#version 100 | |
precision mediump float; | |
precision mediump sampler2D; | |
uniform mediump vec4 uColor_Stage0; | |
varying mediump float vinCoverage_Stage0; | |
void main() { | |
mediump vec4 outputColor_Stage0; | |
mediump vec4 outputCoverage_Stage0; | |
{ | |
outputColor_Stage0 = uColor_Stage0; | |
mediump float alpha = 1.0; | |
alpha = vinCoverage_Stage0; | |
outputCoverage_Stage0 = vec4(alpha); | |
} | |
{ | |
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0; | |
} | |
} |