blob: 3029665cfc9a26ff2c48fd872066a58cc1285b7c [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform mediump vec4 uColor_Stage0;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp float vTexIndex_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = uColor_Stage0;
mediump vec4 texColor;
{
texColor = texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0);
}
outputColor_Stage0 = outputColor_Stage0 * texColor;
}
{
gl_FragColor = outputColor_Stage0;
}
}