| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec4 uscaleAndTranslate_Stage2; |
| uniform mediump vec4 uTexDom_Stage2; |
| uniform mediump vec3 uDecalParams_Stage2; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| uniform sampler2D uTextureSampler_0_Stage2; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| varying mediump vec4 vcolor_Stage0; |
| mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) { |
| mediump vec4 _sample1992; |
| _sample1992 = _input * texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); |
| return _sample1992; |
| } |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 output_Stage1; |
| { |
| mediump vec4 _sample1992; |
| _sample1992 = stage_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); |
| output_Stage1 = _sample1992; |
| } |
| mediump vec4 output_Stage2; |
| { |
| mediump vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage2.xy + uscaleAndTranslate_Stage2.zw; |
| { |
| highp vec2 origCoord = coords; |
| highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); |
| mediump vec4 inside = texture2D(uTextureSampler_0_Stage2, clampedCoord).wwww; |
| mediump float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); |
| if (err > uDecalParams_Stage2.z) { |
| err = 1.0; |
| } else if (uDecalParams_Stage2.z < 1.0) { |
| err = 0.0; |
| } |
| output_Stage2 = mix(inside, vec4(0.0, 0.0, 0.0, 0.0), err); |
| } |
| } |
| { |
| gl_FragColor = output_Stage1 * output_Stage2; |
| } |
| } |