| #version 100 |
| |
| #extension GL_OES_standard_derivatives : require |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec4 uleftBorderColor_Stage1_c0_c0; |
| uniform mediump vec4 urightBorderColor_Stage1_c0_c0; |
| uniform highp vec4 uscale01_Stage1_c0_c0_c1_c0; |
| uniform highp vec4 ubias01_Stage1_c0_c0_c1_c0; |
| uniform highp vec4 uscale23_Stage1_c0_c0_c1_c0; |
| uniform highp vec4 ubias23_Stage1_c0_c0_c1_c0; |
| uniform mediump float uthreshold_Stage1_c0_c0_c1_c0; |
| varying mediump vec4 vQuadEdge_Stage0; |
| varying mediump vec4 vinColor_Stage0; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { |
| mediump vec4 _sample1099_c0_c0; |
| mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; |
| _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); |
| return _sample1099_c0_c0; |
| } |
| mediump vec4 stage_Stage1_c0_c0_c1_c0(mediump vec4 _input) { |
| mediump vec4 _sample1767_c0_c0; |
| mediump float t = _input.x; |
| highp vec4 scale, bias; |
| if (t < uthreshold_Stage1_c0_c0_c1_c0) { |
| scale = uscale01_Stage1_c0_c0_c1_c0; |
| bias = ubias01_Stage1_c0_c0_c1_c0; |
| } else { |
| scale = uscale23_Stage1_c0_c0_c1_c0; |
| bias = ubias23_Stage1_c0_c0_c1_c0; |
| } |
| _sample1767_c0_c0 = t * scale + bias; |
| return _sample1767_c0_c0; |
| } |
| mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) { |
| mediump vec4 _sample1992; |
| mediump vec4 _sample1099_c0_c0; |
| _sample1099_c0_c0 = stage_Stage1_c0_c0_c0_c0(vec4(1.0)); |
| mediump vec4 t = _sample1099_c0_c0; |
| if (t.x < 0.0) { |
| _sample1992 = uleftBorderColor_Stage1_c0_c0; |
| } else if (t.x > 1.0) { |
| _sample1992 = urightBorderColor_Stage1_c0_c0; |
| } else { |
| mediump vec4 _sample1767_c0_c0; |
| _sample1767_c0_c0 = stage_Stage1_c0_c0_c1_c0(t); |
| _sample1992 = _sample1767_c0_c0; |
| } |
| { |
| _sample1992.xyz *= _sample1992.w; |
| } |
| return _sample1992; |
| } |
| void main() { |
| mediump vec4 outputCoverage_Stage0; |
| { |
| mediump float edgeAlpha; |
| mediump vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); |
| mediump vec2 duvdy = -dFdy(vQuadEdge_Stage0.xy); |
| if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { |
| edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); |
| } else { |
| mediump vec2 gF = vec2((2.0 * vQuadEdge_Stage0.x) * duvdx.x - duvdx.y, (2.0 * vQuadEdge_Stage0.x) * duvdy.x - duvdy.y); |
| edgeAlpha = vQuadEdge_Stage0.x * vQuadEdge_Stage0.x - vQuadEdge_Stage0.y; |
| edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); |
| } |
| outputCoverage_Stage0 = vec4(edgeAlpha); |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump vec4 _sample1992; |
| _sample1992 = stage_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); |
| output_Stage1 = _sample1992; |
| } |
| { |
| gl_FragColor = output_Stage1 * outputCoverage_Stage0; |
| } |
| } |