| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec3 uedges_Stage1[4]; |
| varying mediump vec4 vcolor_Stage0; |
| varying highp float vcoverage_Stage0; |
| varying highp vec4 vgeomDomain_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| mediump vec4 outputCoverage_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| highp float coverage = vcoverage_Stage0 * sk_FragCoord.w; |
| highp vec4 geoDomain; |
| geoDomain = vgeomDomain_Stage0; |
| if (coverage < 0.5) { |
| highp vec4 dists4 = clamp(vec4(1.0, 1.0, -1.0, -1.0) * (sk_FragCoord.xyxy - geoDomain), 0.0, 1.0); |
| highp vec2 dists2 = dists4.xy * dists4.zw; |
| coverage = min(coverage, dists2.x * dists2.y); |
| } |
| outputCoverage_Stage0 = vec4(coverage); |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump float alpha = 1.0; |
| mediump float edge; |
| edge = dot(uedges_Stage1[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage1[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage1[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| edge = dot(uedges_Stage1[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0)); |
| edge = clamp(edge, 0.0, 1.0); |
| alpha *= edge; |
| output_Stage1 = outputCoverage_Stage0 * alpha; |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage1; |
| } |
| } |