#version 100 | |
precision mediump float; | |
precision mediump sampler2D; | |
uniform sampler2D uTextureSampler_0_Stage0; | |
varying highp vec2 vlocalCoord_Stage0; | |
void main() { | |
mediump vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vec4(1.0); | |
highp vec2 texCoord; | |
texCoord = vlocalCoord_Stage0; | |
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord); | |
} | |
{ | |
gl_FragColor = outputColor_Stage0; | |
} | |
} |