| #version 100 |
| |
| #extension GL_OES_standard_derivatives : require |
| precision mediump float; |
| precision mediump sampler2D; |
| varying mediump vec4 vQuadEdge_Stage0; |
| varying mediump vec4 vinColor_Stage0; |
| void main() { |
| mediump vec4 outputColor_Stage0; |
| mediump vec4 outputCoverage_Stage0; |
| { |
| outputColor_Stage0 = vinColor_Stage0; |
| mediump float edgeAlpha; |
| mediump vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); |
| mediump vec2 duvdy = -dFdy(vQuadEdge_Stage0.xy); |
| if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { |
| edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); |
| } else { |
| mediump vec2 gF = vec2((2.0 * vQuadEdge_Stage0.x) * duvdx.x - duvdx.y, (2.0 * vQuadEdge_Stage0.x) * duvdy.x - duvdy.y); |
| edgeAlpha = vQuadEdge_Stage0.x * vQuadEdge_Stage0.x - vQuadEdge_Stage0.y; |
| edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); |
| } |
| outputCoverage_Stage0 = vec4(edgeAlpha); |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0; |
| } |
| } |