| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec4 uleftBorderColor_Stage1_c0_c0; |
| uniform mediump vec4 urightBorderColor_Stage1_c0_c0; |
| uniform highp vec4 uscale01_Stage1_c0_c0_c1_c0; |
| uniform highp vec4 ubias01_Stage1_c0_c0_c1_c0; |
| uniform highp vec4 uscale23_Stage1_c0_c0_c1_c0; |
| uniform highp vec4 ubias23_Stage1_c0_c0_c1_c0; |
| uniform mediump float uthreshold_Stage1_c0_c0_c1_c0; |
| uniform mediump vec4 uscaleAndTranslate_Stage2; |
| uniform mediump vec4 uTexDom_Stage2; |
| uniform mediump vec3 uDecalParams_Stage2; |
| uniform sampler2D uTextureSampler_0_Stage2; |
| varying mediump vec4 vcolor_Stage0; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { |
| mediump vec4 _sample1099_c0_c0; |
| mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; |
| _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); |
| return _sample1099_c0_c0; |
| } |
| mediump vec4 stage_Stage1_c0_c0_c1_c0(mediump vec4 _input) { |
| mediump vec4 _sample1767_c0_c0; |
| mediump float t = _input.x; |
| highp vec4 scale, bias; |
| if (t < uthreshold_Stage1_c0_c0_c1_c0) { |
| scale = uscale01_Stage1_c0_c0_c1_c0; |
| bias = ubias01_Stage1_c0_c0_c1_c0; |
| } else { |
| scale = uscale23_Stage1_c0_c0_c1_c0; |
| bias = ubias23_Stage1_c0_c0_c1_c0; |
| } |
| _sample1767_c0_c0 = t * scale + bias; |
| return _sample1767_c0_c0; |
| } |
| mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) { |
| mediump vec4 child; |
| mediump vec4 _sample1099_c0_c0; |
| _sample1099_c0_c0 = stage_Stage1_c0_c0_c0_c0(vec4(1.0)); |
| mediump vec4 t = _sample1099_c0_c0; |
| if (t.x < 0.0) { |
| child = uleftBorderColor_Stage1_c0_c0; |
| } else if (t.x > 1.0) { |
| child = urightBorderColor_Stage1_c0_c0; |
| } else { |
| mediump vec4 _sample1767_c0_c0; |
| _sample1767_c0_c0 = stage_Stage1_c0_c0_c1_c0(t); |
| child = _sample1767_c0_c0; |
| } |
| { |
| child.xyz *= child.w; |
| } |
| return child; |
| } |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump vec4 child; |
| child = stage_Stage1_c0_c0(vec4(1.0)); |
| output_Stage1 = child * outputColor_Stage0.w; |
| } |
| mediump vec4 output_Stage2; |
| { |
| mediump vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage2.xy + uscaleAndTranslate_Stage2.zw; |
| { |
| highp vec2 origCoord = coords; |
| highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); |
| mediump vec4 inside = texture2D(uTextureSampler_0_Stage2, clampedCoord).wwww; |
| mediump float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); |
| if (err > uDecalParams_Stage2.z) { |
| err = 1.0; |
| } else if (uDecalParams_Stage2.z < 1.0) { |
| err = 0.0; |
| } |
| output_Stage2 = mix(inside, vec4(0.0, 0.0, 0.0, 0.0), err); |
| } |
| } |
| { |
| gl_FragColor = output_Stage1 * output_Stage2; |
| } |
| } |