |
| if (config.fGrayscale) { |
| fragBuilder->codeAppendf("half luma = dot(color, half4(%f, %f, %f, 0));", |
| SK_LUM_COEFF_R, SK_LUM_COEFF_G, SK_LUM_COEFF_B); |
| fragBuilder->codeAppendf("color = half4(luma, luma, luma, 0);"); |
| } |
| |
| if (config.fInvertStyle == InvertStyle::kInvertBrightness) { |
| fragBuilder->codeAppendf("color = half4(1, 1, 1, 1) - color;"); |
| } |
| |
| if (config.fInvertStyle == InvertStyle::kInvertLightness) { |
| // Convert from RGB to HSL. |
| fragBuilder->codeAppendf("half fmax = max(color.r, max(color.g, color.b));"); |
| fragBuilder->codeAppendf("half fmin = min(color.r, min(color.g, color.b));"); |
| fragBuilder->codeAppendf("half l = (fmax + fmin) / 2;"); |
| |
| fragBuilder->codeAppendf("half h;"); |
| fragBuilder->codeAppendf("half s;"); |
| |
| fragBuilder->codeAppendf("if (fmax == fmin) {"); |
| fragBuilder->codeAppendf(" h = 0;"); |
| fragBuilder->codeAppendf(" s = 0;"); |
| fragBuilder->codeAppendf("} else {"); |
| fragBuilder->codeAppendf(" half d = fmax - fmin;"); |
| fragBuilder->codeAppendf(" s = l > 0.5 ?"); |
| fragBuilder->codeAppendf(" d / (2 - fmax - fmin) :"); |
| fragBuilder->codeAppendf(" d / (fmax + fmin);"); |
| // We'd like to just write "if (color.r == fmax) { ... }". On many GPUs, running the |
| // angle_d3d9_es2 config, that failed. It seems that max(x, y) is not necessarily equal |
| // to either x or y. Tried several ways to fix it, but this was the only reasonable fix. |
| fragBuilder->codeAppendf(" if (color.r >= color.g && color.r >= color.b) {"); |
| fragBuilder->codeAppendf(" h = (color.g - color.b) / d + "); |
| fragBuilder->codeAppendf(" (color.g < color.b ? 6 : 0);"); |
| fragBuilder->codeAppendf(" } else if (color.g >= color.b) {"); |
| fragBuilder->codeAppendf(" h = (color.b - color.r) / d + 2;"); |
| fragBuilder->codeAppendf(" } else {"); |
| fragBuilder->codeAppendf(" h = (color.r - color.g) / d + 4;"); |
| fragBuilder->codeAppendf(" }"); |
| fragBuilder->codeAppendf("}"); |
| fragBuilder->codeAppendf("h /= 6;"); |
| fragBuilder->codeAppendf("l = 1.0 - l;"); |
| // Convert back from HSL to RGB. |
| SkString hue2rgbFuncName; |
| const GrShaderVar gHue2rgbArgs[] = { |
| GrShaderVar("p", kHalf_GrSLType), |
| GrShaderVar("q", kHalf_GrSLType), |
| GrShaderVar("t", kHalf_GrSLType), |
| }; |
| fragBuilder->emitFunction(kHalf_GrSLType, |
| "hue2rgb", |
| SK_ARRAY_COUNT(gHue2rgbArgs), |
| gHue2rgbArgs, |
| "if (t < 0)" |
| " t += 1;" |
| "if (t > 1)" |
| " t -= 1;" |
| "if (t < 1/6.)" |
| " return p + (q - p) * 6 * t;" |
| "if (t < 1/2.)" |
| " return q;" |
| "if (t < 2/3.)" |
| " return p + (q - p) * (2/3. - t) * 6;" |
| "return p;", |
| &hue2rgbFuncName); |
| fragBuilder->codeAppendf("if (s == 0) {"); |
| fragBuilder->codeAppendf(" color = half4(l, l, l, 0);"); |
| fragBuilder->codeAppendf("} else {"); |
| fragBuilder->codeAppendf(" half q = l < 0.5 ? l * (1 + s) : l + s - l * s;"); |
| fragBuilder->codeAppendf(" half p = 2 * l - q;"); |
| fragBuilder->codeAppendf(" color.r = %s(p, q, h + 1/3.);", hue2rgbFuncName.c_str()); |
| fragBuilder->codeAppendf(" color.g = %s(p, q, h);", hue2rgbFuncName.c_str()); |
| fragBuilder->codeAppendf(" color.b = %s(p, q, h - 1/3.);", hue2rgbFuncName.c_str()); |
| fragBuilder->codeAppendf("}"); |
| } |
| |
| // Contrast. |
| fragBuilder->codeAppendf("if (%s != 0) {", contrast); |
| fragBuilder->codeAppendf(" half m = (1 + %s) / (1 - %s);", contrast, contrast); |
| fragBuilder->codeAppendf(" half off = (-0.5 * m + 0.5);"); |
| fragBuilder->codeAppendf(" color = m * color + off;"); |
| fragBuilder->codeAppendf("}"); |
| |
| // Clamp. |
| fragBuilder->codeAppendf("color = saturate(color);"); |
| |
| if (hcfe.linearize()) { |
| fragBuilder->codeAppend("color.rgb = sqrt(color.rgb);"); |
| } |
| |
| // Restore the original alpha and premultiply. |
| fragBuilder->codeAppendf("color.a = %s.a;", args.fInputColor); |
| fragBuilder->codeAppendf("color.rgb *= color.a;"); |
| |
| // Copy to the output color. |
| fragBuilder->codeAppendf("%s = color;", args.fOutputColor); |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> SkHighContrast_Filter::asFragmentProcessor( |
| GrRecordingContext*, const GrColorInfo& csi) const { |
| bool linearize = !csi.isLinearlyBlended(); |
| return HighContrastFilterEffect::Make(fConfig, linearize); |
| } |
| #endif |